204 Comments
Edited by dsi1

The salt in these comments... when do we get SaltyBets: DiveKick Edition???

Posted by broL4W

There is nothing complex about this game, wtf are you people on?

Posted by MeatSim

I am not really into fighting games, but this game is super fun to watch.

Posted by rasko_the_brave

"I don't get the joke" - The Game

Posted by Zevvion

I'm getting this on Vita. Going to play against people with one system. Awesomeness.

Dave Lang just tweeted that this video is breaking embargo. Whoops.

The only thing I can find is a tweet of him saying it's their mistake and posting video's is fine.

Edited by BaconGames

Although I think the game will do fine, it's a shame so many people will dismiss it with a quick glance and a scoff. The game is both a beautiful distillation of the mind games and match-ups that make fighting games exciting but throw out the need to memorize combos. So in that way it keeps the depth of fighting games for those that know or care but is otherwise a goofy and fun party game for people who don't. The difference between this and the concept Keits made more than a year ago is this actually executes on the original idea and makes it a real game.

Posted by Pop

Divekicku! So cool, can't wait, it's almost here, so close I could kick it!

Edited by aspaceinvader

The most perfect fighting game ever, simple controls not mutliple button press and massive stick movement to pull of a special move, Yeah i can see them doing a follow up call super dive kick ultimate edition.

Edited by Patth

Does the PC version is also released on the 20th?

Edited by Kosayn

I think my favorite thing about this is the loading graphic looking exactly like a stream refreshing.

So anyone watching a stream of this game may get trolled into thinking their stream's lagging. It's simple, but beautiful.

Edited by TehPickle

I don't think this is a game that I'd get a huge amount out of personally, but it's great that it exists.

Edited by AxleBro

I won't buy this, but I'm sure I will laugh for 10 minutes when I play someone elses copy... I have a feeling my friends who aren't any good at fighting games will play this a little too much and I will hate this game by the end of September... kinda like with Playstation Allstars...

Posted by UberExplodey

Salty comments

Posted by Giganteus

@jedo said:

Why...eh...who?...Eh... If it was a real game and I wrote a review for this it would get -2.

Who are you people?!

Online
Posted by MormonWarrior

I feel like this would be most fun with a group of gaming and non-gaming folks. So I think I'll probably get it.

Edited by RetroVirus

DEATH FROM ABOVE!!!

Edited by TheDudeOfGaming

I've absolutely no interest in playing this game... but by God do I need to watch someone play it.

Posted by Ghostiet

@nardak said:

I honestly dont see the point in this game. You are basically hitting one button and attacking your opponent.

As opposed to pressing four buttons and attacking your opponent?

Edited by chose

This game should have been only two identical characters, Dive and Kick, and only two moves, dive and kick. No backward jump, no meter and specials, no horizontal kick.

With matchups and a metagame Divekick lost all, and only, appeal; its absolute simplicity. It's that simplicity that could have made it a game where execution and learning have absolutely no role, only speed and reflexes were involved.

It could have been great and around for years. Now it can only be a fad, and might already be, even Jeff cannot get himself excited for this game anymore.

They need to go back to the original pitch, two characters, you can only jump and kick, and both characters are mirrored in their speed, height and angle of every move.

Posted by mracoon

This seems more difficult to pick up then I thought it might. I mean, sure, it boils down to two buttons but some of the characters have much more complicated abilities that I don't know if I want to invest the time to learn or learn to play against.

Moderator Online
Posted by Castiel

I thought they were going to change the art style? Also this game only seems really fun if you play it with the Divekick controllers and I don't like that the jokes are that specific. The whole game seems like one big inside joke and if you aren't part of the inner circle then it's just to bad.

Edited by Keits

@chose: There was never a version of Divekick like that. I think somehow, some people have decided that this game is about some ideal they've envisioned. Its a very simple, very deep, very fun game. If it doesn't fit the ideal you've created and attached to the game, I'm sorry, but I assure you its a blast to play.

Edited by leem101

#free iron galaxy

edit: ridiculous watching jeff with these games, he just destroys everyone, i remember a DC fighting game a few months back and he just gutted every1 online for 2 straight hours lol

Posted by belin43

Not for me...

Posted by MegiDolaDyne

I think this game looks good, not because of the inside jokes, the self-referential humor that nobody will get, or the game's ridiculousness, but because the game looks fun to play.

