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Game » consists of 4 releases. Released Oct 04, 2001
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
These are games based on toys or toy franchises.
Potentially deadly in the real world, annoying and funny in the animated world.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games made for a younger audience, usually between 3-9.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
The small models within the Lego franchise which represent people. They appear almost in every Lego game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Early and smaller PS2 games were produced on CD-ROM rather than DVD-ROM. They are easily recognized by the iconic, deep blue color of the underside of the disc.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
The building/editing of vehicles, mechs, and the like.
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