



Organon, like many Community Games, picks one gameplay mechanic to execute on and does it very well. In this case, flight in 3D space. In the game, players pilot a ship in first person, flying inside a giant box populated with numerous cubic obstacles scattered randomly around the space. The object is to avoid hitting the “good” cubes (which damage your ship) and shoot down the “bad” ones. Add in the fact that the cubes are constantly teleporting short distances (sometimes, annoyingly, right in front of your face), and you have a challenging and addictive 3D shooter.
Flying your ship is done solely with the left joystick, and it works wonderfully. The right stick controls your speed and the triggers fire your lasers. The UI does a great job of telling you where the baddies are and how you’re doing on health. In fact, these parts of the game are executed so well that it’s a shame there isn’t more to the levels. There are a few stages here and there that break things up, but they don’t come around nearly often enough. I would have like to have seen a bit more emphasis on precision flying, too, since the controls are so good.
Since this is a Community Game, where there are often only enough development resources to focus on a single aspect, the lack in level variety is understandable. But even so, Organon is still a joy to play. The flight controls are a dream and the graphics, while simplistic, fit with the music and overall vibe. It's another one of those games where you can just sort of turn your brain off and enjoy.
This isn't supposed to be a review or anything (I haven't beaten it yet), just some things that have struck me while playing.
I'm pretty surprised at the variety of things I'm doing in Dead Space. It strikes a nice balance between shooting gallery and environmental puzzles, which are in themselves varied and interesting. The game is paced very well; save points are always around when you need them, shooting and puzzle areas break each other up nicely, and the scares come infrequently enough that you've fallen into a false sense of security by the time another one pops up.
There are not a lot of different types of enemies, but the dismemberment mechanic keeps things interesting. Each encounter is a frantic test of accuracy, requiring you to target individual parts of the enemies to efficiently take them down. While you could just shoot the enemies center-mass until they die, that takes a lot of ammo. Ammo efficiency is big in Dead Space, since you rarely feel comfortable with the amount of ammo you have.
In fact, it's that way for every commodity in the game. Never having an abundance of ammo, money, or upgrade parts makes scrounging an important side goal. I never leave a storage bin unopened. That doesn't mean you're ever at a disadvantage, necessarily. There are so many ways to kill things (guns, thrown objects, melee attacks while time-frozen) that you never feel that the game is being unfair in what it's given you.
I was a little wary of the line-on-the-ground system at first. Usually, this kind of system exists to make up for shoddy level design (see Perfect Dark Zero). This is not the case in Dead Space. Despite the game having a homogeneous gray-spaceship palette, each area has enough recognizable features and signage for you to get oriented easily. Also, there are rarely more than three exits from any given room, so it's tough to mess it up. As long as you know what your objective is (which you should know if you're paying attention to the in-game dialogue, but is easily accessible should you forget), it's usually pretty clear where you're supposed to be heading. So, while the designers could have used the line-on-the-ground as a crutch, instead it is merely an option, one I find myself using only to confirm that I'm going the right way.
So, I'm having a good time with it. I love a good single-player campaign, and while I'm not quite ready to put it up there with BioShock and Call of Duty 4, it's well on its way.
| Date Joined: | Nov. 17, 2008 |
| City: | Bay Area |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 719 Points |
| Ranked: | Ranked #1224 of 58,966 |
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