Sprite Scaling
Concept »
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Wiki edit history
Edit # | Submitter | Type | Comment | Sent for moderation | Points | Status |
---|---|---|---|---|---|---|
261205 | PlamzDooM | Game | 05/28/23 03:19PM | 54 | done | |
252820 | PlamzDooM | Game | 02/12/23 07:45PM | 6 | done | |
250627 | PlamzDooM | Concept | 01/21/23 10:00PM | 8 | done | |
213639 | BeachThunder | Game | 06/02/22 08:23PM | 193 | done | |
177433 | PlamzDooM | Concept | 09/16/21 05:38PM | 18 | done | |
171664 | PlamzDooM | Concept | 08/01/21 07:50PM | 2 | done | |
170822 | PlamzDooM | Concept | 07/26/21 10:43AM | 14 | done | |
166338 | PlamzDooM | Game | 06/25/21 09:27AM | 32 | done | |
164699 | PlamzDooM | Concept | 06/15/21 07:50PM | 98 | done | |
120863 | BeachThunder | Game | 06/22/20 08:53AM | 64 | done |
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