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A non-interactive sequence within a game most often used for plot advancement.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Special locations in game that allow the player to manually save their progress.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Games that have you going into a computer generated virtual universe.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
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