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A creature with characteristics of both a human and an arachnid, most often a spider or scorpion.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
A cockatrice is a legendary creature, resembling a large rooster with a lizard-like tail.
Environments cycle between day and night, often with effects on other aspects of the game.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Drolvargs are a race of dog-like people native to Kunark. The majority of their population is loyal to Venril Sathir, thus they can often be found roaming The Dreadlands in and around Karnor's Castle.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
In MMORPGs and similar games, a raid is a (generally large) group of people working together to accomplish a goal.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The skeleton is the framework of the human body.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Yetis are a race of mythological creatures. They are typically large, white-furred humanoids with sharp teeth and claws.
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