The Torment: Tides Of Numenera wiki last edited by ECW28 on 03/29/15 07:09PM View full history


Torment: Tides Of Numenera is an isometric singleplayer RPG being developed by InXile Entertainment as the spiritual successor to Planescape: Torment. The game was successfully Kickstarter-funded in April, 2013, when it met its $900,000 goal in less than 6 hours and set records for fastest Kickstarter project ever to reach $1 million and the highest funded video game project. It raised a total of $4,188,927 from 74,405 backers.

The game will use the Numenera game system, designed by Monte Cook, rather than the Dungeons & Dragons license that Planescape used. Story will be heavily emphasized over combat, and text will be plentiful. The story is described as being philosophical, deeply personal, as well as rich with choice and consequence. Limited voice acting will be employed to give individual characters their own definitive voices while avoiding the financially and logistically prohibitive costs of full voice acting for an indie game with so much writing.

The game is powered by the Unity game engine and shares the technology and tools developed by Obsidian Entertainment for the creation of Pillars of Eternity. Chris Avellone, the lead writer and designer of Planescape, will contribute his writing to Torment per a stretch goal. The game was initially slated for released in December, 2014, but after it raised more than four times its funding goal, its release was pushed back multiple times, currently listed as late 2015.

The first gameplay trailer was released on September 17, 2014, and can be viewed here:

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