108 Comments
  • 108 results
  • 1
  • 2
  • 3
Edited by RVonE

Man, I wonder if it'll be as ubiquitous as it UE3 is.

Posted by RazielCuts

woman

Posted by MooseyMcMan

Colored lighting: The future of graphics.

Moderator
Posted by Oldirtybearon

Man, Unreal 4 doesn't just look fantastic, but it's also looking like it will radically change developer pipelines to be more efficient and able to crank out material much faster.

God I hope so.

Edited by Pr1mus

@RVonE said:

Man, I wonder if it'll be as ubiquitous as it UE3 is.

If it does it would be nice it didn't look like trash this time around. And i'm not saying it looks like trash now. UE3 did, i hated everything about its style.

Posted by zombie2011

Hmm, things don't look wet enough in this video. It can't be next gen if everything doesn't look wet and shiny.

Posted by Onisama

That is a sick looking SDE... would love to just mess around with something like that.

Posted by NowSayPillow

Blew my mind, he was compiling modules as he was playing the game! That's like changing the tires on a moving vehicle. Fucking impressive.

Posted by NorthSarge

I love stuff like this. a little insight into the world which we take for granted is welcomed to remind us exactly how many things devs have to think about un top of making an enjoyable experience.

Posted by ErEl

@NowSayPillow said:

Blew my mind, he was compiling modules as he was playing the game! That's like changing the tires on a moving vehicle. Fucking impressive.

Didn't CryEngine 3 do that first?

Posted by 234r2we232

Jeremy the Knight.

Xbox 420 launch title.

Posted by Zaapp1

So, Unreal Engine 3 + Unity + some graphical features? It's nice, but not groundbreaking since Unity's done run-time modifications for years.

Posted by zeekthegeek

Looks like a great toolkit for sure.

Posted by TheHBK
Posted by adamfedoruk

Dear god. Look at that lighting.

Posted by Evan_Buchholz

@ProfMachineGun: Uh... it's an SDK demonstration they're not trying to show a fun game to you but what the SDK can do....

Posted by prestonhedges

@MooseyMcMan said:

Colored lighting: The future of graphics.

Quake 2 represent.

Posted by Acoustic

Wow. This is gonna speed up development for sure!

Improved engine AND a killer SDK! I'm impressed, Epic.

Posted by Zamir

the guy kinds sounds like George Lucas

Posted by AbeBroHamLincon

kinda looks like what star wars 1313 was using

Posted by mwjeffcott

As someone who studied graphics programming at university, this is wickedly impressive. Must've been a massive job to code that engine too.

Posted by Brodehouse

That's super exciting..!

Online
Posted by HerbieBug

Looks pretty slick. Hopefully this gen is the end of UE texture pop-in? Please?

Posted by Bunny_Fire

that is all highly interesting but it doesn't tell me when the next unreal tournament is coming out

Posted by SaucyGit

Is he like a dungeon master or something?

Posted by NTM

Can't wait to play a sci-fi game (or any game I guess) with this or any of the other high profile engines (CryEngine, Frostbite, Id Tech, and what have you). The one big thing that I hope next gen fixes is when you play a game on consoles, a good looking game, you don't get these nasty obtrusion's, like pop-in.

Posted by Sanity

@ProfMachineGun said:

the gameplay looks boring - what is it ... some kind of a simulation? If I wanted to play a game making simulation i'd just play minecraft.

Lol... its not a sim... this IS what many developers will buy to make there games. All this is for is to demonstrate the new engine to developers.

Posted by m16mojo2

I'm not that impressed.

Posted by TerraTempest

We're going to see some amazing games come out of this, and we're also going to see a shit ton of amazing looking pieces of crap come from this as well.

Posted by ManMadeGod

Is this in real time?

Posted by CaptainInvictus

@dudy80 said:

@ProfMachineGun said:

the gameplay looks boring - what is it ... some kind of a simulation? If I wanted to play a game making simulation i'd just play minecraft.

Lol... its not a sim... this IS what many developers will buy to make there games. All this is for is to demonstrate the new engine to developers.

Is this some meta-trolling, and you're just being oblivious on purpose?

Edited by Lingxor

They seem to have left out the part where the textures look super shitty for a few seconds when the world first loads.

Posted by Zaxex

Just bought an ATI 7970 that probably won't fit in my computer. PC master race.

These steps forward are only going to get less dramatic with each iteration, which could be a good thing. When the technology stabilizes it allows developers to focus on different things, rather than just being next-gen or whatever.

I don't think the theme they chose best demonstrated the technology either, I can imagine the new engine looking phenomenal when matched with good art.

Posted by ZmillA

People don't realize how good this. Which is fine, most people aren't game developers or any type of software developer.

