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Here's What This Year's Call of Duty Multiplayer Looks Like

Team killstreaks, double jumping exosuits, and all kinds of other future-type business look to set this year's Call of Duty apart from the previous entries.

Aug. 11 2014

Posted by: Jeff

115 Comments

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Niceanims

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lasers/10

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mr_creeper

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Edited By mr_creeper

Obviously they're doing something right if people keep buying the games. Yeah, it's the same ol' formula, but it's still fun to play for a few weeks with some friends, so I've got no issues there.

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Nethlem

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@reisz: Sorry if I'm coming across as odd, it's probably my aspergers :/

I just fail to see any of the things you are supposedly seeing in this trailer, maybe that's because i don't buy and play every single CoD release?

But this clearly suffers from the "Looks different, but not really that different" disease, that plagued previous CoD's. They added enough to make it at least "somewhat look" different, while at the still time still not taking a risk with the "CoD is supposed to be this!" people.

Imho that's an half arsed approach and the last thing this franchise needs, it needs to reinvent itself in a meaningful way. Instead every CoD release feels like weapon modification gone wrong: Cluttered up with extra features and supposedly "new things", that all end up changing actually very little about the game.

This might be a-okay for a younger audience, that only knows CoD since Modern Warfare, but for people somewhat passionate about the FPS genre, this just ends up being very underwhelming. Only a few franchises have as much money behind them as CoD, but instead of using that money and fan-base for doing something unique and fresh, they are essentially using 10% for shuffling around features and 90% for marketing these features as something "awesomely new!"

There used to be a time when it had been common sense to criticize Activation and it's annual CoD releases, which changed very little about the game. Guess people have already become apathetic about that too?

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CairnsyTheBeard

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He's shooting a man in a different looking environment! Stuff, things! Looks too fast paced for me old hands! Why does that tablet have no glass? Is it a holotablet? Why not! Where is Kevin?

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reisz

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Edited By reisz

@nethlem: you're an odd one.

I don't agree with your sentiments and still think you missed my point. "Similar approach" is what I wrote and it's what I think. I also think this looks more exciting than Titanfall. But please tell me again how much you disagree with my opinion.

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Uberjannie

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Can they make a trailer where the player gets owned to shit? Because thats how I feel when I play these games. Too old for that shit. Aint got the reaction time.

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Benmo316

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Did y'all see that levolution????? TitanField: Advanced Shooter looks great!

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Anupsis

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"looks like titanfall but better" How about you actually play this instead of basing the entire argument around 3 minutes of gameplay

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Kenori

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Edited By Kenori

Definitely looks better than ghosts. It has a much brighter, much more colorful palette than the dreary brown/grey of ghosts. I'd say even more so than Black Ops 2. One of my main problems with Ghosts is that the customization seems pointless, here's hoping they can fix that.

And the Crossbow is back! Woot!

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monkfishesq

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CoD stopped being fun for me after Black Ops 1 but man, they know how to make a good trailer.

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UnnDunn

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Edited By UnnDunn

If they're going to copy Titanfall this much, I hope they don't forget to copy Titanfall's best feature: dedicated servers powered by Windows Azure.

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JHebbel

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Is it just me or do the graphics not seem as impressive as you would expect from this iteration. I dont know If i'm just jaded by all these gorgeous games coming out lately, but this and the last CoD have just looked a little vanilla or bland to me.

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Nethlem

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Edited By Nethlem

@reisz: I read exactly what you comment wrote, you even repeated the very same notion again in that comment, yet i still heavily disagree.

The only "more mobility" that actually is there, being the double jump, but without Titans (these actually require the player mobility so players can stay competitive when Titans are in the field) that's a very far cry away from the movement systems present in Titanfall.

Wallrunning is not just an gimmick in Titanfall, it plays into the overall design of the game as wallrunning keeps increasing player speeds, it`s a skill based movement mechanic. Without these features having a meaningful impact on the games gameplay, they might as well have added dinosaurs to the game, it would have been equally meaningless to the gameplay and only serve to check off the "me too!" boxes.

Not everything that has jetpacks is automatically "the same thing as Titanfall", if you reduce games down to mere bullet points on the back of the box, this might be an somewhat viable approach, it's still heavily flawed. Because good games are more than a mere collection of features for the sake of "keeping up with the competition", they deliver an coherent vision where the single parts fit into each other like puzzle pieces.

A good game takes the features it needs/wants and puts them together in an coherent way that actually makes sense, leaving those out that don't fit the creative vision of the game. In this regard Advanced Warfare is showing nothing like that, Valve might as well add Jetpacks to Counter Strike:Go, that would have equally as little meaningful impact on gameplay as it seems to have in Advanced Warfare.

