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snake911

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Supertapper Recharge

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Holy cow! TxK is here! Just by coincidence I turned on my Vita today and saw TxK on the PS Store.

All Vita owners should get this game. What are you doing? Stop reading this and get it now!

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2013 - Personal achievements in gaming

2013 will be one of the most active years I’ve had with gaming for a long time. Below is a list of games I have completed during this year. Notice how the list spans many consoles from different generations. So cool.

2013's kill marks:

- Asura's Wrath [PS3]

- Lumines: Touch Fusion [iPhone]

- Autonomous (Amnesia Fortnight 2012) [PC]

- The White Birch (Amnesia Fortnight 2012) [PC]

- Hack N’ Slash (Amnesia Fortnight 2012) [PC]

- Spacebase DF-9 (Amnesia Fortnight 2012) [PC]

- Black Lake (Amnesia Fortnight 2012) [PC]

- Dead or Alive 1 (DOA: Ultimate) [XBOX]

- Kenka Bancho: Badass Rumble [PSP]

- Sonic the Hedgehog 4: Episode I [PS3]

- Crimson Room: Reverse [PSP]

- Lumines: Electronic Symphony [VITA]

- Thomas Was Alone [VITA]

- Strider [PS1]

- Strider 2 [PS1]

- Half-Life 2 (again*) [PC]

- Half-Life 2: Lost Coast [PC]

- Half-Life 2: Episode One [PC]

- Half-Life 2: Episode Two [PC]

Again, always LTTP.

Vinny: "What a season! What-a-season!"

* Originally beat years ago, but played again.

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Amnesia Fortnight 2012

DF staff getting ready for AF 2012
DF staff getting ready for AF 2012

Back in late 2012, Double Fine had their annual session called Amnesia Fortnight where everybody in the company stops working on whatever project they’re doing and gets together to create new, smaller teams to build a number of prototype games. This is done within a short timeframe of a few weeks. Every person in the company has an opportunity to pitch their idea for a game and the ones with the most votes would be built. This is where games like Costume Quest and Sesame Street: Once Upon a Monster (prototype name: Happy Song) came from. The person whose prototype is selected will become the project leader for the team that creates the game. AF 2012 was a little different from previous years because they allowed the public to vote on what games they should work on. This was done through Humble Bundle. I was part of this and got to vote as well. The game I voted for did not get selected, but ultimately five were chosen and were built during the 2012 session.

Amnesia Fortnight Special Edition Box Set
Amnesia Fortnight Special Edition Box Set

In addition to all of this, 2 Player Productions filmed a documentary on the event. This doc covered, in great details, all that had occurred in each team for the top five chosen games. This documentary was included as part of the Humble Bundle, but was also released on Blu-ray a few months later in the spring; which I bought a copy of. The rad part of this physical copy of the documentary is that it not only contains the Blu-ray disc, but also an accompanying DVD that includes all of the games that were shown being built, which you can install and play on your computer! Well, I’ve watched the documentary and played all of the games. Below are my blurbs on each game from this year’s Amnesia Fortnight.

Autonomous

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This is a game that is driven by game-mechanics. From a first person perspective you find yourself in an ‘80s future-inspired landfill. This dump is filled with robots waiting to destroy whatever they come across, including you. The level is one humongous maze and the goal of the game is to find a certain amount of energy (which I believe is 50% of all the energy found in the level). You will find energy from robots you have destroyed and also from generators that are scattered throughout the level. However, you cannot collect the energy from generators or destroy the robots yourself. You need to build robots designed to take care of these tasks for you.

Autonomous
Autonomous

Robots can be build with robot parts found scattered across the level. You will need a torso, legs, a head, and an arm to complete a robot. The task of the robot depends on the arm. For example, a mining arm will be able to retrieve energy from a generator. A laser gun arm will be able to attack other robots. Each of the parts are unique and have advantages and disadvantages, so finding the right parts are important.

Autonomous took some time for me to get used to the gameplay and also to figure out what NOT to do. Once I caught on to this way of thinking, the game became really fun. I enjoyed seeing my robot creation march forward, find the robot that’s preventing me from passing through to another section, and destroying it. Thus allowing me to collect the energy from it and begin using its parts to assemble another robot.

