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    The Witcher

    Game » consists of 8 releases. Released Oct 26, 2007

    The Witcher is an Action Role Playing Game developed by CD Projekt RED and is based on the book "The Last Wish" by Polish author Andrzej Sapkowski. An Enhanced Edition was released in September, 2008. A director's cut version was released for North America on July 31, 2009.

    We Witched Once

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    Ford_Dent

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    Edited By Ford_Dent

    I should start with the normal disclaimers that come with discussing older PC games, which is to say that in spite of all the efforts and polish CD Projekt put into the Enhanced Edition of the Witcher it still crashed on me kind of more than you want a game to crash (particularly because it did not choose to start crashing until chapter 4, when the plot is cooking and maybe if you're me you don't remember to mash that quicksave button as often as you should), and also the sex card collecting thing, which felt weird and gross back in fucking 2007 when the game came out, has managed to age even more poorly! So yeah, forewarned is forearmed, and there's some Issues that you'll need to make your peace with to play it. Hey, on the bright side running the game in administrator mode seemed to stop the crashing problem at least!

    Anyway, here's Wonderwall a few thoughts on having finished the first of the Witcher games.

    The World is Surprisingly Lively

    The dwarves are also kind of great
    The dwarves are also kind of great

    I know this is kind of old news in 2018, but while the action of the game is centered around one city and a few swamps (we'll get to the swamps later) it's taking place in a surprisingly lively world. It's nothing particularly groundbreaking, but you can pick a pedestrian and follow them along their daily routine, as they wake up, wander about the city doing whatever it is they feel like doing, and then go home when it gets dark to go to sleep. Then you can take all their shit, if you are me and cannot help but steal bread from people (or whatever else isn't nailed down).

    It's the sort of stuff that most open world games do now, but the bit that stood out to me the most is probably how the weather will change the routine of some of the people. Merchants and other pedestrians will seek shelter from the downpour (essentially changing their shop locations to somewhere out of the rain), and the ambient dialogue will shift to comment on the weather (my personal favorite line is "my head's getting wet," delivered in the tone of someone who is highly offended by this development. It's endearing). There's a surprising amount of variety to the ambient lines too - yes, by the end I'd heard most of them at least three or four times, but that was 45-50 hours in and, lest we forget, the Witcher was made on something of a small budget. Considering how much they managed to wring out of the Aurora engine, it's something of a miracle. It's a hell of an achievement for 2007, and holds up surprisingly well against other games with that sort of interactivity (looking at you, Skyrim).

    I Love Buying Books

    And in the game.

    Look, the amnesia stuff is some well-worn territory when it comes to RPGs, but I love that Geralt's amnesia extends to his knowledge about how to best combat particular monsters and what useful plants and such are needed for potions. I love this because of the way the game deals with it, which is that Geralt ends up buying books on monsters in order to learn about how to best kill them (also, how to harvest their delicious organs).

    This dude is fucking great. Also, a random book I found gave me what I needed to kill a boss that he sent me to.
    This dude is fucking great. Also, a random book I found gave me what I needed to kill a boss that he sent me to.

    This is also how you learn to make new potions and bombs and stuff, which is precisely how you expect it would go. It also ties into the plot of the narrative in its way - the secrets of Kaer Morhen got fuckin' stolen, and in the time it's taken Geralt to get to the city and start his investigation, copies of what once were proprietary Witcher potion recipies are now just floating around the marketplace. It actually makes sense in the mechanics of the world and hey, that's kind of fucking cool? They soften this mechanic in Witcher 2 and 3, but that also makes a kind of sense, as Geralt's had a whole game's worth of monster hunting experience by the time we get to Witcher 2.

    The other thing I like is that every book (not just the ones titled something like "How to kill Wyverns vol. 1") adds to your store of knowledge. It's how you fill out the game's codex, and you can also pick up hints as to how to solve some quests as well. This is extremely my shit, and one of the best parts of the game. I loves me some fucking research, y'all.

    God Help me the Writing is Good

    There's a lot of talk about the end of the world in this game, some of it delivered by the witch I spared back at the beginning
    There's a lot of talk about the end of the world in this game, some of it delivered by the witch I spared back at the beginning

    Everything about the elevator pitch of the Witcher, including the visuals, contributes to the idea that it is one in a long line of GRIMDARK FANTASY things that mistake tits and swearing for maturity. Maybe it's a result of years of Game of Thrones clones (which wasn't really a thing back in 2007) but if you come to me today and say "hey we made a mature fantasy game where morality is expressed in shades of grey," I will probably not bother taking a look. Especially if you also put "collect sex cards" as a bullet point on the box.