Posted by Fire_Marshall_Bill

@ZmillA: I've only taken a class on programming C++ back in high school and had a miserable time understanding it. So I can appreciate what these guys have created based on what I couldn't grasp.

I guess it makes sense since sports speak to me more.

Posted by Fobwashed

Wow, the most impressive things about this have nothing to do with the visuals. . . these tools are just amazingly well put together.

Posted by poheroe

in good hands this will be the future if the next gen games.

Posted by casper_

ok i get that it is dynamic, but is it in real time?

Posted by boylie

@Pr1mus said:

@RVonE said:

Man, I wonder if it'll be as ubiquitous as it UE3 is.

If it does it would be nice it didn't look like trash this time around. And i'm not saying it looks like trash now. UE3 did, i hated everything about its style.

Engines don't really have an inherent style. Certainly, people overused features of UE3 like bloom or the post effects to mute the colours and stuff, but those are design choices that the game makers make, not a result of the engine itself. The biggest engine issue UE3 had that really bugged the shit out of me was the texture pop-in. Hopefully they'll have found a way to sort that out this time around.

Edited by Rapid

An awesome developer friendly tool that will lead to the creation of all sorts of jaw dropping games.

The debug features, and the ability have your changes be compiling while still running the game is going to save developers time and headache.

Glad to this adoption of fast iteration and minimizing the time between developing and testing.

Online
Posted by dropkickpikachu

@boylie: I think engines definitely have a "style." It's inherent in how the engine allows developers to create games and what sort of postprocessing effects, etc are available within that engine and how easily you can employ those techniques inside that engine. It's not a difference in artistic style, but savvy folks can probably look at a couple FPS games from around the early 2000s and pretty easily tell which ones are running on Unreal Engine vs the Quake 3 engine and so forth. Just the same, I think you can definitely tell the difference visually in this generation between games made in, say, Source vs UE3 vs CryENGINE vs Gamebryo, etc. It can be subtle, but there's definitely a discernible difference.

Posted by MrSlapHappy

I think that scripting system is amazing...and just as over my head as any other type of programming. I look forward to watching this engine proliferate and expand like UE3 did.

Posted by Colt45

This is absolutely amazing. Thanks for posting this, Brad. UE4's potential boggles my mind. Real-time, in-engine, in-game editing? Hopefully the extra time most devs need to devote to increasingly high levels of fidelity in their art assets will be offset with these new features. I'm really looking forward to see what people do with these tools.

Posted by ThePhantomStranger

Makes me want to build a PC once the udk version get's released, assuming ofcourse that they are still following the same licensing model.

Edited by Godlyawesomeguy

I read something similar to this affect, but not in such technical terms, in a GameInformer magazine. Pretty interesting stuff.

Edit: Maybe I missed it, I don't know, but where does he reveal that the pop-in is back?

Posted by boylie

@dropkickpikachu: You're right, it is a matter of what features are available in each engine, but the implementation of those features are at the discretion of the game makers, ultimately. The presence of those features doesn't dictate the game's style, in the end. Like for instance, most people think of UE3 and, I presume, think of Gears of War or Mass Effect or Borderlands. But then UE3 is also the engine used for games like Asura's Wrath or Super Monday Night Combat or Dungeon Defenders. The games don't all *HAVE* to look a certain way because they use the engine, I think it's more that that style sells, and other game studios look to emulate it.

Posted by ike7779

Are you hearing this, next-gen consoles? If you don't have the fortitude to fully utilize UE4 there is going to be an angrily worded letter on somebody's desk courtesy of me.

Posted by kkotd

I want to see dynamic geometry destruction in this engine, I like the lighting, the fluidity engine looks alot better and this basically makes it so that a Sophmore in college could make a game in 2 hours of free time, but the geometry of everything he was around or interacting with looked like garbage. As soon as he went outside, jaggy edges, boxes and tons of stuff that looked right out of UE3... Frankly, I'm impressed by the dev setup, I'm not as impressed by the tech yet, it looks like a reskinned UE3 and that scares me a little. I'd be more interested in the lossless compression rending engines that have been in development for the last 7-8 years. Next gen graphics, physics and gameplay at a fraction of the cost in terms of storage. Someone made the first level of Crysis, made it look better and the total size of the tech demo was 768KBs

Posted by MisterSodaCaffeine

Wow. They just couldn't resist that dipped in Vaseline look. I'm really bummed it's the same old same old.

Edited by cyraxible

Disappointed that some of those will be nVidia card only features. At least that's what I assume from "gpu powered particles"

Guess when I update I know which brand I'll buy.

  • 108 results
  • 1
  • 2
  • 3