I'm also really perplexed how you are able to get any information at all regarding balance from this trailer, what? Really? For all we know this looks unbalanced as shit, considering all the crap they are throwing in there and over the top kill-streaks. Protip: Adding more stuff to a game does not make it easier to balance, quite the contrary.

Unbalanced and flat out broken killstreaks have been the bane of quite a few CoD releases in the past. Titanfall opted to leave out a big variety of gadgets/weapons, in favor of properly balancing the few it has. There is no "best for everything" gun in Titanfall, while most CoD's boil down to Carbine/AR spam fests with the odd Shotgun/SMG rusher in between.

Sorry, but making such notions based on a trailer, showing off tons of unfocused stuff, just makes it all the more obvious that some people don't know what they are talking about when they talk about "balance". Balanced is what does not kill you? How do you define "balance" in that context?

I guess i now figured out what makes modern Call of Duty unique: It's lack of actual uniqueness!

They are simply throwing in whatever they can find, in the hope their outdated formula still comes across as something "new" and keeps on selling.

But sticking a couple of Christmas glitter balls into a turd still won't turn that turd into a Christmas tree, only into a turd with a lot of glitter on it ;)

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DG187

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I don't know about this guys, I've seen that underwater bit and there were no fishes moving out of the way.

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deactivated-57d3a53d23027

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The trailer would be nowhere near as interesting from the perspective of the people getting owned.

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Majkiboy

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@paulunga: I have been thinking the same thing for a while. This bodes well for the future! :D

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Hulkamaniac

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Call of Halo: Spartan Warfare

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93The_Ace

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This seems like a bit much

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Adrian79

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Edited By Adrian79

@landonrobinson: yes, I know. I was talking about next years instalment which will be made by Treyarch.

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longish

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Crossbows of the future?! COUNT ME IN!!

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Dougmond

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Edited By Dougmond

Not sure why people keep insisting this is "copying" titanfall when both games probably started development at the same time, if not the earliest of ideas for this before titanfall.

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GunstarRed

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Yeah, that looks incredible.

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frymillstrum

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I don't get how people are denying that they're trying to capture the speed and agility of Titanfall. Mixed in with a bit of Halo: Reach/ Halo 4

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Dan_CiTi

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The movement system looks potentially rad as hell.

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tsang

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Edited By tsang

did Will Arnett do V/O for this trailer?

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Edited By ptys

@rollingzeppelin said:

@ptys said:

Walked past EB Games yesterday and the two street signs were this and Destiny. Its a shame the world still only sees gamers as military hero wannabe's.

Not to be an ass, but you have a military hero as an avatar.

This game looks decent. I still play a lot of Black Ops 2 just as a mindless release that I don't have to pay much attention to so a shiney new CoD that doesn't suck is welcome.

But It's my military hero, lol. Yeah good point.

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jmic75

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So they took the double jump and mechs from titan fall and the levelution from Battlefield?

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deactivated-63b0572095437

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Looks like fun. You either like CoD at this point or you don't. This looks more interesting than Ghosts' multiplayer was. Nobody should expect the formula to change very much. I'll buy and enjoy the game, most likely.

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ep_driver

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Edited By ep_driver

So rocket jumps, eh?

At first I was like, "Yes." And then I was like "No." Up until last year I loveddd me some COD, but now they're just trying too hard. Hopefully the kill streaks are better than they were in Ghosts!

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ichthy

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Edited By ichthy

Skipped Ghosts, but this actually looks like it brings enough new stuff to the multiplayer. All for crazy jetpack shenanigans.

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TrafalgarLaw

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@humanity said:

I kind of feel bad for the guys at Respawn

I don't, they should've put more effort into Titanfall. I'm not gonna lie, this looks great.

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JJBSterling

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I'm one of those people that still buys Call of Duty every year, probably because I've gotten good enough at it that it's still entertaining and my friends are still into it as well.

Looks pretty rad, although it's hard to judge multiplayer trailers when they're scripted like this.

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maxB

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Haven't played since MW2 but I think I'm in for some sci-fi goodness.

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rollingzeppelin

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Edited By rollingzeppelin

@ptys said:

Walked past EB Games yesterday and the two street signs were this and Destiny. Its a shame the world still only sees gamers as military hero wannabe's.

Not to be an ass, but you have a military hero as an avatar.

This game looks decent. I still play a lot of Black Ops 2 just as a mindless release that I don't have to pay much attention to so a shiney new CoD that doesn't suck is welcome.

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me3639

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@guncannond:

Your comment is the smartest i have read about a COD game in a long time. Its just jealousy from other franchises that make the "same" comment, and are blinded by nostalgia. No matter what anyone says, the brand COD is one of quality, excitement, polish and fun. Isnt that all we want from a game franchise?

