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    Animal Crossing

    Game » consists of 4 releases. Released Apr 14, 2001

    In Animal Crossing, the player lives a virtual life where they design interiors, collect items, capture various species of bugs and fish, and explore a one-of-a-kind town filled with amiable animal townsfolk.

    albedos_shadow's Dobutsu no Mori+ (GameCube) review

    Avatar image for albedos_shadow

    A good distraction... if you're 10 years old.

    Animal Crossing was one of the first games I bought for the Gamecube. With its premise of "The Sims... but with cute animals!", I was highly susceptible to its charms at the tender age of 11. Oh, how naive I was. The game holds up well for a month or two, but once you realize that there's not much substance underneath it all, it quickly loses its charm.

    The premise of the very minimal story is that you, a human character that can be either male or female, have moved away from home and taken up residence in the town of Animal Crossing (though you can name the town whatever you want). You mortgage your house, which is basically the size of a box with a bed and a radio, from the cute racoon shopowner, Tom Nook. Don't let his cuddliness fool you, though. This little creature will be the source of much of your pain in Animal Crossing, due to him being more greedy than a Mafia loanshark. Seriously, this guy is evil. Many a time have I wished to bash his little racoon face in with a shovel... sorry about that. Moving on...

    So the main goal of the game is to upgrade your pitiful shack into a sprawling, 2-story manor. This is done through paying off your mortgage to Nook by earning bells, the game's currency. You can take a part-time job at Nook's store, which upgrades throughout the game as well, or take time to go fishing or bug-catching. As you pay off your enormous debt, your house is automatically upgraded, earning a basement and a second floor. This is probably the part of the game that will keep you motivated for the first month or so, as the house is infinitely customizable. I personally used the second floor as an NES shrine, as you can unlock classic NES games to play in your house. This is actually a pretty cool feature, as there's some pretty cool games like Excitebike and Clu Clu Land. There's some other diversions, like designing your own clothes and washing cars, but they're not enough to keep you occupied.

    However, the same reason you'll probably keep playing the game is the same reason you'll eventually become incredibly bored with Animal Crossing. The sheer tediousness of the game is mind-boggling. Let's outline a typical day in AC:

    1: Go see Nook for a job.

    2: Go talk to an annoying animal to recieve a fetch-quest!

    3: Fish.

    4: Catch bugs.

    5: Design clothes.

    6: Fall asleep with your Gamecube controller still in your hands.

    It's not that the mechanics of the game are broken in any way, it's just that there's not a lot of them. After playing for a couple months, I hadn't played this game in years until recently. I picked it up just to see what it was like today, and honestly, for a game that's supposedly so real-time and realistic, nothing much had changed, besides my house basically going to hell with cockroaches.

    If you're looking for a game to introduce a child to gaming, Animal Crossing is a pretty good choice. Just don't expect it to last for more than a couple months.

    Other reviews for Dobutsu no Mori+ (GameCube)

      One of my favorite games and series of all time! 0

      NA Animal Crossing GC Box Art Nintendo is known for their innovation in their games and Animal Crossing is no acceptation. Animal Crossing, for the Nintendo Game Cube, is an update to the classic japanese game for N64. The concept of the game is that you have just moved out on your own and you move to a town inhabited by big headed talking animals. The first of the many of the animals you meet is Tom Nook the store owner. He helps you get your first home after getting off the train. You will h...

      0 out of 0 found this review helpful.

      A tad monotonous, but engrossing nonetheless. 0

      You are a loner; one who is moving to a mysterious land for no apparent reason whatsoever. You have nothing with you, no one to accompany you, and no past to speak of. While daydreaming of what awaits you at your upcoming destination, a mild mannered creature sits in the booth in front of you. Curious at where this poor creature could be heading to, the cat named Rover, asks where you are heading. You adequately reply that you are moving, but have no home to look forward to when you get there. S...

      0 out of 0 found this review helpful.

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