The White Birch

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Inspired by games like Ico and Journey, The White Birch is a polygonal platform game that introduces you to a level full of atmosphere and intrigue. You are a girl that follows a golden colored owl into a giant tower in the middle of a dark forrest. Your task is to get to the top of this tower, but you will need to solve some puzzles along the way. This game is ideally a console style game, so you can play it with a controller. This is the way how I played the game.

The White Birch
The White Birch

The game is rich in both visuals and audio. The game appears to be running at a silky smooth 60 fps which makes it look really nice. The surrounding environment is huge and leaves you feeling very small. I like how I can rotate the camera around and see how tall the tower is and get a cense on just how big the place is. The music in the game is something you’ll need to listen to, because it’s so great. Heavy on the echo-y piano, the music supplements the visuals nicely and is great during the some of the cut scenes.

The only critique I have for this demo is that I wish it had an extra save point near a puzzle found towards the end of the game. I kept dying on that one and the save point was right before the a puzzle in the middle of the game. Other than that, this was a fun game.

Hack N’ Slash

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I thought this game was not going to be something I would like, but I was so wrong. It includes some interesting tools for you to use and play with in the game.

Hack N’ Slash
Hack N’ Slash

It’s basically like the original Zelda game, but with a twist. Like in Zelda, you’ll explore the environments and collect items to help you on your way. The items are hacker like tools which allow you to mess with the game’s properties. For example, you can slow down time to cross an area where traps are moving too fast, or you can mess with an enemy’s attributes like their health gage, depth of sight, or friendly attack. The tools are like having a Game Genie where you can hack the game’s code and see what weird things you can do to the game.

Hack N’ Slash also includes a lot of secrets and easter eggs that are cool to find. One of the puzzles were a head scratcher for a while, but once you’ve figured it out you will either feel really smart or really stupid (I felt like the latter).

Spacebase DF-9

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When I watched all of the game pitches, this was one of the few I was interested in seeing become part of this year’s Amnesia Fortnight.

Spacebase DF-9
Spacebase DF-9

This RTS has you building a space station with all kinds of stuff. Not only are you building the station, but you have to manage the residence of it by assigning them jobs. Once they are assigned a job you’ll designate a part of the station as a “zone,” which will be the area a person works at. For example, if you assign someone as a bartender, then you’ll need to place a pub zone somewhere on the station. Once you do, the person will go to that area and begin building pub elements like a bar.

There is also a social aspect to the game. Every person has likes and dislikes of others and have different statuses for themselves like morale, sociability, bravery, and laziness. If someone gets sick, then you will need to have an infirmary so they can get better; otherwise you might have a space flu that could wipe out the whole colony. There’s a lot to do in this game and I’m glad it was one of the chosen prototypes.

Black Lake

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You are a girl who’s tracking a fox with a feather throughout a forrest. This is probably the game out of all five from AF 2012 that has the strongest story. It has two main cut scenes and a few scattered throughout the game. It also includes some voice acting!

Black Lake
Black Lake

It’s a polygonal game and it takes place in a big forrest. This level is deep in details and full of foliage. It’s so big and confusing that I was lost for a bit when I started wondering far off from what is the main trail. Even though I was lost I thought it was great because it allows you the freedom to walk anywhere in the level and not run into any invisible walls. Plus, there are a few interesting finds when you venture off the path! Like The White Birch, this game plays great with a controller.

The enemies you find in the game are creepy and add to the story. The gameplay was great too because it added a few tools for you to use throughout the game that are fun to play with.

Amnesia Fortnight is a pretty neat idea. I believe in the documentary Tim said it’s a great way to see a high level of creativity in a very short amount of time. I’m glad Double Fine opened the event to the public and allowed us to participate on voting for the prototypes to be built, to watch the games be made from the documentary, and to allow us to play the prototypes too. This Amnesia Fortnight Special Edition Box Set is highly recommended if anyone is interested in seeing an abridged version on how games get made by replacing them with game prototypes.

Tim’s ritual for selecting which prototypes to build before AF 2012
Tim’s ritual for selecting which prototypes to build before AF 2012

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Brutal Puzzle

If you have a PSP and love old-timey difficult point-and-click adventures, then you should play Crimson Room.

