Post stuff Tips,Tactics and Tricks that would help on the battlefield.
Warhammer 40,000: Dawn of War II
Game » consists of 6 releases. Released Feb 19, 2009
The sequel to Relic's critically-acclaimed Dawn of War does away with economizing and base building in favor of a more involved combat system with RPG elements.
Dawn of War 2: Tips, Tactics, and Tricks
Equip the artillery strike on your scouts, infiltrate them in and blast the crap outta the enemy. Jump assault marines in to clean up, natch.
the Dredknott like all others cant shoot through towers but the knockdown spray will. put him in positions, spray, knock everyone down and let everyone else mombo in/through,over the wall.
in deffence dont deploy mines, wate till ther all massed up and them plop in in the middle. they wont scatter like nads or the backpack bombs.
dropping air strikes on people, 1) time it when the big guy first walks on the screen, they always walk in a straight line, target wer ther going to be in 3 seconds, will take a decent chunck out of em. 2) bum rush em with the mellee guys, tangle em up, target air strike right in the middle of the cluster then use your force commander guy to employ the golden globe thing of no damage, no friendlies get hurt.
combo kill medium level with FC. jump, knock em down, use the charge, knock em down, then split ther head with the mallot. takes about 3 seconds
If you are rolling a 3v3 team, the best thing to do is roll an all Tyranid team. Make sure two of you roll Hive Tyrant Heroes, while the third rolls Tunneler. Kick the shit out of the early units together to level up quickly, then work on some upgrades on them down the line. Hive Tyrants work well when they have their increased melee power, as well as the skill that lets them use their energy instead of their health when being attacked.
I've recently gotten really into this game so thought I might revive it and post.
I've found the most effective way to deal with most missions.
Force Commander | Plasma Pistol/Chainsword or Two Handed Thunder Hammer
Tarkus/Tactical Squad | Bolter
Avitus/Devastator Squad | Heavy Bolter
Thaddeus/Assault Marines | Two Handed Thunder Hammer or Terminator Armor/Thunder Hammer & Storm Shield
-Setup Avitus
-Use Tarkus's "Taunt" Ability and lure them into Avitus' firing range
-Engage Avitus' "Focus Fire" Ability to supress the enemy
-"Assault Jump" or "Teleport" (dependant on whether Terminator Armor is equipped) into enemies with Thaddeus
-Use Force Commander's "Battle Cry" Ability to make troops immune to knockback.
Then if you have the following items, "Signum" & "Rosarius", continue with this technique.
-Select "Artillery Strike" (Signum) and direct it where your Assault Marines and Force Commander are fighting the enemy
-Just as "Artillery Strike" is about to fall, enable "Blessing of Fortitude" (Rosarius) which will make your troops Invulnerable for a set amount of time.
-Then once "Artillery Strike" is complete, "Battle Cry" again and use "Stimulus Kit" to heal all squads.
Here's a great build order:
Space Marines
Scout
(group your commander and your other scout squad with this one so it's not underwhelming)
Activate Power Node
Buy 2 generators for that node
(This really nets me alot of power early on in the game)
And i follow it up with Asssualt Marines which baisically destroys everything in the early game.
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