Something went wrong. Try again later

Giant Bomb News

139 Comments

A Sinful First Look At Fallout: New Vegas

Find out what Obsidian is doing with the hallowed RPG franchise in its new follow-up to Fallout 3.

Bethesda may have shipped a Fallout game with the number 3 on it in late 2008, but it's hard not to think of Fallout: New Vegas as a more direct sequel to the two hallowed Fallout games Black Isle Studios made at Interplay all those years ago. Bethesda's game established an entirely new dimension of the Fallout universe with its story set in and around the sundered capital of Washington D.C., but it's New Vegas that finally revisits the geography and overarching fiction--if not the specific characters and storylines--last seen in the first two Fallout games.

Understandably, that continuity is there in part because many of the guys making New Vegas at Obsidian--including Feargus Urquhart, Chris Avellone, and Josh Sawyer--are the same ones who made Fallout what it was back in the day. More than that, though, over the last decade those guys have had a lot of ideas percolating in their heads about the events that might still be taking place on the West Coast of Fallout's blasted nuclear wasteland. So if names like the New California Republic, Caesar's Legions, and the plasma caster warm the cockles of your nostalgic heart, New Vegas ought to feel a little like coming home to you. 

No Caption Provided
Of course, those things won't mean much to players like me who started the series with Fallout 3, so it's fortunate that New Vegas is built right on top of the graphics engine, RPG mechanics, and even user interface of Fallout 3. That means you can expect to see the same quest structure, dialogue trees, S.P.E.C.I.A.L. system, and general feel and flow that you're already used to from Bethesda's game. Rather than reinventing the wheel, Obsidian is simply building new content and mechanics on top of the firm base that Bethesda already established.

Anyone who put dozens of hours into Fallout 3 and was still left wanting more (myself included) ought to be fine with that. But what are those new elements Obsidian is bringing to the table to set New Vegas apart?

A Little Country-and-Western Twang


I liked the regal sort of feel in Fallout 3, seeing all those iconic national monuments and tongue-in-cheek references to American history, but being out near the West Coast, New Vegas has a different tone altogether. Fallout 3's Capital Wasteland is now replaced by the Mojave Wasteland, a distinctly more arid expanse with lots of cacti and scrub brush spread around, not to mention new enemy fodder like oversized mutant geckos. The residents of the Mojave have a more down-home vibe to them, too. The people you'll find in places like the sleepy little town of Goodsprings (where you start the game) like to spend their time hanging out in saloons and doing mercenary work, like the cheerful gun-for-hire Sunny Smiles, who will serve as your initial guide after you're attacked for your cargo and left for dead in a shallow grave at the beginning of the game.
  
No Caption Provided
There seems to be a reverence for midwestern Americana at work in New Vegas. Aside from the tumbleweed feel of Goodsprings, a couple of the other towns Obsidian revealed during the demo I saw featured things like an old amusement park--where you fought bandits right up and down the tracks--and one of those gigantic roadside dinosaurs (Dinky the T-Rex, in this case) that you'd see off the interstate while driving across the desert. Dinky just happened to be the home base of a group of local rangers who were running their operation from within his metal frame, so stuff like this isn't just for window-dressing. But it does add a lot of personality, and some of that trademark Fallout humor.

Major Mechanical Updates


Show of hands: who used companions in Fallout 3? I didn't. Did you? Obsidian wants you to use them in New Vegas, though. They're encouraging you to make friends by giving you the companion wheel, an easier and more immediate way to give your buddies orders about how to behave, outfit them with weapons and gear, and tell them to heal themselves. I'll be honest, I really like to lone-wolf my way through Bethesda-style open RPGs, but if you do want to enlist aid in New Vegas, it looks like the wheel will make it a lot more pleasant to do so.