Which is the only thing that mattters. But I still wish that they'd toned that stuff down to make the game sell better to casuals as a fun party game. The FGC would've bought it with or without those jokes.

Posted by Lockes84

Take my money, I'm in.

Edited by bhhawks78

I'm in day 1 on my vita LETS GO!

Edited by Draxyle

I got a chance to play a round of it a couple months back, and I had a legitimately good time. I can't imagine it being worth playing without having a second person to play with locally, but otherwise it's some good dumb fun.

Posted by ProfessorK

DIVEKICKU GET HYPE!

Posted by RuthLoose

@pete0r said:

This seemed a lot funnier while it was in production. Something about this QL really put me off.

Maybe it was Brad's "I take fighting game quick looks super super seriously because they are competitive and I don't want to be beaten by my boss" attitude. Every time I just want to come in and give the guy a massage and tell him everything will be okay.

Edited by zombiesatemycereal
@chose said:

This game should have been only two identical characters, Dive and Kick, and only two moves, dive and kick. No backward jump, no meter and specials, no horizontal kick.

With matchups and a metagame Divekick lost all, and only, appeal; its absolute simplicity. It's that simplicity that could have made it a game where execution and learning have absolutely no role, only speed and reflexes were involved.

It could have been great and around for years. Now it can only be a fad, and might already be, even Jeff cannot get himself excited for this game anymore.

They need to go back to the original pitch, two characters, you can only jump and kick, and both characters are mirrored in their speed, height and angle of every move.

No.

Posted by mrcraggle

@chose said:

This game should have been only two identical characters, Dive and Kick, and only two moves, dive and kick. No backward jump, no meter and specials, no horizontal kick.

With matchups and a metagame Divekick lost all, and only, appeal; its absolute simplicity. It's that simplicity that could have made it a game where execution and learning have absolutely no role, only speed and reflexes were involved.

It could have been great and around for years. Now it can only be a fad, and might already be, even Jeff cannot get himself excited for this game anymore.

They need to go back to the original pitch, two characters, you can only jump and kick, and both characters are mirrored in their speed, height and angle of every move.

No.

Now hold on, I think he's onto something here.

Edited by davidwitten22

@chose said:

This game should have been only two identical characters, Dive and Kick, and only two moves, dive and kick. No backward jump, no meter and specials, no horizontal kick.

With matchups and a metagame Divekick lost all, and only, appeal; its absolute simplicity. It's that simplicity that could have made it a game where execution and learning have absolutely no role, only speed and reflexes were involved.

It could have been great and around for years. Now it can only be a fad, and might already be, even Jeff cannot get himself excited for this game anymore.

They need to go back to the original pitch, two characters, you can only jump and kick, and both characters are mirrored in their speed, height and angle of every move.

All you have to do is play offline with your buddies and both of you can just select Dive. Boom. There's the game you want.

Edited by sebmal

Mr. N's food plate winpose is a reference to this </shamelessplug>

Posted by Duffyside

@zombiesatemycereal said:
@chose said:

This game should have been only two identical characters, Dive and Kick, and only two moves, dive and kick. No backward jump, no meter and specials, no horizontal kick.

With matchups and a metagame Divekick lost all, and only, appeal; its absolute simplicity. It's that simplicity that could have made it a game where execution and learning have absolutely no role, only speed and reflexes were involved.

It could have been great and around for years. Now it can only be a fad, and might already be, even Jeff cannot get himself excited for this game anymore.

They need to go back to the original pitch, two characters, you can only jump and kick, and both characters are mirrored in their speed, height and angle of every move.

No.

Now hold on, I think he's onto something here.

No he's not, especially with the "even Jeff can't get himself excited for this game." Jeff's been incredibly hyped for this. More than any game I've seen him hyped for in a while.

Edited by Wildali

Seth Killian is literally Seth from Street Fighter 4...

Edited by FMinus

@mattscout007 said:

Man, so many people angry/opinionated despite having never actually played the game. I suppose that's a little hypocritical to say since I'm excited and I haven't played the game either, but I can't wait to get my hands on this thing!

Seriously, people who think this is a "30 minute game" or "too complex" (which is funny that both those complaints exist simultaneously) should watch some footage from EVO2013, or even the ESports hours.

Everyone knows why this was at EVO, this game can't be taken as a serious fighting game if you dance on your head or not. So post next year when EVO 2014 is over and this game is nowhere to be found.

Edited by eccentrix

@nardak said:

I honestly dont see the point in this game. You are basically hitting one button and attacking your opponent.

