@fox01313 said:
All of them but Arabian Nights, still bitter about that one on the Williams Collection where they decided to make the idiot harem multiball as a basic goal that tends to be so damn tough...
Some tips:
ONLY shoot the left loop. The right loop does not count towards the objective.
Shooting the bizarre is an easy way for you to hold the ball with the right flipper. After hitting the bizarre, just hold the right flipper and the ball will fall right in.
You can pass the ball from one flipper to the other by holding a ball until it's still, and then quickly letting the flipper go and immediately activating it again. Use that to get a ball from a left hold to a right hold.
If the tiger loop is lit, it usually won't expire until the ball hits something on the table that scores points. Go for a minor target, and then try to re-hold the ball with the right flipper.
If the bizarre gives you a choice, go for the reward that advances the tiger loops. That way, if you do accidentally hit another tiger loop, you'll at least be very close to earning an extra ball, which can give you more time to try to hit the harem multiball.
If you make a mistake and activate the ball lock, just lock the balls and get it over with. Keep in mind that you can also lock balls with the right orbit.
After struggling with this goal for a few days, I finally got it, and within an hour I beat every wizard goal other than saving the princess. It definitely should not have been a basic goal.
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