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    Torchlight II

    Game » consists of 7 releases. Released Sep 20, 2012

    The sequel to Runic Games' Torchlight, it features four new classes, a much bigger world, online co-op play, and a host of other new features.

    The Death and Possible Re-Birth of the Action RPG

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    ttocs

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    Edited By ttocs
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    2012 has been an odd year for action RPG fans. One of the most anticipated games of the last few years is released to mainstream excitement only to underwhelm and disappoint about as much as it pleased and met expectations. I'm talking about Diablo 3 of course, and in most cases the general consensus was that the game was extremely underwhelming. That's neither here nor there though since my main gripe with the game was the auction house. In my eyes, this brought about the death of the action RPG (a dramatic term, I know, but it serves for a blog post title) and instead replaced the fun and excitement of loot driven gameplay with an almost stock market like thrill of the buy. People weren't excited about completing sets of armor as much as they were about making million gold sales or $250 real life money sales. At first this novel idea turned my stomach sour and I lost all interest in the game before it was even 2 months old.

    But, today is a pivotal day in the life of an Action RPG fan. Torchlight 2 hits (digital) store shelves today and with it a chance to redeem the genre. Torchlight 1 was a game that stood for everything that was pure and good in the action RPG genre with it's dungeon crawling, loot, and overall general aesthetic that hearkened back to the days of Diablo 1. There is no auction house to hawk wares at in the hopes of making a quick buck. If you decide to level your character, you will be doing so for the thrill of leveling your character, not to make money in the real world. I have extremely high hopes for this game but the highest of them all rest on the fact that I want my action RPGs to go back in time, not forward. I'm ok with the game bringing nothing new to the table, because at this point, bringing nothing new is bringing everything in the world to me.

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    ttocs

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    #1  Edited By ttocs
    No Caption Provided

    2012 has been an odd year for action RPG fans. One of the most anticipated games of the last few years is released to mainstream excitement only to underwhelm and disappoint about as much as it pleased and met expectations. I'm talking about Diablo 3 of course, and in most cases the general consensus was that the game was extremely underwhelming. That's neither here nor there though since my main gripe with the game was the auction house. In my eyes, this brought about the death of the action RPG (a dramatic term, I know, but it serves for a blog post title) and instead replaced the fun and excitement of loot driven gameplay with an almost stock market like thrill of the buy. People weren't excited about completing sets of armor as much as they were about making million gold sales or $250 real life money sales. At first this novel idea turned my stomach sour and I lost all interest in the game before it was even 2 months old.

    But, today is a pivotal day in the life of an Action RPG fan. Torchlight 2 hits (digital) store shelves today and with it a chance to redeem the genre. Torchlight 1 was a game that stood for everything that was pure and good in the action RPG genre with it's dungeon crawling, loot, and overall general aesthetic that hearkened back to the days of Diablo 1. There is no auction house to hawk wares at in the hopes of making a quick buck. If you decide to level your character, you will be doing so for the thrill of leveling your character, not to make money in the real world. I have extremely high hopes for this game but the highest of them all rest on the fact that I want my action RPGs to go back in time, not forward. I'm ok with the game bringing nothing new to the table, because at this point, bringing nothing new is bringing everything in the world to me.

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    Justin258

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    #2  Edited By Justin258
    People weren't excited about completing sets of armor as much as they were about making million gold sales or $250 real life money sales

    But doesn't the loot that people keep going on about make it sound like a game of random luck and numbers anyway?

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    Gargantuan

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    #3  Edited By Gargantuan

    I tried the demo and I didn't really feel like buying it. Path of Exile both feels and looks better.

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    ttocs

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    #4  Edited By ttocs

    I didn't even know what Path of Exile was until a few seconds ago. Looks interesting, but I still love my Torchlight 2. I'm going to sign up for the beta and see if I can get in.

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