    Like so many things, the marketing for the game potentially did it a disservice (well, what little marketing the game got in the US). At any rate, if you can get past all that nonsense and get into the actual game, you'll be fucking delighted by the quality of the writing (particularly since they went back and retranslated everything for the Enhanced Edition - this means they also re-recorded a lot of things, which is sometimes pretty goddamn obvious, but hey, that gives it a bit of charm). Damn near every quest gets more complicated than it first appears, or leads you to somewhere you didn't expect, or hey, allows you to make friends with a goddamned intelligent ghoul who's just kind of chilling out in a graveyard. Which, if we're being honest, might have been my favorite quest in the whole game.

    The main plot is equally good, and manages to provide not just a meditation on what makes a monster, but it's also concerned with legacy in a way that I found fascinating - there's a concern with how the things we say to others can end up coming back to bite us in the ass later, even if what we said and did was done with the best of intentions. I was quite simply stunned with how well the game manages to avoid hitting you over the head with its themes - even if one of those themes is something as cliche as maybe the human race is the real monster, maaaaaaan the execution is incredibly impressive. More importantly, it doesn't make the other side of the equation (the Scoia'tael) out as being saintly. At the same time, they aren't necessarily equal in villainy. You can see how they find themselves in such a desparate position where guerilla warfare seems like the only way out. Equally, even the primary villain is acting in what he believes to be the best interests of the world - like any well-written villain (and real-life villain), he's convinced he's the hero. There's a nuance that's not present in a lot of games. Even Dragon Age, a series of games that I quite enjoy and generally consider to be well-written, has its villains be almost cartoonish in their desire to Fucking Murder Everyone, (and their attempt at nuance in Dragon Age 2 kind of falls into an unfortunate both-sides-are-bad trap that is downright jarring in its suddenness).

    The Combat is Weird, but Good? Mostly?

    With its Aurora Engine pedigree, and original concept of being a bit like Diablo in terms of gameplay, it's not surprising that the combat isn't particularly mashy. Indeed, it's got a weird rhythm-based mechanic to it that takes some getting used to, but is surprisingly deep. You have to manage your sword choice (steel for humans, silver for monsters) but also your stance and style based on the sort of foe you're fighting. Additionally, the game rewards preparation - consume the right potions, prepare the right bombs, use the right oils on your sword, and you'll breeze through most fights, although some will be a real motherfucker no matter what you do. Also, the early sections leave you with no silver sword, meaning that fights against monsters can be intensly frustrating. Which kind of brings me to the next bit...

    The Quest Pathing Can Be Real Bad

    That red arrow is as good as it gets, and it probably isn't even pointing to the right thing.
    That red arrow is as good as it gets, and it probably isn't even pointing to the right thing.

    They can also break in ways you don't expect. I had a quest to give this dude badges taken from bandits (it goes somewhere, I promise), but if you go a step too far in another quest, not only does said dude relocate, but you will forever have the quest marked as being active and in-progress until like, basically the end of the game. If you, like me, enjoy the feeling of seeing quests marked as complete, it will drive you insane to see this quest constantly taunting you. Plus you'll have a bunch of bloody badges you can't do shit with taking up room in your inventory which I'll get to in a minute.

    Also some of the monster hunting contracts are pretty prefunctory in design - go bring me six claws from this monster so I know you've killed them, etc., but they also are excellent sources of income so, you know, there's that at least. What's really frustrating is that sometimes you'll find yourself up against a horde of a particular sort of monsters that you've got a contract for, only you forgot to read the right book so you can't harvest the necessary proofs of your murderin'.

    It can also really be bad about what you're meant to do next. One in particular involves a guy asking you to find his sister, and the quest gives you zero direction as to where to go or indeed, what to do once you find her. I kind of ended up keeping a walkthrough open and looking over at it when I needed to get past particular parts. The game does offer waypoints, but if the person you're meant to talk to wanders off or changes location, the game does not adjust at all, so it will literally point you in the wrong direction. Like I said, I kept a walkthrough up to get through some of the worse offenders, and blindly stumbled into the solution for others.

