Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 5 releases. Released Apr 19, 2004
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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