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Actually, the game is called Crimson Room: Reverse and it’s a compilation of a few puzzle/adventure games made in Flash. The basic premiss is that you are trapped in a room which you don’t know how you got there. You will need to explore the room to find and use items to escape from it. The game has a horror theme to it, which is used to setup a lightweight story to give you a reason why you are in these situations, but are not really scary at all.

The real fun is the actual gameplay itself. Well, it’s fun if you’re into those kinds of games. As I noted, Crimson Room reminds me of the old school point-and-click adventures -- which I loved playing as a kid. Very little instructions are given and there is absolutely no handholding! This game leaves it to you to figure things out yourself. Sure, it has a hint option, but the hints are very vague and only allows you one tip every 24 hours. Some of the puzzles for me were brutally difficult to figure out, but once you do get it, man, what a rewarding feeling you get afterwards.

The game is available on PSN and is pretty inexpensive (I think it was $9.99). You get 8 puzzle rooms total. Each of the first four are unique to each other and the other four are modified versions of the first set. You unlock the last four by completing the rooms from the first set. Oh yeah, the music was pretty dope too.

P.S. - By the way, don't let the image trick you. The US version is in english. Poorly written, but english none-the-less.

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Arcade memories - California Speed

Do the state. California Speed.

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Arcade racing games in the ‘90s were popular. Some racing games from Sega included Virtua Racing, Daytona USA, and Sega Rally Championship. Namco created Ridge Racer and Leland gave us Ivan 'Ironman' Stewart's Super Off Road. There were many more, but that was just to name a few. For me, one of the more memorable racing games from that time would be California Speed.

California Speed was developed by Atari, the same people who created the Rush series of arcade games. CS was released in arcades in 1998 and it looked like a game that was built on ideas from two previous arcade racers. One from Atari itself with the Rush series and the other was the Cruis'n games from developer Midway. Of the three noted racing franchises, California Speed was my favorite because it seems like it was created by taking the lessons learned from the Rush series, and adding bits of elements taken from the Cruis'n games. Both of which were games I liked a lot.

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The arcade machine itself even looks like it’s a fusion between Atari and Midway. A sport racing seat that looks like the seat from Cruis'n World, but with the color of the seat from Midway’s Hydro Thunder; the different colored view buttons to the left of the steering wheel is similar to the cabinet from Cruis'n USA; and the same seat base from again, Hydro T. The cabinet’s side art is covered with stereotypical scenic elements of California such as palm trees, clear blue skies, and coast lines mixed with a checkered flag pattern coming from the base of the machine. Atari logo is large and displayed on the sides, just below the seat.

The first time I got to play this game was back in 1998 at an arcade in the Colorado Belle Hotel and Casino in Laughlin, Nevada. I was staying there with my Boy Scout troop because our summer camp trip came to an abrupt end earlier in the day when a sports boat a parent was using for escorting us in canoes and kayaks down the Colorado River sank. A combination of bad weather (which created high waves) and a low riding boat (because there was too much weight on it) caused the vessel I was riding in to be crushed under a few wakes and took on too much water to stay afloat. Nobody was hurt, but this kind of took the wind out of our sails (pun intended) and the trip would end early. The last night of our trip was at the Colorado Belle. Why take a group of boys between the ages of 10-17 to a casino and not a park or campground? The answer is because my scout troop was rad. That’s why.

Anyways, after we have finished eating breakfast the next morning at the buffet is when I saw the cabinet for California Speed. I was impressed by its super clean graphics, it was similar to other racing games I liked, and for the fact that the game took place in the state I lived in. It was at this point that I realized I had a new favorite arcade racer which would top my previous favorite, Cruis'n USA.

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The game starts at the stage select screen. You can select a specific track to race or you can choose the tournament mode titled “Do the State” that takes you through all of the stages. After making a selection the camera cuts to a scene where you can select the vehicle you want to race on that track with. The camera is traveling down a road pointed backwards showing all of the cars you can select. Afterwards, you select either automatic or manual transmission. Next, a quick load time occurs which shows the car you’ve selected driving down a tunnel. Out on the other side of the runnel are the other cars waiting at the starting line. You stop at the end waiting for the race to start. Both the start and finish of each race is similar to the Cruis'n games where there are a bunch of bikini clad ladies cheering while one is waving either a green or checkered flag.

