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Posted by eggbuerto

Pretty impressive.

Posted by Scarabus

Oh that A-star.

Edited by MadeinFinland

Not bad. I tried making a small RTS-style game in my InfoTech class and without knowing how to pathfind, it's a hell of a thing to program nicely.
 
Well done guys!

Posted by Jeffsekai

Thats amazing. I want to play this now.

Posted by wfolse1

Very cool.  I was part of a team that designed a simple, fast RTS for a large touchscreen device and designing good pathfinding solutions was an immense challenge.  We didn't come up with anything as good as this haha.

Posted by MordeaniisChaos

Woo, UW
Posted by popies100

I feel like I am watching in infomercial
Posted by outerabiz

sounds like he's calling it "spring commander 2"

Posted by Obsidian

Funny that the pathfinding sucked so bad in the demo.  My bombers got stuck in the mountains repeatedly, very annoying.

Posted by Shirogane

From a programmers perspective, that's really freakin awesome.
 
However, i don't think anybody else really cares all that much.. 
Kinda sad, cause this really is some really awesome stuff happening here.
Edited by Milkman

This feels like something that should have been in RTSes for a long time.

Posted by project343

Was "shit" really necessary? "Changes the shit out of RTS gaming!" ... like, really? :|

Posted by Majkiboy
@Shirogane said:
" From a programmers perspective, that's really freakin awesome. However, i don't think anybody else really cares all that much.. Kinda sad, cause this really is some really awesome stuff happening here. "
I do, this is freakin awesome. And I won't be buying the game, just happy to see good improvement :D
Posted by Jabronie

  It's impressive and pleasing to see how far we've come just seeing these seemingly small changes but it does make an impression on those who play these games. Though this type of flow path finding I think we first saw in starcraft II. Not to say "SC2 DID IT FIRST" but the first time I noticed this path finding technique at least.     

Posted by Fripplebubby

That is something that should have existed a while ago, but still nice that we're finally seeing it. Still won't buy your damn game, though. 

Posted by MatthewRorie
@project343:  Pretty sure he says "changing the shape".
Posted by emkeighcameron
@project343 said:
" Was "shit" really necessary? "Changes the shit out of RTS gaming!" ... like, really? :| "
Wasn't it "shape"?
Edited by paulunga
@project343 said:

" Was "shit" really necessary? "Changes the shit out of RTS gaming!" ... like, really? :| "

He said "...changes the shape of RTS gaming." SHAPE.
 
Edit: Yeah, what the other two guys said. ;)
Posted by Luke
@project343 said:

" Was "shit" really necessary? "Changes the shit out of RTS gaming!" ... like, really? :| "

Lol, I think he said "shape" not shit.  "Changes the shape of RTS gaming."
Posted by minorinya

Curious to see how this compares to the Starcraft 2 pathfinding algorithm.

Posted by nasher27

Yo dawg, this game is already out

Posted by DrWhat

Having worked on pathfinding before, this stuff is very cool.
 
If anyone's interested, the technology he mentioned is detailed in a paper titled "Continuum Crowds". The research project website is here.

Posted by Stargate174

YAWN

Posted by lhaymehr

News flash!!! A game developer knows how to use multi-dimensional arrays! 
Unprecedented! An actual working algorithm! 

Posted by Olivaw

What's funny is that there are reports out there that the pathfinding sucks hard.
 
Amusing!

Posted by ShadowSkill11

Who the fuck cares? Ask why he turned Supreme Commander into Command & Conquer 3.25.

Posted by Sneakybadger

Im actually impressed

Posted by Crocio

Bah, no details on  the algorithm.

Posted by fallen_elite
@Olivaw said:
" What's funny is that there are reports out there that the pathfinding sucks hard.  Amusing! "
From reviews? My guess is early review code.
Posted by Cybexx

So A* with flocking then? I would like to see this example mixed with Terrain and Buildings.

Edited by AddyMac

Hope Blizzard sees this.

