@fredchuckdave: Played her a bit, disagree. TC1 is unsafe on block, so you need to confirm into it, but cl. MP is hard to confirm into off anything but a jump-in. Only useful in wake-up imo, unless your reactions are somehow good enough to confirm the target combo off the MP actually hitting.
As far as I can tell from the frame data (and also from playing and seeing how high the recovery on everything is), the only remotely safe scramble moves are the cannon strikes. The normal versions are fairly safe on block if you hit low enough (-8 if you hit at the highest point, +6 at the lowest), and EX cannon strike is completely safe as far as I know, +1 on block at the highest point. Other than that the rest are unsafe and open to full punishes. Earthquake is -9 on block, and only the EX version has armor break, so the normal version can just be focused through and the EX version if your opponent guesses right they get a full punish, so you're basically gambling the game on a true coin toss.
Rapid dagger isn't great either, lp is -3 on block, mp is -5, hp is -7. MP rapid dagger has enough pushback on it that it's not punishable with reversal DP, interesting note.
As far as sitting in the lab goes of course there's a lot you can do that's high damage and interesting, but when you start looking at actually playing her against other people and have to think "how am I actually going to land this hit without dying", it gets a lot harder. Personally not my type of character, but if you're ok with her limitations she'll be fun to play.
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