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With the exception of the raceways, each stage does not have a circuit track to race on. There are a total of ten racers and the goal is to cross the finish first. The game also has a time limit, so there are checkpoints you need to get to so you can add more time to your clock. There are split paths, hidden shortcuts, and big jumps to be found in some of the stages. You are also racing through traffic so you got to watch out for oncoming vehicles.

As you would guess, California Speed takes place within the state of California. The game has a total of 14 stages and all take place at real locations. The list of stages include: Los Angeles, Willow Springs Raceway, the Central Valley, Silicon Valley, San Francisco, San Diego, Highway 1, Santa Cruz, Sears Point Raceway, the Mojave Desert, Laguna Seca Raceway, Monterey Bay, Mount Shasta, and Yosemite. For the most part, the stages are not an accurate copy of the location the stage takes place in. They are mostly a cartoony representation, but do contain many elements, buildings, and point of references of said location. One of the things I like most about California Speed is all of the scripted events that occur while racing through the stage. From planes flying overhead to stuff blowing up around you keeps things entertaining as you are battling to get to first place.

Each stage varies in levels of difficulty from easy, to advanced, to expert. Of all the stages, my favorites are San Diego and Mojave Desert.

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The Mojave Desert stage begins by having you driving past a number of large oil pumpjacks and open desert. You then drive around a blind bend in the road and cross into a military base. As you enter the base, a voice on a loudspeaker gives you a warning: "This is a restricted area. Turn your vehicle around now. If you do not comply, we will open fire." A stealth bomber flies above as this is being said. A few seconds later they begin bombing the road you're on and explosions are happening all around you as you speed through the desert landscape. The final part of the stage has you enter into an alien spaceship. Inside, you’ll be racing past giant aliens in different colored force fields on a twisty path that circle around the spacecraft. Alongside the ladies, a crowd of aliens will greet you at the finish line.

The San Diego stage starts on a freeway, passing by overpasses, highways signs, and what I believe is the San Onofre nuclear power plant. You’ll eventually cross a boarder station and go into Mexico. As you do so, two jets fly perpendicular overhead to the direction you are heading. As you get to a town, a layer is added to the music and what I consider could be one of the more stereotypical things I’ve heard in a game. The music change to a mariachi type track with a guy yelling stuff like “arriba!” and a woman saying something in Spanish I quite can’t quite pick up on. After passing the town, there will be another boarder station that leads back into the United States. Again, the two jets from earlier will fly by when you cross the border. You will see downtown San Diego in the background as the bridge you are on drops onto a Naval port where you will drive near and on an aircraft carrier, a battleship, and a submarine. Leaving the port will lead you to the Hotel Del Coronado where you will cross the finish line shortly after.

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The audio is really great too. The soundtrack is very eclectic which ranges from techno, house, county, disco(?), and rock. One of my favorite music tracks is the one from the Highway One stage. The sound is well done too. I remember the arcade machine being very loud, especially during all of the explosions. There is also a female announcer throughout the game. She will not just say “GO!” or “CHECKPOINT!”, but will give a comment when something happens. If you hit another car she might say “I think I broke a nail” or when you drive into a mall she says “Let’s go shopping!” Even though some of the comments are dumb, I still like them. It shows the developers wanted to give you your money’s worth when playing this game by cramming as much stuff as they can during your short time playing this in the arcades.

I will admit that the ending is a bit odd. The one where a lady in a two-piece bikini walks up to your car, gives you some compliments, and then walks away off camera. All this is happening where the Golden Gate Bridge is shown in the background. Another odd thing I remember about this game was its high advertisement for 3dfx hardware; which was used for this game. I believe this was shown on in game billboards, a sticker on the side of the cabinet, and during the screen attraction.