    Hoo Boy The Inventory Sucks

    I mean that says it all, really. You can't pick up weapons without dropping the ones you're using (so you can't sell off your old stuff), and everything else is on a pathetically small grid. Some items stack, but others don't in The Most Frustrating Way, in amounts determined by the game's own weird logic (why does water stack in 7s? Who made that choice?). You can, of course, store stuff in a Resident Evil style item box at inns in order to manage, but it's still a fucking misery. I think I probably spent most of the game throwing away stuff I wanted to sell, or getting collectables for quests that were over but couldn't get rid of (I had like five stacks of Salamandra badges by the end of the game taking up space in my item box and it was infuriating). Rough times, man. Let me tell you about how I got rid of a bunch of quest items that I had no use for at the time only to get a quest for three of them which, as it turns out, I literally never got again - until the next chapter, when I couldn't turn the quest in but was swimming in the fucking things.

    It's Still Pretty Good Though

    In spite of my frustrations with some of the game (and, one more time, the creepy porn card thing), I think I kind of love the Witcher. It's got moxie, and it remains one of the better RPGs out there. It helps that the sequel improved upon it in basically every way, although the smoke on the street is there's less to do in terms of sidequests and such (I'm not super-far into it yet so I can't say one way or the other). That I was able to import my Witcher 1 save into the Witcher 2 and get some dope fucking armor and also cool swords from the jump was a nice bonus, and surprisingly the game seemed to carry over some of my decisions - particularly where a certain princess was involved, which is cool! I like when things carry over from game to game.

    I'm taking my time with Witcher 2, but I'll probably write up some other thoughts on that once I get through. Shockingly, it appears that I'm running the series. Hope y'all like reading another one of these things in like two months or however long it takes me to beat this thing!

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    Justin258

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    From what I remember of The Witcher 2 vs The Witcher 1 and 3, TW2 is a much shorter and more linear game. I don't think that's a bad thing, for the record, but you can comfortably beat TW2 in 20 hours and still get plenty of sidequesting and nonsense out of it.

    I have tried to play The Witcher 1 a few times. While I do recognize its accomplishments - it was doing more in 2007 with a tiny budget than most games were doing with a massive budget - I think that actually playing it just sucks so much that I don't want to go back. Sure, it has good writing and atmosphere, but 2 and 3 have better writing and atmosphere and far more palatable controls. 2 and 3 also don't have embarrassing "collect these nudes of the game's female characters" card games.

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    TheRealTurk

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    What I remember of the game was it's very earnest attempt to gamify the concept of potions that CD Projekt kept refining throughout the series. The problem TW1 had was the system was both overly complex to make potions with the color-coded ingredient system (generally the bonus effects ended up being way more useful than the primary effects in a lot of cases) and really hard to make useful from a combat/gameplay perspective. I mean, it was cool they had a ton of potions that were very clearly geared towards fighting specific monsters, but since you didn't know exactly what you were going to fight most of the time, it was too hard to prepare beforehand.

    Also, I distinctly remember the insta-kill attacks were what turned me off the game. It sucks when an entire fight can come down to a dice roll of whether a monster is able to knock you down or not, even if you have the appropriate potion active.

    From what I remember of The Witcher 2 vs The Witcher 1 and 3, TW2 is a much shorter and more linear game. I don't think that's a bad thing, for the record, but you can comfortably beat TW2 in 20 hours and still get plenty of sidequesting and nonsense out of it.

    I have tried to play The Witcher 1 a few times. While I do recognize its accomplishments - it was doing more in 2007 with a tiny budget than most games were doing with a massive budget - I think that actually playing it just sucks so much that I don't want to go back. Sure, it has good writing and atmosphere, but 2 and 3 have better writing and atmosphere and far more palatable controls. 2 and 3 also don't have embarrassing "collect these nudes of the game's female characters" card games.

    I only collect them for the articles!

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    Ford_Dent

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    @therealturk: Yeah I played Geralt as just a horny old bastard, because it was funny to me and also I kept waiting for it to bite him in the ass (something that I think can happen to you in Witcher 3, though I've not confirmed it myself), but apart from a choice you're forced to make between the two main ladies (that's Shani and Triss, if you're curious) that will cause the spurned one to seriously dislike you for the rest of the game, your womanizing ways are fairly consequence-free. Which I guess is fine? It's probably fine. Apart from a few exceptions the ladies seem pretty clear about it being a one-night stand sort of deal, which hey, maybe you can argue is a surprisingly progressive take on sexual liberty? Or it would be if there weren't those ridiculously porny cards. Christ. Having a tryst with a barmaid in a mill that causes people think it's haunted is pretty fuckin' funny, though.

