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Block Party, or House Party in EU, is a Spring-based promotional event in which a series of Xbox Live Arcade games are released once a week in March 2010.
An organization dedicated to science and military research led by Daniel Carrington.
When a character introduced in a previous game reappears with the same name, but a significantly different appearance. This is usually not mentioned or explained within the game, often because the storyline has been reset as well.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Some weapons players use in video games are organic, or even living. The ammunition for these weapons is often organic as well, making them unique.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Characters that are designed to be scantily-clad.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
The Skedar are a militant alien race and the main antagonistic force in Perfect Dark.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
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