The unfortunate thing is that this game got only one port and it was for the Nintendo 64. This is a shame because that port is garbage! Reviews at the time echo that statement as well. It’s a shame this game wasn’t ported to other consoles like the PlayStation, or even better, the Dreamcast. If they were able to make a great port of Hydro Thunder for the Dreamcast then they should have been able to do the same quality for a game like California Speed too. I don’t know who owns the license for California Speed, but they should consider porting it to PSN and XBLA. They’ll already have one customer waiting to purchase if they ever plan to do so. If not, then at least I got this gameplay video.

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Feature suggestion

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I've been liking the new site design, but whenever I glance at the Wiki button I see it as the word "wild" instead of "wiki."

They should make a wild button that randomly takes you to a wiki game page. That one's free, Dave!

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My appreciation for Q Entertainment

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Up until last year I only played one of Q Entertainment’s games -- Lumines. It was the first game I bought for the PSP back in 2005. It was a fun game and I got about 12 skins into it, but I shelved it after a few weeks of play. Years later I would buy another game developed by Q Entertainment -- Every Extend Extra -- as an impulse buy (used game $2.99). Something about that game really clicked with me; kind of like when you would get an album from a band and you thought it was alright, but would completely love it after not listening to it for a while and then would love the bands whole music catalog. Now I have a tremendous appreciation for Q Entertainment and their type of games. And to show my appreciation, here’s a write up of a few of their games I’ve played and now own.

Most of Q Entertainment’s games are a fantastic combination of puzzles and music. And their signature is the backgrounds, or what they call skins, which appear behind the puzzles in which you are tying to solve. Skins can be a static image or they can have some sort of movement when you perform a combo or when the level changes. There are many puzzles that need solving, which means these games have a high replay value and make it worth the price, especially now since most of their games are very inexpensive to purchase when you buy them used. Let’s begin by discussing the first game they have released, Lumines.

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Name: Lumines

Release US: 3/22/2005

Platform: PSP

This is Q’s breakout hit and was well received by many critics. Lumines starts by dropping a square with a face that has four smaller squares where they each have one of two colors. At the same time, a vertical line called the “timeline” is moving across the play field. The goal is to line up at least four colors together in a square like pattern. When you line up (or square up) the colors, the timeline will remove those squared colors from off the play field, freeing up space for more blocks. The game ends when you have filled the blocks to the top of the play field. The gameplay is simple, yet addicting. This is the kind of game I like for a handheld gaming console. But the puzzle gameplay is only half of what the game offers.

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Stimulating the senses, the game does a great job on the audio and visual front. Each level consists of a music track. Most tracks are of the electronic genre. There is no clock on the screen, so the only way of knowing when you’re progressing in a level is when you hear the music advance to the next looping chunk of the track. It’s very gratifying to hear that part of the song change. It’s like you’re in some sort of trance when trying to match colors, only to be snapped out of it when the sound of the music changes. In addition to audio, each level has its own unique background image. In Lumines these backgrounds are called skins. Most are a static image and some have a bit of animated art in them when something happens during the gameplay. Some skins have abstract images while others have things like space stations or satellite images. The skins keep things fresh so you’re not always looking at one background throughout the entire game.

The neat thing about Lumines is that it feels like one continuous game. When you beat a level, the skin and music track changes, but your puzzle pieces remain on the screen. No status screen appears and no interruption in the gameplay occurs. Just keep going with a new track and background.

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Name: Every Extend Extra

Release US: 11/7/2006

Platform: PSP

Continuing with their handheld puzzle games is Every Extend Extra. EEE is not an original idea. The game is based on a 2003 freeware game on the PC called Every Extend. Every Extend has only one level, but the goal was to get the better high score. Q built upon the concept by including extra features of gameplay, game modes, and added levels to the game (hence the word “Extra” in the title). And in addition, inserted their own unique style of music and skins to the game; giving it that Q flavor.

You move a ship around and detonate it near enemy ships. When your ship detonates it creates an energy blast. Any enemies caught in the blast are destroyed. Some enemy ships are green and they leave behind a green bonus item. Pick up enough green bonus items and you gain an extra ship to detonate. Other ships are pink and leave behind a quicken. These items increase the speed and frequency of enemies as well as the music for the stage. This creates a more frantic gameplay experience to the game. It’s an advantage to you if you have more quickens because the number of enemies on the screen lead to bigger combos and the ability to collect more items without having to sacrifice more ships. This is a great risk/reward tradeoff.

