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Nov. 20, 2009
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  • If you mean the awesome Dragon Age ads, that would be our lovely web designer Dave. If you mean things like the staff illustrations for reviews, those are done by a guy named Ben. And if you mean the t-shirt and hoodie designs, those are done by Giant Bomb user buzz_clik. Hope that answers your question!
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Added by Drew Scanlon on Feb. 28, 2009

I was going to dole these out a week at a time (see my previous posts on Being and Organon), but since I have zero free time these days, let's just get on with it.  There are a ton of Community Games out there, and, let's face it, most of them are absolute trash.  While it's cool that anyone who wants to can put a game up on CG, the sheer number of games is daunting for anyone that just wants to check them out.  The “Popular” tab doesn't help much either as it just feeds on itself, leaving out some of the gems.  There was only one way to separate the good from the bad: play all of them.  So I did.  And now, without further ado, here are the XNA Community Games that are, in my estimation, at least worthy of a demo download.

Note: To save time, I didn't include any puzzle, table-top, or card games.  Also, this list was made around mid-January, so I haven't had a chance to check out anything that has come out since then.  Once I do, I'll post more.

Gameplay Description:

Jump on tiles to color them, complete the level by coloring all the tiles. Extra points for never hitting the same tile twice.

Why it's worth downloading:

Each level has a different artistic theme (cell-shaded, colored pencil, mosaic), as well as an occasional quirk to the gameplay (move the camera away from a certian angle and the screen gets fuzzy), and I found myself looking forward to seeing what the next level would be like. Playing the game is serene, but at the same time you're also trying to be very precise so as to maximize your score. It gives you a letter grade score for each level, so I could see myself replaying each level to get the A+.

Gameplay Description:

Twin-Stick Shooter. Use power-ups and bombs to kill as many enemies as possible.

Why it's worth downloading:

Yeah, it's a lot like Geometry Wars, but it adds a lot to the formula. Power-ups like autonomous AI ships and different screen-clearing bombs are welcome additions, not to mention the fact that this can be played with four people! Definitely worth a look if you like shooting stuff.

Gameplay Description:

Blow bubbles from one end of the level to the other by placing fans around the environment.

Why it's worth downloading:

The music, as well as the lack of a timer, makes the game very relaxing to play, and the art quality is some of the best on Community Games. The game makes it easy to see how the placement of a fan will effect the bubbles' trajectory before you place it, but that doesn't mean it isn't challenging.

Gameplay Description:

2-3 players bounce around a Worms-style destructible environment and try to blast the ground out from under their opponents.

Why it's worth downloading:

There really isn't much to Bomber Boing, but that's part of the attraction. It's just stupid fun! Fast and frantic, it can be lots of fun with other people.

Gameplay Description:

Shoot a ragdoll out of a cannon and use grappling arms in the environment to swing him to the top.

Why it's worth downloading:

For one, it's the most polished Community Game I've seen yet. Second, it's addictive. Like really. It takes those Flash ragdoll “games” that are so abundant on the Internet and builds a real game framework around them, making for an experience that, again, looks fantastic. It's very easy in this game to get into a rhythm of grappling, swinging, and releasing, very much like Pixeljunk Eden. Not to mention there are dozens of little balloons to collect on each level, which will keep completionists happy. I would love to see more games of this caliber.

Gameplay Description:

Brawler. Use the right thumbstick to attack and the face buttons for special moves.

Why it's worth downloading:

Impressively crafted for a Community Game, Colosseum is fully 3D and has a solid fighting system to boot. The camera gets a little wonky sometimes, but it's tolerable. As someone who is not great at fighting games, just using the right stick to attack was pretty easy to pick up, although that makes it easy to spam attacks too. Worth a download if you're into that kind of thing, and maybe even if you're not.

Gameplay Description:

Twin-Stick Shooter. Destroy enemy bases to move on.

Why it's worth downloading:

Don't let the description fool you, this isn't a Geometry Wars clone. While there are dozens of those on Community Games, Galax-e-mail manages to outshine them with a twist on the gameplay: an objective other than “stay alive.” Players pick up a package at the beginning of each level with the objective of depositing it in a wormhole that only appears after every enemy base is destroyed. Various power-ups and the ability to change ship types (fast, normal, and heavy) on-the-fly, not to mention level designs more exciting than GeoWars' rectangle, make this a Community Games highlight.

Gameplay Description:

Twin-stick shooter. Shooting enemies contributes to the music.

Why it's worth downloading:

Groov is Geometry Wars, except your bullets and enemies' explosions make up the soundtrack. You don't have a lot of effect on the music itself, but it's a great tune.

Gameplay Description:

Introduce electrons to a grid of unstable atoms and create chain reactions.

