Jeff Grubb and friends make a meal out of today's top stories in video games.
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Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Receiving damage or dying as a result of falling.
First person hugs are a design challenge. How do you communicate a hug in a first-person game without it being super awkward?
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
This concept is for games in which at least one of the main characters is male.
Despite his inexperience, the New Guy has saved the world more times than any veteran.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A physics system used to procedurally generate body movement similar to rag dolls.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
An intimate physical activity between two or more individuals.
Eliminating a target with a long-range rifle.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
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