43 Comments
Posted by Plasma

I did like the first Sup Com, I think I was even a beta tester, but I doubt I can run Sup Com 2 :(

Posted by VooDooPC

That Pulinsmash looks like it pulls enemies very slow. Seems like it would get owned by more than a handful of units.

Posted by Plasma
@dcpc10 said:
" @Plasma said:
" I did like the first Sup Com, I think I was even a beta tester, but I doubt I can run Sup Com 2 :( "
supcom 2 runs twice as good as the original imo, its because the units use less polygons. "
Well I'm gonna try the demo, lets hope so :P
Posted by Grinsa

Not much longer to wait now.

Posted by Metiphis

The demo is getting thrashed by hardcore players of the first game over at GAF.  Apparently they really streamlined the game for consoles.  Just what I read though, no hands on from me.

Posted by Hero_Swe

From what I hear, SupCom 2 is worse than SupCom 1, and SupCom 1 was terribly worse from TA, so no. I'm still staying on TA and TA:Spring
Posted by ProjektGill

Wow Pulinsmash.....someone must have been having a bad day when that was named.

Posted by Roros

Supcom 2 is all about broad appeal. My friends who didn't get into SC1 because they didn't know when to upgrade their mexes and the ideal build order (there really is just a singular one) are liking it, but most existing supcom players are hating it.
 
I definitely think it's a shame that a sequel to such a different and interesting game is less different and less interesting, but I'd imagine it's the only thing that will sell.

Edited by jmrwacko
@Hero_Swe said:

" From what I hear, SupCom 2 is worse than SupCom 1, and SupCom 1 was terribly worse from TA, so no. I'm still staying on TA and TA:Spring "

You heard right, if we're talking about the opinions of elite purists stuck in the 1990s.
 
@Plasma said:
" I did like the first Sup Com, I think I was even a beta tester, but I doubt I can run Sup Com 2 :( "

SupCom 2 has even lower system requirements than the first game.
Posted by Jeffk38uk

Not sure about that illuminate experimental but its certainly out there. Like the gunship more.

Posted by CitizenJP

AC 1000 looks dope.

Posted by ky326

Looks good. Downloading the demo now.

Posted by Milkman

I love how enthusiastic Chris Taylor is about all of his games.

Posted by MrKlorox

Supcom is the only real genre competetor to Starcraft II. And thankfully so. I no likey base builders.

Posted by Invertedx

I get the feeling that Chris didn't really have much of a hand creating this sequel. He has other games in the works that I think he's more committed too. 

Posted by MrKlorox

The AC1000 reminds me more of the Gunship from BF2142 than the AC130.

Posted by buzz_killington

Chris Taylor's sense of humour reminds me of the Classic Game Room HD review guy...
Posted by Maclintok

AC1000 huh?  Not at my wedding, bucko.

Posted by MmmSkyscraper
@Metiphis said:
" The demo is getting thrashed by hardcore players of the first game over at GAF.  Apparently they really streamlined the game for consoles.  Just what I read though, no hands on from me. "
It got thrashed at the GPG forums too, devs arguing with the fans. Great success!
Posted by Jacy

Holy shit these are the worst graphics I've seen for such a large title in some time. It's a step above Rise of Nations, graphically. Can't say I was that big of a fan of Supreme Commander first go around. I found the game to be so..... cold and lacking of personality, and this one unfortunately does not fix this atmospheric issue.

Posted by buckybit

I played the Sup Com 2 demo and ... had to uninstall it after 1 hour.  
 
Wow, this is not your game, if you are an RTS player. Even if you are like me, someone who occasionally plays RTS games without going hardcore (eat-sleep-drink tech-trees etc), you will be rather disappointed, I fear. 
 
In this bad economy the devs/publishers opted for a bigger audience? The question is: will they find any audience now?!  I wish them luck. 
 
Nice side effect: I now want to check out the 1st Sup Com - never bothered to play it.

Posted by PJ
@Jacy said:
" Holy shit these are the worst graphics I've seen for such a large title in some time. It's a step above Rise of Nations, graphically. Can't say I was that big of a fan of Supreme Commander first go around. I found the game to be so..... cold and lacking of personality, and this one unfortunately does not fix this atmospheric issue. "
It doesnt look better or worese then C&C4 or Starcraft 2. And RON was a 2D game so I think your exaggerating a bit. Also SupCom2 is meant to be played pretty far out so being that close to the action almost never happens. 
 