Why it's worth downloading:

Each link in the chain contributes to the mellow guitar soundtrack. I could see some people really studying each level to figure out the most efficient way to do it, but that's too much work for me, so I just blast away. Still, there's nothing like getting that huge combo.

Gameplay Description:

Platformer. Manipulate objects in the levels to kill all enemies.

Why it's worth downloading:

Yes, it's another platformer, but it's another good one. JPBR puts more of an emphasis on the puzzle-solving than straight platforming, but the controls are still as solid as they come. Levels are short and sweet, so there's little frustration, and the game is actually funny at times. The loud 8-bit art style and soundtrack may be a bit much for some, but I like it.

Gameplay Description:

2 or more players sail their pirate ships around a 2D map trying to steal gold from the map and each other.

Why it's worth downloading:

Great fun if you've got someone else to play with.  Like Age of Booty, but simpler.

Gameplay Description:

Platformer. Use your arsenal of tools to free little spheres hidden around the level.

Why it's worth downloading:

Well, it's kind of a platformer. Players control a little sphere and navigate a 2D level using jetpack-like thrusters to help free trapped allies and lead them to safety. There are enemies and environmental obstacles to deal with (you have a gun) and while the controls are a little unintuitive and the art is plain, it's still a competent game.

Gameplay Description:

Excitebike on an oscilloscope. Press face buttons to pull off tricks while in the air.

Why it's worth downloading:

You control a little dude surfing on sine waves. It doesn't sound like much, and it isn't, but it's surprisingly engaging. Pull off combos by jumping off waves and flipping around. Holding the jump button spins you faster, and you can stand on your head for extra points (though this makes it more difficult to land). I found myself trying again and again to land that huge combo. Leads to a lot of "okay, one more game."

Gameplay Description:

Drive your pod around an arena, jumping on enemies and collecting power-ups.

Why it's worth downloading:

The gameplay is pretty basic (jump on dudes, shoot dudes), but it's easy to control and not bad to look at (unlike a lot of other Community Games). Upon completing a certain number of waves, your pod gets an upgrade, such as the ability to shoot upwards or double-jump. That, the different types of enemies, coin collecting, and boss battles keep things interesting.

Gameplay Description:

Tron lightcycle game with power-ups.

Why it's worth downloading:

The Geometry Wars aesthetic seems popular in Community Games, probably because it's easy to create. So, while StarPilot doesn't really innovate in art or gameplay, the lightcycle part of it is fun, and the power-ups do well at making the game last. There are also numerous single-player challenges, and one of the few games on CG that features competent enemy AI.

Gameplay Description:

Side-scrolling shooter with some twists.

Why it's worth downloading:

It's Contra with a few additions: super loud art style (which sometimes makes it difficult to see what you're doing), crazy weapons and enemies, and a close-call mechanic that slows time down when an enemy or projectile gets close to you, allowing you to dodge out of the way. The framerate isn't always great, and I'm not a big fan of the art or music, but it's worth looking into if you dig side-scrolling shooters.

Gameplay Description:

Missile Command on a sphere.

Why it's worth downloading:

The gameplay is essentially Missile Command, where the objective is to shoot missiles out of the sky, except that instead of being played on a 2D plane, this game is wrapped around a globe of the earth. This means that missiles can come from any direction, adding, literally, another dimension to the gameplay. Some of the UI elements are a little small to read, but overall it's a solid game, though I can't see anyone playing more than few rounds of it.


Added by Drew Scanlon on Feb. 2, 2009


Organon, like many Community Games, picks one gameplay mechanic to execute on and does it very well.  In this case, flight in 3D space.  In the game, players pilot a ship in first person, flying inside a giant box populated with numerous cubic obstacles scattered randomly around the space. The object is to avoid hitting the “good” cubes (which damage your ship) and shoot down the “bad” ones.  Add in the fact that the cubes are constantly teleporting short distances (sometimes, annoyingly, right in front of your face), and you have a challenging and addictive 3D shooter.

Flying your ship is done solely with the left joystick, and it works wonderfully.  The right stick controls your speed and the triggers fire your lasers.  The UI does a great job of telling you where the baddies are and how you’re doing on health.  In fact, these parts of the game are executed so well that it’s a shame there isn’t more to the levels.  There are a few stages here and there that break things up, but they don’t come around nearly often enough.  I would have like to have seen a bit more emphasis on precision flying, too, since the controls are so good.

Since this is a Community Game, where there are often only enough development resources to focus on a single aspect, the lack in level variety is understandable.  But even so, Organon is still a joy to play. The flight controls are a dream and the graphics, while simplistic, fit with the music and overall vibe. It's another one of those games where you can just sort of turn your brain off and enjoy.

