Having gotten the Platinum myself and beaten the game through NG+3 with all the different difficulty modifiers, I still have to say this isn't close to being in the lower end of the difficulty spectrum of the Soulsborne games. I also say this having completed all those other games multiple times through multiple NG+ cycles with no summoning and with all the major build types.
It really comes down to:
A) simply pressing the dodge button at the right time works 99% of the time against every non-gimmick enemy in all the Soulsborne games whatever your build
B) you only have to worry about whittling down an enemy's health bar in those games
C) Sekiro requiresa base level of reaction time to properly respond via blocking, dodging, OR deflecting, OR jumping, OR Mikiri counteringto overcome most of the game's mini-bosses and proper bosses. only a handful of bosses in the DLCs for Dark Souls 3 and Bloodborne demand a similar level of reaction time, and there are plenty of people who just don't have the reflexes. To be clear, I'm not making any value judgments on those people! It's just a fact that some people physically can't react fast enough!
and D) all the Soulsborne games openly present options for players who can't react fast enough or panic under pressure against tough encounters. Whether it's magic/ranged builds, the ability to grind for higher stats and just overpower enemies, or the simple ability to summon other players, a Soulsborne player isn't requiredto physically react quickly under pressure to progress through those games.
I think it's why the discourse around Sekiro's difficulty now seems even louder than the "easy mode" talk around the Souls games. Players frustrated with the difficulty of the combat just don't have any other option outside of modding in cheats than to directly engage with the combat, memorize attack patterns, and have the reflexes to respond properly, which can be physically impossible for some players with disabilities, if they wanna see more of the game.
On a completely personal level, I do think there isn't a single area in this game that comes close to being as hard to get through than any of the infamously hard areas in the previous From games. Sekiro's mobility, the stealth mechanics, and the sculptor idol placement make it so much easier to traverse areas. This is so obvious in NG+ onward, too, when you've got most/all upgrades and don't have to fight anyone in-between bosses. The mandatory combat encounters though more than make up for the lack of areas' relative lack of challenge.
Ranking of difficulty on my first playthroughs of each game from hardest to easiest:
Demon's Souls (yeah, nothing's topping my first time ever experiencing this kind of punishing game design philosophy) > Sekiro => Bloodborne > Dark Souls > Dark Souls 3 > Dark Souls 2
Subsequent playthroughs:
Sekiro (w/o Kuro's charm) > Bloodborne > Dark Souls 3 > Sekiro (base difficulty) > Demon's Souls > Dark Souls 2 > Dark Souls
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