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Their is also a clock counting down to zero. The boss usually appears when the clock has one minute left. The goal is to collect as much ships and quickens before that occurs. Mini bosses in the stage help this because they leave yellow bonus items that adds time to your clock. The game is over when you either run out of ships or the clock gets to zero.

The backgrounds are always in motion and create a great visual show while all of the chaos is occurring in the foreground with the gameplay. The music in the game is fantastic and is the best soundtrack when compared to the other games mentioned in this blog entry. My favorite track is from the Nostalgic Drive level, Summer Party from artist qp. The increased tempo by collecting more quickens really adds to the track, especially when the vocals come in. The frantic gameplay, music, and backgrounds can lead to a sensory overload; which may leave you exhausted when you finish the game or when you lose. Not that that’s a bad thing, but it shows that Q was successful in creating a great shoot ‘em up, which are suppose to be frantic by design.

The game also has a great presentation. Every level starts with a quick intro, displaying the level’s name, the track name and the music artist, and a taste of what the visual theme for the level will be. I like how the deeper you get into the menu system, the music keeps adding layers to itself. The original game Every Extend is included too, which allows you to compare the original to the Q version. A unique multiplayer mode is there as well. Every Extend Extra is my favorite game from Q Entertainment that I’ve played so far.

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Name: Gunpey

Release US: 11/17/2006

Platform: PSP

Gunpey was released as two different games. One for the PSP and the other for the DS. Both games are different from one another in terms of gameplay and style. I have not played the DS version so this will be about the PSP version.

I don’t think there is a game that I’ve played that could not be more simpler, but have it be so difficult to progress in. All you have to do is connect lines horizontally from left to right across a grid of five. All the game pieces will move upward one space every few seconds. The game is over when a game piece crosses above the top line. Whatever line you create will be cleared from the screen, but you have just 2 or 3 seconds to try to add a few more pieces to it to add to your score. The amount of different pieces are a minimal four. Two angle pieces (^ and V) and two diagonal pieces ( / and \ ). The lines can get very large, consisting of crazy zig-zag patterns that go diagonally across the play grid. Things can get out of hand very fast if you don’t manage things well.

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Like Every Extend Extra, this is not an original game created by Q. This is based on a game from the WonderSwan handheld gaming console. And just like in EEE, Q gives the game unique skins and music to the game. There’s apparently a total of 40 skins to get. My pathetic self can barely get to the third skin! I’ve been watching videos of people playing the game so that I can better myself and hopefully progress further. It looks like you have to play the game very fast to score huge combos to move quickly across from one skin to the next. I tried that for a bit, but I was just randomly moving pieces very quickly around the screen. Sometimes huge combos would occur and the skin change would be much sooner than my normal and very slow way of playing. This was alright, but it wasn’t fun because I wasn’t really playing the game. Ugh, I guess my brain does not work well with a puzzle game like this one. Give me the visual crazy madness of EEE any day!

The presentation in this game is great was well. The menu system does the same thing as EEE where layers are added to the music when you go deeper into the menus. The in game music is great too. Similar to Lumines, when the skins change the game pieces remain where they are. There is no break in gameplay and you just continue with what you have. Even though this game is difficult for me to move forward in I still enjoy the experience the game delivers in both gameplay and presentation.

These are three solid games that have a great replay value and make owning a PSP worth it. A solid experience for each game that fuses music, visuals, and puzzle gameplay into nice compact packages made for a handheld console. Now with that said, it still would be neat to play the Q experience on a TV gaming console. Watching those visual displayed on a big HDTV would look spectacular. Well, it looks like they already thought of me because something like this exists. Enter Qubed, a game that includes three games in one.

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This is great because this game includes: Lumines Live!, Every Extend Extra Extreme, and Rez HD! Three games that were released as individual downloads for the 360 but now are now all included on one disc. In addition, most of the DLC that came with these games are included too. And all for a nice price to boot since it was released back in 2009. Qubed will be the next game I’ll soon be playing.

There are a few more games I’m planning to get. Once I get these, this should complete my collection of games I want from Q Entertainment.

