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    Super Street Fighter IV

    Game » consists of 28 releases. Released Feb 26, 2010

    Super Street Fighter IV is a standalone update to its predecessor, adding new characters, modes, and online features.

    First Impressions of SSFIV

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    Zombieheadbutt

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    #1  Edited By Zombieheadbutt

     I managed to get my copy of SSFIV at 7:00 yesterday mourning and it was the beginning of a glorious day.  Well, except for the part were I  get my ass handed to me repeatedly. I have gripes but none of them concern the actual gameplay.  All of what I believe to be wrong with the game are cosmetic and logistical errors on Capcom's part.  

    • They removed the Indestructible song Wha!?!  
    • The new main menu background looks like Ryu and Ken are posing for a Yaoi manga cover.
    • Multiplayer matches are still a bitch to get going.  "Unable to Join Session!  You too fucking slow!"
    • New story-line cutscenes pales in comparison to vanilla SFIV's so far.
    • Overall, all of the menus feel lackluster and rushed.
    • The trails still do nothing to show players how the game works.  I think Jeff mentioned on the Podcast that the trail mode needs to teach Theory... it doesn't. Trail and error are the only way to finish them.  "Hope you know this guy has to be in the corner and it has to be a meaty hit for this combo to work!"  This was supposed to be for beginners like me!  The timing on some of these combos are so freaking insane no normal person is going to get it.  Unlike Dudley's Target combos which are for some reason ungodly easy.
     
    Thats about it, rant off.    
     
        
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    Zombieheadbutt

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    #2  Edited By Zombieheadbutt

    Could I get this moved to the Super Street Fighter IV Forum please? Not a single thread I created in the last 3 weeks has went to the correct forum, heh.

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    OllyOxenFree

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    #3  Edited By OllyOxenFree

    1. The negative reaction from Indestructable out-weighed the positive so it was not surprising to me that they would remove it.
     
    2.  I agree with you that Ken and Ryu are a tad too close to each other.  Juri's ass makes up for it though on the arcade screen.
     
    3.  I believe they chose to do the same beginning and ending cutscenes for some characters to save time.  Hey, for a game that's 40 bones I ain't complaining much.  It's not like they completely copy and pasted.
     
    4.  Menus actually remind me of the DBZ Budokai games (Dimps did co-develop so I guess they did the menus.)

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