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Game Mess Mornings 05/03/24
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Concept »
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
The act of sliding down an elevated geological formation, often on your buttocks.
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