@chaser324: Earlier i said i disagreed with almost everything you said but upon further reflection it's not so much the business model and goals Microsoft was pursuing that i'm against but rather the way they were trying to achieve these goals. I think the destination has a lot of merits but Microsoft is taking the worst possible path to get there.
You like many others drew some comparisons to Steam but there is a few key differences that most people fail to see between Steam and Microsoft's approach and how that approach impacts the consumers. The first and most important for me is the impact on consumer rights. Used games, online requiring a unique key, renting games, lending games etc. Steam definitely took away some of those rights but not all of them. Some like online and the need for a unique CD key and renting games were already either gone or extremely limited in ways that when looking at Steam you wouldn't hear people complaining about loosing these avenue to play games because of Steam itself, they were already gone anyway and they slowly disappeared over many years. The Xbox One as initially revealed was going to take all of this away or at least severely limit options in one fell swoop. The first of those 2 scenarios is bad, the second one is worst.
The second really important difference is in each platform's respective market. Steam impacted no one other than those who had to play Half-Life 2 or Counter-Strike at all cost. Even a couple years later when they eventually built a substantial library of games available most of them were available outside the platform itself. One of the key to Steam's success is how people willingly came to the platform over time after years of hard work showing how the system is better. So if you look at the situation of consumer rights and how many are potentially affected, Steam was affecting a smaller number of people, on a smaller number of specific issues and compensated people with a vastly more convenient ways to play games on PC.
Microsoft has a huge install base of potential customers and up until yesterday's news they were telling these 70-something millions Xbox 360 owners and 70-something millions PS3 owners they are trying to court that all these rights are gone and with a message regarding how things will actually become better that is at it's best extremely vague and at it's worst non-existent. Instead of showing how the system is better they would lock people out of a system they like with no way for anyone to actually see said system at work and see what the big deal is, if there is a big deal to begin with. If they want people to adopt a new system they have to show in which ways it's better. Things like until very recently seeing Gears of War 1 still going for 40$ on games on demand isn't exactly reassuring of Microsoft having any will to offer the one thing that will make such a system work, better pricing.
All of this to say that Steam was facing an uphill battle and all it was really facing was a niche market that had already lost a number of those consumer rights anyway. Microsoft is facing a tougher battle, in a larger market and is going at it with the worst messaging i have ever seen in this industry... I think it is a great decision from them to do this complete 180 until they have actually figured out why people are upset and why it worked for Steam and then figured out all the other problems they are facing that are unique to their situation.
Now, the part about poor publishers and developers suffering is complete and utter bullshit. In another thread i said that AAA development is the video game industry equivalent to natural selection. The smart developers/publishers will shine and the stupid will shut down.
If you were in charge of a company who would you appoint to lead a team making a AAA game? Cliff Bleszinski or the people at Square that said that selling 3.4 millions copies of Tomb Raider in a month was not enough and who's only solution to making AAA games is to throw more money and people at the project until something works or the people at CD Projekt Red who made The Witcher 2, a bigger, longer, better looking game, a game for which they gave a ton of additional content for free and were seemingly stoked after selling a million copies?
Better management is what this industry needs, not for the consumers to keep pouring money in and help keeping failed management and businessmen going.
Edit: Oh yeah, i guess i should add what i'd like to see from these consoles. They have to make sure 100% of games are available digitally and start competing for real with used game. It's not that hard really. Steam had to compete with free (piracy being much more rampant on PC) and they managed to do pretty well. Consoles have it easy, they have to compete with used games. They're cheaper but still not free and really not that cheaper anyway.
If they do that, people will naturally move towards that all digital all the time library of games.
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