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    Super Smash Bros. for Wii U/Nintendo 3DS

    Game » consists of 17 releases. Released Sep 13, 2014

    Collectively known as "Super Smash Bros. 4", the fourth installment of Nintendo's fighting game series was released for both the Wii U console and the handheld Nintendo 3DS.

    yummylee's Super Smash Bros. for Nintendo 3DS (Nintendo 3DS) review

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    ...Maybe wait for the Wii U version instead.

    SSB3DS has an attractive cell-shaded look to it, though you can choose to tone it down slightly if you wish.
    SSB3DS has an attractive cell-shaded look to it, though you can choose to tone it down slightly if you wish.

    I have never owned a Nintendo Entertainment System, nor its Super variety. What few games I've played that originated on that system have all been emulated elsewhere, and when I mean few I quite literally mean maybe... between 3-5 games. While I also eventually became a proud owner of an N64 and GameCube, my nostalgia for Nintendo has never run especially deep.

    Yet despite that, the Super Smash Bros. series has always proved to be a good time, right from the beginning with its debut on the Nintendo 64. The chaotic nature of it all, with so many truly unique characters to pit against amongst a huge number of stages, has been so inviting that I have invested hundreds of hours into Melee in particular simply on the merits of the gameplay alone. Getting a bunch of friends together and battling it out thatta way has also provided some of the most enjoyable local competitive play I've experienced at that. Suffice it to say, these games are fun, and they're undoubtedly one of my favourite Nintendo properties. It's weird to admit that I associate Mario more as a SSB character than I do for the number of his flagship titles, but there you go.

    The latest in the franchise, and the first to be put on a handheld, carries a lot of what'd expect from a Smash Brothers release. While the eclectic roster and stages all flaunt a brilliant amount of variety, however, an utterly abysmal online portion unfortunately waters down a lot of the potential for fun I had hoped I would squeeze out of this series' latest.

    Which is heartbreaking to have to go through, because the core gameplay itself is just intoxicating as ever. All of the many character's animations all have an outstanding flow and feel to them. The powerful, bruiser characters such as Bowser and Charizard feel powerful, and the more nimble, athletic types such as Captain Falcon (my personal favourite) and Sonic successfully give you the sense that you own the battlefield. There's such a huge roster here--including many standbys and a few new faces--that there's bound to be a favourite for everyone. The game even allows you to import your ''Mii'' and then select from three fighter presets--Brawler, Sword Fighter, and Gunner--to govern their attacks. You can then select their Special attacks, provide statistical upgrades, and even customise their appearance with a number of unlockable hats and outfits. That level of customisation also actually carries over into the main cast as well, with a number of attack modifications you can apply along with statistical alterations.

    The stages and the way many will morph into something different as the match presses on also makes them come across as characters themselves. They will force you to constantly keep on your toes to make sense of the madness that will traditionally be erupting around you, and dear me is it fun.

    Regardless of the quality of his games, Sonic at the very least makes for a surprisingly great SSBs character!
    Regardless of the quality of his games, Sonic at the very least makes for a surprisingly great SSBs character!

    Unless... you're playing online. Results may vary, but my own experience when tackling the opposition online has been greeted with nothing but extreme bouts of slowdown, input lag, and many matches where the game will go through frequent loads during the fight itself. At worst it's completely unplayable, but even at its best the input lag forever threatens to remove the necessary precision that is required for such a game like this.

    Speaking for what's on offer, there are two separate venues for online -- one being ''For Fun'' and the other ''For Glory''. For Fun basically means you'll play some classic Smash, complete with all of the items and transforming stages. For Glory is intended for the hardcore, as it removes all items and limits every stage to a flat surface. While it removes a lot of the trademark personality out of the game, it also helps prove how versatile the fighting system Smash Brothers offers -- at least in theory. Take away all of the random nonsense and you still have a well thought out fighting game within. It's not for everyone of course, but it's respectable that they at least give players the option.

    The For Glory also has available a 1 versus 1 option available, and while that typically proves to be more successful than the other modes--which consist of 4-player free for all and team modes--it's still less than ideal with input lag still forever prevalent. As of this writing, I'm sad to say that I have had little to gain from SSB's Online aspect besides endless bouts of frustration. I keep bloody well trying, though, because of the sheer potential it has to be a right lark.

    Fortunately fighting against the AI is still as fun as ever. However while it does include a Classic mode that has you going through a variety of battles--including team matches, facing against a giant character variant and ect--while ultimately ending with you going against Master Hand (and Crazy Hand if you so choose), there's no massive-scale Subspace Emissary story mode here like in Brawl. There are some alternate modes available, such as a survival mode that has you fight against every character in order of their first video game appearance, but they mostly serve as distractions. You will be constantly attaining coins for one thing, but all you can spend them on are in-game, non-interactable Trophies. While they may be 3D, they're still on the same level of unlocking concept art really.

