So, based on the quick look...
So I'm sitting here watching the quick look thinking, this game is amazing. It's got a fresh new concept for the puzzle mechanics, the ability to get all solutions for the challenges on a single playthrough and best of all (imo), a nice ye olde art style. Anyone else convinced yet? What do you like about it, or what's putting you off?
I was concerned at first, but after getting through that Quick Look I can't wait.
All those abilities look like they're fun to mess around with, and I appreciate that there are multiple ways to get something accomplished.
Leave it up to Double Fine to make some unique games with good personality.
Its a downloadable game and audio takes up way more space than anything else. Case in point
" ...I dunno the lack of voice really puts off and the music was well ok but sunny, more sound would have been good "
" So I'm sitting here watching the quick look thinking, this game is amazing. It's got a fresh new concept for the puzzle mechanics, the ability to get all solutions for the challenges on a single playthrough and best of all (imo), a nice ye olde art style. Anyone else convinced yet? What do you like about it, or what's putting you off? "That's Double Fine for ya
I'm hoping this time, the game will actually sell worth a damn, it's a shame Double Fine's game doesn't sell
Sold. Reminded me a hell of a lot of Hitman: Blood Money, weirdly, and that's a huge compliment by the way, it really reminded me of all the amazing things I love about the Hitman series (Blood Money, in particular), the whole idea of being in a populated environment and needing to make use of your surroundings to get into some locked room or find some heavily-guarded item or something like that, thinking your way around problems, using the environment and people around you to your advantage, so many wildly different ways to go about solving each puzzle, having different outfits grant you access to different areas, the game looked really really interesting.
I really adore that style of game design, seen mostly in the stealth genre, where the game basically says "Ok, you're here, the objective is there, do whatever you need to do to get to it. Let's see what you can do!" and then just lets you loose in the world to figure it all out for yourself. I find that it allows for so much more immersion than having to go through a linear level along a set path having your damn hand held the whole way. So, any game that features anything resembling that style of gameplay is already very interesting to me, and the way that Double Fine have somehow managed to streamline the whole formula by allowing you to re-solve the level without having to start it over is a brilliant innovation, I'm excited to see more of it and hope it catches on and we see it in more games in the future. Anyway, I'm bloody tired and can barely string a sentence together, plus it's Christmas morning here so I'm not going to get into a rant, suffice to say, I loved what I saw of Stacking and hope the rest of the game is as good as I'm imagining it to be.
" @BBQBram said:I think I'm the only person on the planet who played enough Brutal Legend to unlock that 'win 50 matches' achievement. Man, as long as you went into it expecting an RTS, that game was awsome.As an unabashed fanboy, I'm convinced the second I see "Double Fine Presents" :) "
Anyone else convinced yet?
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.