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Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Terraforming describes the process of altering an environment in order to sustain human life. This is commonly seen in science fiction, where terraforming adds oxygen to the environment, flora and fauna, and even water.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
The act of building something. Using resources to build units, buidlings, structures of any kind.
The extraction of valuable minerals from the earth.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games whose titles consist of a single word.
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