Related to: Organon, XNA, Xbox Live, Xbox 360


Added by Drew Scanlon on Jan. 25, 2009


I like to think of Being as the poor man's Braid.  Sure, there's no time-reversal mechanic, and the level designs are hardly mind-bending, but it is a very capable platformer, one without the air of pretension ever-present in Jonathon Blow's offering.  Sometimes the level designs are so straightforward they border on throwaway, but this is part of the reason I like the game.  It means that, like Super Mario Bros., you can just zone out and fly through the levels, thanks in part to the game's solid controls.  Enemies are indestructible, which I found to be annoying, but you can decide for yourself whether avoiding them adds to the challenge or detracts from the potential fun of stomping on dudes.

Colored-keys-and-doors puzzles help bring your mind back into it, but while their presence does keep the pacing fresh they occasionally bring with them moments of frustration.  Tension also mounts when you have to restart the level you just spent five minutes on because you missed the last jump to a moving platform.  It wouldn't be so agrivating if the fault was all your own, but often the level design contributes to your failure.  For example, sometimes it's impossible to tell where a moving platform will reverse direction, leaving you to guess at what time to jump.

The game looks nice, although those with small TVs beware: your character is about the size of a pea.  In any event, Being is what I want from a platformer: a good-looking game that controls so well I can forget about it and just play with as little brain activity as possible.  I think there's a lot of potential for platformers to do well on Community Games, so here's hoping we start seeing more as good as Being.
Related to: Xbox 360, Xbox Live, XNA, Being


Added by Drew Scanlon on Jan. 24, 2009

This isn't supposed to be a review or anything (I haven't beaten it yet), just some things that have struck me while playing.


I'm pretty surprised at the variety of things I'm doing in Dead Space. It strikes a nice balance between shooting gallery and environmental puzzles, which are in themselves varied and interesting. The game is paced very well; save points are always around when you need them, shooting and puzzle areas break each other up nicely, and the scares come infrequently enough that you've fallen into a false sense of security by the time another one pops up.


There are not a lot of different types of enemies, but the dismemberment mechanic keeps things interesting. Each encounter is a frantic test of accuracy, requiring you to target individual parts of the enemies to efficiently take them down. While you could just shoot the enemies center-mass until they die, that takes a lot of ammo. Ammo efficiency is big in Dead Space, since you rarely feel comfortable with the amount of ammo you have.


In fact, it's that way for every commodity in the game. Never having an abundance of ammo, money, or upgrade parts makes scrounging an important side goal. I never leave a storage bin unopened. That doesn't mean you're ever at a disadvantage, necessarily. There are so many ways to kill things (guns, thrown objects, melee attacks while time-frozen) that you never feel that the game is being unfair in what it's given you.


I was a little wary of the line-on-the-ground system at first. Usually, this kind of system exists to make up for shoddy level design (see Perfect Dark Zero). This is not the case in Dead Space. Despite the game having a homogeneous gray-spaceship palette, each area has enough recognizable features and signage for you to get oriented easily. Also, there are rarely more than three exits from any given room, so it's tough to mess it up. As long as you know what your objective is (which you should know if you're paying attention to the in-game dialogue, but is easily accessible should you forget), it's usually pretty clear where you're supposed to be heading. So, while the designers could have used the line-on-the-ground as a crutch, instead it is merely an option, one I find myself using only to confirm that I'm going the right way.


So, I'm having a good time with it. I love a good single-player campaign, and while I'm not quite ready to put it up there with BioShock and Call of Duty 4, it's well on its way.

Related to: Dead Space


Drewbert's Reviews
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Date Joined: Nov. 17, 2008
City: Bay Area
Gender: Male
Alignment: Neutral
Points: 723 Points
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RHCPfan24 15 minutes ago
God of War Collection looks pretty sweet. For $40, I don't think I can pass that one up.
Thordain 20 minutes ago
digs the new homepage. Looks slick
Dethfish77 25 minutes ago
Ugh, I stayed up all night. That's not good.
FLStyle 35 minutes ago
Instead of A'sC II, Brutal Legend and DiRT2 I'm being sent A'sC II+Tropic Thunder+Terminator Salvation, LoveFilm priority system FTW!
TheGamerGeek 38 minutes ago
RT @mechberg: Someone stop Zooey Deschanel before she sings again.
Jeffsekai 1 hour, 5 minutes ago
Fuck MW2 right now, that game has all the same problems COD4 had BF:BC2 needs to get here faster
gingertastic_10 1 hour, 8 minutes ago
We bowl one of the best teams in the state today along with the defending state champ. Fan-fucking-tastic.
Metal_Mills 1 hour, 10 minutes ago
My New Super Mario Bros. Wii review is up. Check it out. :)