And for a huge ass RTS whit ALOT of units on screen and being able to see the whole map at once it is pretty good graphically.
Posted by FMinus123

It does look worse, at least the demo. Maybe the use lower rez textures for the demo to keep the size down, but I doubt it really. But graphics are really the last thing I care for in supcom, but they dumbed the game down beyond belief, and now it's just another standard RTS game which borrows something from supcom 1. 

Posted by sandwich_adjustment

dawn of war for life!

Edited by Finstern

Ok list of things that moved the RTS genre forward in the last game and is woefully missing in this game : 
 
Resourcing (now you can just keep amassing a huge stockpile instead of the delicate balance of the first game) 
 Multiple unit selection (in supcom1 you could select multiple units and still have the build menu available, tell them to do something and they all go and do it, in supcom2 you select multiple engineers, oh wait! my build menu is GONE!) 
 
Thanks for Supreme Command and Conquer GPG! Lets hope the modders can fix this trainwreck.

Posted by Jacy
@PJ said: 
It doesnt look better or worese then C&C4 or Starcraft 2. And RON was a 2D game so I think your exaggerating a bit. Also SupCom2 is meant to be played pretty far out so being that close to the action almost never happens.   And for a huge ass RTS whit ALOT of units on screen and being able to see the whole map at once it is pretty good graphically. "
Just as you exaggerate by calling Rise of Nations '2D'. The issue with the graphics isn't the technical aspect of it, but the styling. The color palette is stale and makes the world feel lifeless, and the scale is precisely what makes the game feel so bland. Sure, you're fighting with giant robots, but what good does that do you when you could get the same sense of scale from a game like Dawn of War? Granted, a fact remains that the game simply 'wasn't for me', as I'm more into clear borders and having to capture those borders, rather than the more competitive, Starcraft style of RTS. Doesn't change the fact that certain parts of the graphics were poorly done, and the new one only exasperates the problem. 
Posted by Hero_Swe
@jmrwacko:
Don't you know? I'm totally elite, super 1337, seriously serious. 
 
 
Joking aside. I KNOW that SupCom 1 is terri-bad, so TA still is the king of this series. Graphics have nothing to do with it. That's all you kids care about though
Posted by Jacy
@Hero_Swe: Just got done playing Freedom Force, my favorite game is Mount and Blade... Yeah, wouldn't quite say all I care about is graphics ;) I do, however, care about graphics when the game itself has nothing to offer beyond visual candy. Look at Borderlands. If that game looked like... say, Halo 3, would anyone have given a shit?
Posted by EthanML

These units look kind of boring if I'm being honest...

Posted by jPizza56
@Plasma:  it's req'd stats are less than supcom 1
Posted by Crono

Game doesn't look too terrible but I can't see me playing this over StarCraft 2 is all.  I really like the concept of the Pullinsmash, that's neat!  SupCom2 looks like it could be a lot of fun and maybe down the road I will check it out.

Posted by GreyFox

Pulinsmash?...
 
Then the gunship should have been called Shootnkill... >_<

Posted by TsuHai

lol - this guy talks like this footage was the sickest shit one could have ever seen. the motherfuckin' ac ONE THOUSAND goes kamikaze on your ass
 
i think its lame
Posted by Roros
@Invertedx said:
" I get the feeling that Chris didn't really have much of a hand creating this sequel. He has other games in the works that I think he's more committed too.  "
He talks a little about that during his Dice summit - that if people start coming to him for input on their projects, they are 'carving out' time that he would normally spend on his primary project.
I'd guess that he spends some time setting it up, but doesn't have much to do with it after that.
Posted by Hero_Swe
@Jacy:
Well. Alright, but I wouldn't say TA has nothing to offer, but hey. It's your opinion. I'm not gonna try to change it or dispute it
Posted by CylonAndrew

lol, the demo for supcom 2 doesnt even like the cutscenes...it aint happening for me, and I liked the origional because it felt much more grand, like your roling across a contenent rather than a star craft map.

Posted by LordCraven

wait.... did I see an E-10 ESRB rating?
Posted by Funkydupe

The first unit seems far inferior to the flying one. 

Posted by Capum15

Sigh. Another game I would buy if my laptop could run it.
 
The AC1000 looks awesome.
 
The Pullinsmash could be useful if deployed en-mass, but from what I've seen it looks like a sitting duck if deployed alone. Though I guess with some regular backup it could work.

Posted by MeatSim

I should go play the demo for this.

Posted by Gelatinousgelboy

It's like they recorded him before the units were actually made, putting forth his concepts for the units. Very micromachine-y feel to the units and the game overall.

Edited by Foggen

That Pullensmash thing looks really dumb.

Posted by Deusoma

The Pulinsmash is a giant gimmick with a silly name, but the AC-1000 looks pretty cool.