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Game » consists of 14 releases. Released Apr 28, 2004
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Neglectful and/or abusive parents and parental figures.
Some games have inspired the creation of literature.
Games that let you choose the path you take through the story-line.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
Games which have served as the basis of a comic book or vice versa.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Games that have been funded via public monetary contributions.
When characters shed tears - often due to extreme sadness.
Crying babies are often used as a scare tactic in horror games such as Silent Hill, Dead Space, or Haunted House. The pitch of their cries is naturally designed to be unsettling.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A person under 18 committing minor crimes such as vandalizing public properties.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
It's all in the family.
Some games portray cutscenes as portraits of characters talking to each other.
Games that fit this category involve characters that can traverse different dimensions.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
When a song is played over the end-credits, often by a famous artist.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
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