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The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
Daedra are the inhabitants of the planes of Oblivion, sometimes thought of as demons or divine beings.
Daedric servants of Sheogorath. They are the polar opposites of the Golden Saints.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Receiving damage or dying as a result of falling.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Golden Saints are the spawn of Sheogorath. They inhabit the Shivering Isles, the Daedric realm of madness.
These warped creatures are servants of the Daedra Lord Boethiah.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This page is about the concept of Multiple Personalities, also known as Split Personalities. This is the concept of a single physical body being host to many separate identities. Isn't that right, Zach?
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
A small closed community, with people who generally dislike foreigners. Sometimes they're inbred, sometimes they want you dead, sometimes they worship Cthulhu, and sometimes it's "all of the above".
Characters that have a Scottish accent.
Souls are the spiritual essence of living things.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
A zealot is a religious fanatic.
Dogs that are undead, or possibly infected by a virus in some cases. They have been a video game staple since Splatterhouse.
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