No Caption Provided
The designers are going to greater lengths to give the companions personalities and back stories. The one I got to see was Raul, a feisty ghoul being held captive by a cross-dressing super mutant named Tabitha, who was herself protected by the nightkin, a stealthy breed of super mutant that can turn itself nearly invisible. Whether or not you enlist Raul's help--and he did seem quite capable with a firearm--in typical Fallout fashion, it was possible to more creatively solve the nightkin problem by using a radio broadcast to pit the super mutants against each other rather than blasting your way blindly through every last one of them.

There's also the reputation system, which tracks your standing with specific groups like the residents of Goodsprings and the New California Republic. This is separate from your good/bad karma and will determine how those groups react to you (hostilely or as friends) and even what kind of missions will be available to you. Obsidian gave an ironic example where the townspeople might fear you so much they'd actually tithe you with money and gifts when you passed through town, just to avoid your wrath.

On the flip side, the NCR or the slavers of Caesar's Legions will probably attack you on sight if your rep falls too much, when they might have given you quests or sold you items otherwise. Some missions will let you raise and lower your rep according to your decisions. One quest involved a solar power plant called Helios One that let the player decide which faction to shunt power to, which will have obvious effects on what those groups think of you. Later in that mission, the guy driving the demo took control of the power plant's massive super laser and incinerated a few encroaching NCR troops who were getting too close. I doubt that did much to raise their opinion of him.
    
No Caption Provided
How about perks? Obsidian won't talk about them yet, which leads me to believe they're doing something more unique than simply importing all the level-based bonuses straight from Fallout 3. I can at least tell you that this game appears to be doing a lot more skill checks during dialogue than Fallout 3 did, and more of your skills besides speech and barter will come into play during a lot of those checks. Now, a high level in just about any skill might provide you with a different dialogue option in the right circumstance.

New Vegas has a ridiculous arsenal of new weapons, including a grenade machine gun, but you can tweak those weapons one step further with a new customization system that lets you bolt on modular enhancements like bigger magazines and scopes for better zooming. While I personally want as much VATS as I can get in a Fallout game, Obsidian is trying to make the real-time gun combat feel more responsive and satisfying in New Vegas. 

A Mode For The Hardcore


I will not play Fallout: New Vegas in its new hardcore mode, but some masochists will relish the challenge. Hardcore mode makes a lot of little tweaks to the way healing, encumbrance, and other core mechanics affect your character. More specifically:

  • Healing takes place slowly over time, not instantly
  • You can't heal disabled limbs with stim packs; you have to visit a doctor for that
  • Thirst will become a severe issue
  • Ammo has weight and will add to your encumbrance

I had no problem with the challenge level in Fallout 3, so this stuff frankly sounds anathema to the sort of experience I want to have in New Vegas. But since the Bethesda style of role-playing focuses so heavily on your own individualized experience, letting you explore and adventure the way you want to, I can see how this kind of extreme realism might be highly appealing.

No Caption Provided
When I tell you that New Vegas looks like "more Fallout 3," let me clarify that more Fallout 3 is exactly what I (and I know a lot of other players) wanted New Vegas to be. Obsidian claims that the Mojave Wasteland is equivalent in size to the Capital one and that this game will have roughly as many quests as Fallout 3 did, so you can presumably expect to spend plenty of time plowing through the game's stable of content. (There are no plans for DLC in the works at the moment.)  With a new location, a bunch of gameplay enhancements, and the tried-and-true free-wheeling RPG formula from the previous game, a big heaping helping of more Fallout is fine by me. 
 
Hey, check out a chat I had with Josh Sawyer, a Black Isle veteran and one of the head honchos on New Vegas.  
 
  
Brad Shoemaker on Google+

139 Comments

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad
Bethesda may have shipped a Fallout game with the number 3 on it in late 2008, but it's hard not to think of Fallout: New Vegas as a more direct sequel to the two hallowed Fallout games Black Isle Studios made at Interplay all those years ago. Bethesda's game established an entirely new dimension of the Fallout universe with its story set in and around the sundered capital of Washington D.C., but it's New Vegas that finally revisits the geography and overarching fiction--if not the specific characters and storylines--last seen in the first two Fallout games.

