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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A stylistic choice of employing small polygon counts for meshes.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
"Hand to hand. It is the basis of all combat." -Gray Fox
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
Promo VHS were a marketing device used in the 1990s to market video games featuring actual footage. Those tapes were mailed either to video game stores, or to potential buyers.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Typically found in fighting games, combos are a series of strung-together moves.
An arcade system board by Sega, used from 1993-1998. It's best known for introducing texture mapped polygons (using expensive hardware purchased from Lockheed Martin).
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
The 1996 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 16-18.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
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