  • Lumines II. I heard this is not as good as the first. That it’s pretty much the same as the first game in terms as gameplay, but with some distracting music videos playing in the background. In the end I don’t care because it’s more Lumines! As for the gameplay, I’ll go with the old saying, “if it’s not broken, don’t fix it.”
  • Lumines Electronic Symphony. This is the official sequel to the first game and evolves the gameplay a bit. It even includes a story of some sort. I really want to play this one, but I need to get a Vita first!
  • Child of Eden. I actually already have this one. I’m even planning to play this game with the PlayStation move too, which should actually put that peripheral to some use. I’ll be playing this one after I have finished playing Rez HD.
  • Meteos. I’m still on the fence for this one. I kind of want it, but compared to the others it is the lowest on the priority list.
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I knew I wasn’t crazy

I remembered from a long time ago, back in the early 90s, my cousin had a crazy NES game that had a crud load of games on it. He got it from a relative from that lived in Barstow. He was really excited when he got it. I remembered the cartridge art having a man holding a sword and there was a list of games on the cartridge too. I remembered it being called 20-in-1.

My memories of this game popped back in front of my brain a few years ago and I searched the web to prove what I was remembering was correct. I couldn’t find ONE shred of evidence it existed! Now, years later I remembered it again and tried searching the web again for evidence. Boy oh boy does a few years make a difference.

My I show to the court the evidence that proves my sanity that I’m not crazy and my memory of this said item actually exists.

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As you can see, it has art from Final Fantasy II on the cartridge. A sign that this may not have been a legit item to own. Oops.

Anyways, here’s a the list of games that are on it:

1. Waterpipe 2

2. Waterpipe 1

3. Battle City

4. Fi-Race

5. Road Fighter

6. Excite Bike

7. Base Ball

8. Pin Ball

9. Mahjong “2”

10. Exerion

11. F-16 Star Force

12. Knights in Flight

13. Kung-Fu

14. Donkey Kong 3

15. Galaza

16. Ice Cube Breaking

17. Pac Man

18. Circus Chablie

19. Wild Geese Hunting

20. Gun Fighting in Grand West

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My oh my, what an eclectic collection of games on one cartridge. Apparently most of the games were actual games, but with different names. For example, Waterpipe 1 and 2 were Mario Bros. and Super Mario Bros. I remember my cousin and I enjoyed playing Ice Cube Breakers (Ice Climber) together and I really liked playing Circus Chablie. Not sure if that last one is a real game or one just made for this collection.

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Is it okay to add this game to the Giant Bomb DB?

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Current Playlist

Been listening to this playlist for a few weeks now and decided to share it. It’s a small playlist containing just a few tracks, but I feel is good enough to stand on its own as is.

The playlist is a mesh of tracks where they all dabble either a bit or heavily in the electronic genre. Sorry, but I’m not too knowledgeable in the sub genre’s of electronic music, but here are the tracks. I’ll also have links below and hopefully the links will be good for a while :)

  • Chapel Club - Sleep Alone

  • Toro y Moi - So Many Details

  • Jamie Lidell - What A Shame

  • Nite Jewel - P.Y.T.

  • Mikky Ekko - Pull Me Down (Ryan Hemsworth Remix)

  • Toro y Moi - Rose Quartz

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Chapel Club - Sleep Alone

This track is great. I believe it’s a concept song from the band because it doesn’t sound nothing like the majority of Chapel Club’s songs, but dang this track is good.

Toro y Moi - So Many Details

He just released a new not to long ago and this was one of the songs on it. Hawt!

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Jamie Lidell - What A Shame

My mind was blown when I heard this for the first time. This song will soon be released with his upcoming album later this month.

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Nite Jewel - P.Y.T.

W.o.w. This is Nite Jewel’s cover for the song from Michael Jackson’s Thriller album.

Mikky Ekko - Pull Me Down (Ryan Hemsworth Remix)

I bought the original song from Mikky Ekko, but did not care for it too much. I heard this remix from Ryan and believe it to be much better. Great stuff!

Toro y Moi - Rose Quartz

Rounding off this playlist is another track from Toro y Moi. His new album has some tracks that are definitely worth listening to.

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