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ptys

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Walked past EB Games yesterday and the two street signs were this and Destiny. Its a shame the world still only sees gamers as military hero wannabe's.

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razatron

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Edited By razatron

Doesn't look that impressive to me. I'm sure CoD fans love it, but underneath the new shiny coat it's still the same game. Not that it's a bad thing, it just doesn't appeal to me.

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mrbubbles

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Edited By mrbubbles

This looks great. If sledgehammer keeps this up I may like them for CoD games better than treyarch.

Also laser weapons!!!

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Spitznock

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Edited By Spitznock

Still looks like you die in 2 bullets which is unfortunate, but this could still be fun if A) the create a class stuff is well done (unlike Ghosts), and B) the killstreaks are fun to use (unlike Ghosts).

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kindgineer

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Looks really cool. I'll continue to be, according to the internet, a naive person and continue buying Call of Duty games. I really like them.

So what?

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monkeyking1969

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Well, we can finally swim. That means you can fall into bodies of water and swim about, which may be an interesting change from the fall off the edge and you die of the past games. The jump jet stuff is very Killzone, but I can see why people will just say Titanfall.

As with all CoD games it is very fast paced and using all the tools is how you win...keep moving, keep shooting , keep expending special weapons.

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Hairball

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new titanfall dlc looking good

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HassaniSabbah

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Loading Video...

When the music started, I thought, "is this actually happening?" Are we still using that lazy score in 2014? Why won't it die? Is it just a one-button preset in Avid Pro Tools at this point? Why do I ask so many rhetorical questions?

As for the actual game, I think I'm just getting too old to care about these things anymore. At some point during Modern Warfare 2 I could feel everyone start to leave me behind, and the next day I was yelling at some kids to get off my lawn.

(I don't even have a lawn)

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Fairbrethees

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I think MW 1-2 was all i wanted from CoD but this does look fun.

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NoodleUnit

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All hail the return of arena multiplayer! :D

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DragonNinja789

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Crossbow! Still looks better than COD:Ghosts, aside from that I cant wait for Jeff to quicklook this.

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Chrisiscool

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Looks great. Ghosts was kind of eh. Looking forward to this

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Hef

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I still play arena shooters because of the massive mobility they let you have. Why CoD took so long to adopt the double jump and side-step is beyond me.

If you wanna unreal tournament up CoD multiplayer...maybe I'll actually buy this one.

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Nethlem

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Edited By Nethlem

@anbilow said:

I think making it slower than Titanfall is a good thing. A few people have said in this thread that one of the best things about CoD, and the reason it's so successful, is that's it's very dependable, with yearly releases tweaking it slightly. Sometimes pushing it forward, sometimes sideways, very rarely backwards. The unique thing you think they're missing is, in my opinion, the CoD gameplay. It's still there. Had they fully adopted a faster gameplay style, then that's turning the franchise on it's head. Bad for business because that's not what their core fans want. This adopts a good middle ground with the verticality reminiscent of Titanfall, while maintaining the traditional CoD feel. Honestly, we'll have to see how lazy it is when the game comes out. But at first glance it doesn't seem lazy to me, it seems like they've got it right where they want it.

Their yearly releases (between different studios) with "slight" changes lacked direction and focus, that's why the franchise has lost what actually made it unique in the first place: The twitchy fast pace with an semi-realistic setting.

Since Modern Warfare 1, Call of Duty has been pretty much considered the "arcade version of counter strike". Basically Counter Strike for Quake and Unreal players who didn't want to bother too much with recoil mechanics playing into movement, but rather favored movement heavy twitchy aiming. Twitch aiming is involved in both, but in very different ways: Counter Strike in that regard is closer to an ARMA while Modern Warfare ended up being closer to Quake/UT.
That's why the 60 fps for CoD multiplayer had been such an "bullet point", CoD had always been about twitchy fast gameplay, movement included.

Titanfall feels like a nice evolution in that regard, as it has integrated verticality back to the genre comparable to Quake rocket jumping levels (if not even surpassing them), it's extreme freedom of movement at a very fast pace. The game is also build and balanced around these ideas (agile pilots vs titans).

I see nothing like that in this trailer, what i see is a lot of "You know this awesome thing from some game? We have that too!"

Jump jets, mechs, nano suits, battlefield style "levelution", tons of strange gadgets and abilities, guess there's even some half-arsed scripted destructibility event thrown in there somewhere.

They've thrown it all in there, like ticking of boxes on a list, thus it does not feel coherent and looks underwhelming in it's details (like the movement, clunky jump jet use, lack of side action in longer gameplay segments). Of course they can tweak a lot of that till release, but will it give the game some coherent vision in any way? Or a design philosophy to set it apart from the crowd, make it actually worthy of the "Call of Duty" name?

I don't know and right now i don't really see it happening with Advanced Warfare.