    ...The Villager's constant smiling expression mid-battle has always made him look like some sort of psychopath...
    ...The Villager's constant smiling expression mid-battle has always made him look like some sort of psychopath...

    By virtue of being on a handheld, that also highly restricts your potential for local play as well -- a staple of this series. As such, I have spent most of my time simply fighting the AI. While that's still fun in itself, it only offers the bare minimum of thrills these games are renowned for. The small screen is at least able to compartmentalize a lot of the hallmarks of a traditional Smash Brothers battle, however it can also make it difficult to actually keep an eye on just what the Hell is happening. When the screen stretches out to accompany four different characters--one of which may be on the opposite side of the stage--I'm often forced to squint to try and focus on my character. Because of the importance of reading animations at that, it can sometimes force upon you a serious handicap against the AI. That it is able to keep it all running butter smooth with no dips to the framerate (against the AI that is) is certainly impressive all the same. It also looks fantastic, with many visual effects on display that perfectly replicate Smash Brothers of old.

    Super Smash Brothers on 3DS is basically more of what you'd expect. While that in itself spells out a lot of potential for entertainment, I have found the online portion to be simply put unplayable more often than not. While the offline features certainly do a smashing (pun) job of reminding me why I was drawn into these games in the first place, they can't carry the weight of what a full-priced product should deliver in this respect. All I can hope is that the upcoming Wii U version will remedy some of the ails.

    Note: Though I don't actually own a Wii U (yet) myself, so... But it'd be nice to see that when the time comes I'll be able to properly dig into more Smash and get more of what I want out of such a superb series as this.

    5 Comments

    Avatar image for i_stay_puft
    I_Stay_Puft

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    Edited By I_Stay_Puft

    I was super disappointed with the online multiplayer but it seems like it varies user to user. I've seen some people who say the game runs without any hiccups while other have had a lag fested matches like myself. The only other thing was the game not giving you the ability to use the d-pad over the analog stick. I mean the analog stick is fine, it's not perfect but if they included d-pad support I'd feel much more comfortable whe pulling off smash moves. I wonder if it's cause of the finite pressure you have to put on the stick to pull off a regular attack to a smash attack either way I haven't quite gotten use to it yet.

    Game is still fun though and I've been waiting for a game like this that I can carry around with me when I am on the go and have time to kill. I remember putting a shit tons of hours in Jump Ultimate Stars 6-7 years ago.

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    Yummylee

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    Edited By Yummylee

    @i_stay_puft: Yeah, I understand that there are indeed some lucky enough to play online with little fuss, hence why I made sure to note that I'm purely going off of my own experience here. I have little issue with the controls I'm happy to say, though. If anything my next criticism down the ladder would be squarely focussed on how the screensize can make it genuinely difficult to parse what is actually going on. I tend to fight against at most 2 AIs rather than have a full 4-character brawl, as I find that would make it to be just too chaotic for its own good.

    Cheers for the recommendation!

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    MooseyMcMan

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    Edited By MooseyMcMan

    I will be waiting for the Wii U version.

    Also, I'm still bummed that Snake didn't return from Brawl. He was my favorite there.

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    Steadying

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    Edited By Steadying

    By far my biggest problem with the game so far (aside from the online, which is really bad for me too) is that I've kinda unlocked everything (aside from trophies) and beaten all the challenges and stuff already and it's only been out for a couple days. And I haven't even played that much.

    This seems like a really good companion game for the Wii U version, I just hope that that version has more " stuff " in it than this one.

    Then again, I play it mainly for the fighting part, so it's not that big of a deal....but yeah.

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    Yummylee

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    I will be waiting for the Wii U version.

    Also, I'm still bummed that Snake didn't return from Brawl. He was my favorite there.

    Guess that's the tricky thing with third-party characters in fighting games, as it can be difficult to judge whether they'll show up in the sequel. History states that chances are uniformly low in any case.

    By far my biggest problem with the game so far (aside from the online, which is really bad for me too) is that I've kinda unlocked everything (aside from trophies) and beaten all the challenges and stuff already and it's only been out for a couple days. And I haven't even played that much.

    This seems like a really good companion game for the Wii U version, I just hope that that version has more " stuff " in it than this one.

    Then again, I play it mainly for the fighting part, so it's not that big of a deal....but yeah.

    Yeah, there's not that much else to keep you occupied in the game beyond the traditional fighting. Though of course this ordinarily doesn't matter since you're there specifically for the fighting, but when exclusively sticking to the AI... well, a huge story mode ala Subspace Emissary would have been appreciative at the very least. That its Classic mode is extremely short doesn't help things, either.

    I also hate the idea that this game exists as a ''companion'' game really, given that it's still being released for full price >=/

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