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Game » consists of 0 releases. Released May 1985
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Two people test their strength by trying to push the other person's arm to the table. In video games, developers often use control methods to try and make your arm tired.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Traditional form of Japanese theater, normally characterized by makeup and long, colorful wigs.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Some arcade cabinets have multiple monitors in use, either to display additional information, to have multiple player perspectives on the same machine, or to show a unique "ultra-wide" display.
PC games that support the use of two or more monitors.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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