I am not particularly deep into the multiplayer scene, but I don't get why they dramatically shortened season lengths after the first 2. I mostly just do team quickmatch with friends every now and then, but it's irritating that we're busted back to zero points seemingly every other time we play. The length just seems to defy most other definitions of "season". Even League of Legends is still on a relatively low season number, right? So I'm curious to hear Blizzard's rationale behind it, though I doubt it will convince me on why they're so damn short.