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    Warhammer 40,000: Dawn of War II

    Game » consists of 6 releases. Released Feb 19, 2009

    The sequel to Relic's critically-acclaimed Dawn of War does away with economizing and base building in favor of a more involved combat system with RPG elements.

    Dawn of War 2: Tips, Tactics, and Tricks

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    Aronto

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    #1  Edited By Aronto

    Post stuff Tips,Tactics and Tricks that would help on the battlefield.

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    BiG_Weasel

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    #2  Edited By BiG_Weasel

    Equip the artillery strike on your scouts, infiltrate them in and blast the crap outta the enemy. Jump assault marines in to clean up, natch.

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    Aronto

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    #3  Edited By Aronto

    Jump Assault marins are fucking awesome

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    TomA

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    #4  Edited By TomA

    Jump assault marines into the middle of enemies,then move your devastator squad into cover and have them open fire.Then rush with your force commander and Cyrus/Tarkus.

    Also, when playing as Eldar, Warp spiders are beastly, and wraithlords are your friends.

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    WhiskyPoo

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    #5  Edited By WhiskyPoo

    the Dredknott like all others cant shoot through towers but the knockdown spray will. put him in positions, spray, knock everyone down and let everyone else mombo in/through,over the wall.
    in deffence dont deploy mines, wate till ther all massed up and them plop in in the middle. they wont scatter like nads or the backpack bombs.
    dropping air strikes on people, 1) time it when the big guy first walks on the screen, they always walk in a straight line,  target wer ther going to be in 3 seconds, will take a decent chunck out of em. 2) bum rush em with the mellee guys, tangle em up, target air strike right in the middle of the cluster then use your force commander guy to employ the golden globe thing of no damage, no friendlies get hurt. 
    combo kill medium level with FC. jump, knock em down, use the charge, knock em down, then split ther head with the mallot. takes about 3 seconds

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    jakob187

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    #6  Edited By jakob187

    If you are rolling a 3v3 team, the best thing to do is roll an all Tyranid team.  Make sure two of you roll Hive Tyrant Heroes, while the third rolls Tunneler.  Kick the shit out of the early units together to level up quickly, then work on some upgrades on them down the line.  Hive Tyrants work well when they have their increased melee power, as well as the skill that lets them use their energy instead of their health when being attacked.


    Tech up as quick as possible, hold about 1/3 to 1/2 of the nodes, with a slightly bigger focus on requisition over power...as power is easy to stockpile in the game after you pop up a defensive structure and three generators.  Turtle hard (Spore Mines are cheap friends that do hella damage for turtling teams), and once you've teched up, pump out Carnifax units.  Supply them with Thornback, and it's game over for the other team.  I came back in a VCP match from 81-500 with a 3v3 Tyranid team, and we won the match with those Carnifax units.  They'll eat through any Hero, regardless of level, and you'll be able to keep defense on two VCPs with no problem.

    The end.
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    Aronto

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    #7  Edited By Aronto

    Yea Tyranids and Ork's are rushers, and the Eldar and Space Marines are....tricky

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    stenchlord

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    #8  Edited By stenchlord

    I've recently gotten really into this game so thought I might revive it and post.

    I've found the most effective way to deal with most missions.

    Force Commander | Plasma Pistol/Chainsword or Two Handed Thunder Hammer
    Tarkus/Tactical Squad | Bolter
    Avitus/Devastator Squad | Heavy Bolter
    Thaddeus/Assault Marines | Two Handed Thunder Hammer or Terminator Armor/Thunder Hammer & Storm Shield

    -Setup Avitus
    -Use Tarkus's "Taunt" Ability and lure them into Avitus' firing range
    -Engage Avitus' "Focus Fire" Ability to supress the enemy
    -"Assault Jump" or "Teleport" (dependant on whether Terminator Armor is equipped) into enemies with Thaddeus
    -Use Force Commander's "Battle Cry" Ability to make troops immune to knockback.

    Then if you have the following items, "Signum" & "Rosarius", continue with this technique.

    -Select "Artillery Strike" (Signum) and direct it where your Assault Marines and Force Commander are fighting the enemy
    -Just as "Artillery Strike" is about to fall, enable "Blessing of Fortitude" (Rosarius) which will make your troops Invulnerable for a set amount of time.
    -Then once "Artillery Strike" is complete, "Battle Cry" again and use "Stimulus Kit" to heal all squads.

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    Aronto

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    #9  Edited By Aronto
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    Aronto

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    #10  Edited By Aronto

    Here's a great build order: 
    Space Marines 
       
    Scout 
    (group your commander and your other scout squad with this one so it's not underwhelming) 
    Activate Power Node 
    Buy 2 generators for that node 
    (This really nets me alot of power early on in the game) 
    And i follow it up with Asssualt Marines which baisically destroys everything in the early game.

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