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Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A transformation is a different stage or form for something. Usually an upgrade.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
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