In-depth postmortem for the game on Gamasutra

#1 Posted by BlackLagoon (1752 posts) -

Gamasutra has published an unusually long and detailed breakdown on the development of Uncharted: Golden Abyss by Sony Bend creative director John Garvin:

Postmortem: Sony Bend Studio's Uncharted: Golden Abyss

It goes through the challenges of starting development on their first ever AAA game for hardware that didn't yet exist, with a team one third the size of Naughty Dog. How the over all design changed - at one point they were thinking of making it open world. Their first experience with focus testing, and how they think it helped the game. Working with Naughty Dog, and trying not to step on their feet with the Uncharted canon. And analysis of the things they think went wrong.

It's 4 pages long, but it's very interesting and well worth reading.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.