Posted by kwyee

Wow awesome! I was so impressed that i dropped my sandwich! (on to the plate, fortunately no sandwich was harmed).   Makes me interested in RTSes again

Posted by mankvill

That's.......actually pretty cool.

Posted by FunExplosions
@Fripplebubby said:
" That is something that should have existed a while ago, but still nice that we're finally seeing it. Still won't buy your damn game, though.  "
Lol. Exactly how I feel. Hope everyone takes advantage of this.
Posted by Zelnox

Quite impressive.

Posted by Crono

I think it is really awesome new way of handling such an old facet of the RTS genre.  That said - I am so familiar with how the old system works in nearly every game that I wonder if it is going to be confusing at first.  Anyway, looks awesome is my point.

Posted by Jonsoncao
@Shirogane:  Yah, pathfinding is very interesting, from pure math pov, optimal path requires you to maximize every single unit's current outcome, which is essentially solving the  Hamilton-Jacobi-Bellman equation backwardly and the Fokker-Planck equation forwardly. However this method is implicit and too slow to be used in realtime pathfinding, but traditional algorithm ended up a chaos for a large amount of units. I am really curious of how those ppl in UW managed to get such good results, since I am also a researcher on physics simulation of large scale lol
Posted by TheIneffableBob
@Shirogane said:
" From a programmers perspective, that's really freakin awesome. However, i don't think anybody else really cares all that much.. Kinda sad, cause this really is some really awesome stuff happening here. "
People definitely care.
The first SupCom's pathfinding was atrocious.
Posted by Bgrngod

Wouldn't it be easier to allow them to just walk through each other?  Bamn.  Problem solved.
 
Do they still get hung up walking around corners?

Posted by Rox360

That's fantastic. The pathfinding was one of my biggest gripes about the first game, glad to see something done to it. The first Supreme Commander's pathfinding was almost enough to ruin the game for me, even.
 
@Bgrngod said:

" Wouldn't it be easier to allow them to just walk through each other?  Bamn.  Problem solved.  Do they still get hung up walking around corners? "
Not only would that look immensely stupid, you could abuse it a lot, too, especially in a SupCom kind of game. First of all, there'd be no reason for units to keep a formation of any kind, so a huge army would probably move in a single, thin line. It'd be hard to distinguish your units, and even worse for your opponent. Second, I'm not sure how well blockades can play out in this kind of game, but I imagine there would be some tactical value in having your own units block your opponent's path to the degree that they can't physically move through without wasting time destroying your smaller guys. And lastly, you could potentially stack units to hide how many you have and of what kind. Especially considering SupCom's experimental units that would easily be big enough to hide an entire platoon of low-tier units inside them.
 
Besides, good pathfinding will do wonders for navigating the environment efficiently, too. Even making it through a haphazardly built base can be trickier than it should be for units in this kind of game.
Posted by Zanthox

dag yo, dat looks goooood!

Posted by Marz

This sounds nice and all but it still doesn't solve problems of units getting caughtt up on terrain and going off on their own, since it's still happening in this game.

Posted by SinGulaR

The "typical RTS" example seemed a bit exaggerated ^^
Posted by Aeterna

That's really impressive if it actually works like that normally.

Posted by Zeninnnnnnnn

My jaw fucking dropped when I saw that.  Please be real.

Posted by RIDEBIRD

In the demo the pathfinding was absolutely terrible. I played it for less then an hour, but I had at least 30% of my units getting stuck some time or just not figuring out what to do.

Posted by RagingLion

As sciencey person that stuff seems pretty cool regardless of the game.

Posted by Moogy

First trailer that actually makes me want to play the game.

Edited by Borodin

I hated the demo but I might buy it anyway just because Chris Taylor is so damn nice!

Posted by phrosnite

Strangely in the reviews people say that there were a lot problems with path-finding... Pity, I like GPG and Chris in particular and I'm sad to see them fail... The games is already 81% on metacritic *sad*
 
I really hope sh*t like that doesn't happen with Chaos Rising which is the RTS I'm most looking forward to.

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