That's the point in this game.

Edited by crusader8463

Seeing how complex some of those guys get really turns me off of this game. I liked the early version where everyone seemed to have the same dive/kick and they just changed up the speeds and angles of it. Some of those guys just get too crazy and the effort you need to make to learn them is why I have always hated fighting games. Oh well. I'm sure they won't miss my $15.

Edited by HerbieBug

@roomrunner said:

yeaaahhhh.... So complicated.

I feel like this game became the exact thing it was rallying against when it first started.

Nah, the originally original premise had nothing to do with trying to make a super simplified fighting game. It was just a parody of, at the time, tournament results where characters who had a diagonal downward attack that could be initiated any time during a jump -a dive kick- tended to be heavily used amongst tournament competitors. So they made a little joke game thing where all any character did was dive kick.

And at some point when they were fiddling with the thing, bringing it around to tournaments, letting people play, it became apparent that the concept was actually quite a lot of fun to play.

The bit about wanting to make a simplified fighting game only started when the game entered production as a retail release. If I recall right, that marketing angle started right around the time Dave Lang got involved with the project.

Edited by bistromathics

a match for "all the marbles" is known as the "marbles match" w/ me and a friend of mine. it's for when you're doing the last game whether or not you are keeping track of score.

Posted by Huey2k2

Uggghhhh

As someone who has no interest in fighting games I was hugely into the idea of this game when I heard that it was just a two button experience.

Adding weird meta to this just completely ruins the experience for me, if I wanted a fighting game where I had to learn each character and all their counters to play it properly I would just learn how to play a real fighting game.

I understand this is far from complicated as far as fighting games go, but this is still more complicated than I wanted from this game.

Edited by mrcraggle
Posted by JackSukeru

@crusader8463: The game is actually 10 bucks , and it's still only 2 buttons.

Edited by crusader8463

@crusader8463: The game is actually 10 bucks , and it's still only 2 buttons.

Don't care if it's 1 button, 5, or 10. What interested me in the game before was that no matter what character you played or fought they would be limited to the same actions as you and by just seeing how they jumped on the screen you knew everything you needed to know about how that character played. Now you have guys that teleport, summon stuff, and several of them have weird ways to build charge. You now need to take the time and effort to learn how those characters play to fight them and you can't easily learn that stuff by just watching the angle and speed that they jump around the screen.

If you are into fighting games I'm sure it's nothing for you to pick up on that stuff, but that is the exact reason I never got into that genre. I don't have the time or patience to learn what each guy does. Now you need to.

Posted by Skanker

@jacksukeru said:

@crusader8463: The game is actually 10 bucks , and it's still only 2 buttons.

Don't care if it's 1 button, 5, or 10. What interested me in the game before was that no matter what character you played or fought they would be limited to the same actions as you and by just seeing how they jumped on the screen you knew everything you needed to know about how that character played. Now you have guys that teleport, summon stuff, and several of them have weird ways to build charge. You now need to take the time and effort to learn how those characters play to fight them and you can't easily learn that stuff by just watching the angle and speed that they jump around the screen.

If you are into fighting games I'm sure it's nothing for you to pick up on that stuff, but that is the exact reason I never got into that genre. I don't have the time or patience to learn what each guy does. Now you need to.

Were you also overwhelmed by Mario Kart when you had to learn what the different items did?

You are seriously, seriously exaggerating the learning curve of this game. There's like 13 characters. You have to learn how they jump, how they kick and what their two supers are. If you can't figure out that shit in less than 30 minutes then I hate to think what other games you've excluded yourself from.

I am complete ass at fighting games and this still looks super duper simplified (and great) to me.

Edited by JackSukeru

@crusader8463: Whatever, I let my enthusiasm for the game get the better of me . If you think it's too much, it's too much.

Maybe once it gets marked down you can reconsider and try it out with some friends, and learn together.

Edited by kishinfoulux

Seeing how complex some of those guys get really turns me off of this game. I liked the early version where everyone seemed to have the same dive/kick and they just changed up the speeds and angles of it. Some of those guys just get too crazy and the effort you need to make to learn them is why I have always hated fighting games. Oh well. I'm sure they won't miss my $15.

Yup. I feel like adding that sort of depth to those guys sort of defeats the purpose of the game honestly. They should've all just been carbon copies mostly.

Regardless I don't see how this could hold someone's attention for more then an afternoon.