    @justin258: Oh yeah, the writing in 2 has made me laugh out loud a couple times, and seems to have a much better grip on Geralt's particular brand of shenanigans (particularly when Dandelion or drinking is involved, although 1 has the drunken quest for pickles which is just... incredible). Also Geralt's particular brand of talking shit to his friends. I'm twelve hours in and haven't left Flotsam yet, though I definitely am guilty of both dying a lot and also spending time just murdering monsters to get used to the combat (also I definitely have left the game running by mistake at least once). I'm very excited to see where else it goes! And then play lots and lots of the Witcher 3, which I'm already playing.

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    ArbitraryWater

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    I remember liking The Witcher 1 a lot when I played it, but it's definitely way more of a low-budget Eurojank RPG than either of its sequels. It's got its charms for sure, and I remember getting really invested in the story and characters around the mid-point of act 2. That said, the weird rhythm-based combat tacked onto the Aurora Engine, potion brewing stuff, and some of the dialogue is... rough, to say the least. And don't forget the sex cards!

    I've never actually gotten that far in The Witcher 2 (it's one of those eternal backlog games) but I've definitely heard it's a step up. Some people even say it's better than 3! I dunno if I believe them, but I guess that's for you to find out.

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    damodar

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    Hell yes, I fucking love the Witcher 1. I don't really have anything more to add than that. I can DEFINITELY see why people bounce off it, and it's probably particularly rough if you played 2 or 3 before trying 1, but I thoroughly enjoyed my time with it and basically squeezed every bit of content I could out of it. Quest for pickles is very good, as are the different ways the party plays out depending on who you invite!

    Good write-up!

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    xanadu

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    thanks for inspiring me to get through the last of the two original witcher books so I can start a new play through of the witcher games!

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    fatalbanana

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    Yeah, The Witcher hasn't really aged well but goddamn if it didn't have some cool ideas. It's been awhile since I've played it but I'd be lying if I said the game is as good as I remember it. I think you pretty much nailed it. There is a lot to dislike about the actual game parts but there is a diamond in that rough and a whole lot to like even if your not someone that reads the books before playing.

    Granted, a lot of what makes The Witcher good is what comes from it's source material. Though CDPR did a great job in implementing the lore/characters into a decently realized interpretation. Especially as a jumping off point for the awesome Witcher 2 and 3 games that just nail it in my opinion not just in adding so much more to the already fleshed out world but also drastically improving the gameplay/systems. I'm so happy The Witcher had a chance to exist and we have these great games as a result. I have so much love for CDPR and what they've done with the series.

    Now give me Cyberpunk damn it!

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    Ford_Dent

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    @xanadu: The Witcher books are surprisingly good! I just got through the last of them earlier this week - apparently the English translation only released earlier this year, and I have to say it was an absolute fucking delight.

    @muftyriots: Oh man yeah, Jacques de Aldersberg throwing stuff back in my face that I'd definitely said earlier was really fucking cool. I really like that the game doesn't hit you over the head with who he (probably) is, apart from the amulet - and some of the clues are only really there if you spend time talking to Triss. Even with all that there's still a whiff of ambiguity to it, which is perfect.

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    PraiseDaSun

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    I played TW1 after discovering the series with TW2 back in 2011 I think. I remember really liking it, despite some obtuse gameplay. The combat seemed like they were trying to give a new spin to the Diablo games combat. I found it interesting, but the move towards action combat in the following games seemed a better design choice.

    What I really liked was the story and the writing. The portrayal of most of the characters and the factions seemed quite complex and whenever you have to side with someone over the other, it really makes you think about your choice. I ended really sympathizing with the Scoia'tael, which at first seem portrayed like bandits or terrorists. (I may be confusing TW1 and 2 here, but I'm sure the main story involves them in both games). I missed them on TW3, I found the more political-intrigue focused plot of the first two games over the more Wild Hunt centered TW3 more interesting. That said, parts of TW,3 like the Red Baron quest, are the quite possibly the best of the series.

    By the way, TW2 is quite short compared to the others, but in my opinion it deserves two playthroughs to get all the story bits (you will see why!).

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    Ford_Dent

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    @praisedasun: Yeah, I just got to the big split last night - Based on how my version of Geralt has been playing since Witcher 1 (and because I wanted to see this supposed peasant queen everyone kept talking about), I sided with the Scoia'tael and promptly got dropped on a haunted-ass battlefield. Like I said, I'll probably run the series again once I get through it all the first time, because there was some stuff in Witcher 1 that I'd like to see too.

    I agree the combat in TW2 and 3 is way better than in TW1 - for starters, I like lounging on my couch using a controller more than a keyboard and mouse these days - but there's something about the combat in 1 that still tickles my fancy.

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