Understandably, that continuity is there in part because many of the guys making New Vegas at Obsidian--including Feargus Urquhart, Chris Avellone, and Josh Sawyer--are the same ones who made Fallout what it was back in the day. More than that, though, over the last decade those guys have had a lot of ideas percolating in their heads about the events that might still be taking place on the West Coast of Fallout's blasted nuclear wasteland. So if names like the New California Republic, Caesar's Legions, and the plasma caster warm the cockles of your nostalgic heart, New Vegas ought to feel a little like coming home to you. 

No Caption Provided
Of course, those things won't mean much to players like me who started the series with Fallout 3, so it's fortunate that New Vegas is built right on top of the graphics engine, RPG mechanics, and even user interface of Fallout 3. That means you can expect to see the same quest structure, dialogue trees, S.P.E.C.I.A.L. system, and general feel and flow that you're already used to from Bethesda's game. Rather than reinventing the wheel, Obsidian is simply building new content and mechanics on top of the firm base that Bethesda already established.

Anyone who put dozens of hours into Fallout 3 and was still left wanting more (myself included) ought to be fine with that. But what are those new elements Obsidian is bringing to the table to set New Vegas apart?

A Little Country-and-Western Twang


I liked the regal sort of feel in Fallout 3, seeing all those iconic national monuments and tongue-in-cheek references to American history, but being out near the West Coast, New Vegas has a different tone altogether. Fallout 3's Capital Wasteland is now replaced by the Mojave Wasteland, a distinctly more arid expanse with lots of cacti and scrub brush spread around, not to mention new enemy fodder like oversized mutant geckos. The residents of the Mojave have a more down-home vibe to them, too. The people you'll find in places like the sleepy little town of Goodsprings (where you start the game) like to spend their time hanging out in saloons and doing mercenary work, like the cheerful gun-for-hire Sunny Smiles, who will serve as your initial guide after you're attacked for your cargo and left for dead in a shallow grave at the beginning of the game.
  
No Caption Provided
There seems to be a reverence for midwestern Americana at work in New Vegas. Aside from the tumbleweed feel of Goodsprings, a couple of the other towns Obsidian revealed during the demo I saw featured things like an old amusement park--where you fought bandits right up and down the tracks--and one of those gigantic roadside dinosaurs (Dinky the T-Rex, in this case) that you'd see off the interstate while driving across the desert. Dinky just happened to be the home base of a group of local rangers who were running their operation from within his metal frame, so stuff like this isn't just for window-dressing. But it does add a lot of personality, and some of that trademark Fallout humor.

Major Mechanical Updates


Show of hands: who used companions in Fallout 3? I didn't. Did you? Obsidian wants you to use them in New Vegas, though. They're encouraging you to make friends by giving you the companion wheel, an easier and more immediate way to give your buddies orders about how to behave, outfit them with weapons and gear, and tell them to heal themselves. I'll be honest, I really like to lone-wolf my way through Bethesda-style open RPGs, but if you do want to enlist aid in New Vegas, it looks like the wheel will make it a lot more pleasant to do so.

No Caption Provided
The designers are going to greater lengths to give the companions personalities and back stories. The one I got to see was Raul, a feisty ghoul being held captive by a cross-dressing super mutant named Tabitha, who was herself protected by the nightkin, a stealthy breed of super mutant that can turn itself nearly invisible. Whether or not you enlist Raul's help--and he did seem quite capable with a firearm--in typical Fallout fashion, it was possible to more creatively solve the nightkin problem by using a radio broadcast to pit the super mutants against each other rather than blasting your way blindly through every last one of them.

There's also the reputation system, which tracks your standing with specific groups like the residents of Goodsprings and the New California Republic. This is separate from your good/bad karma and will determine how those groups react to you (hostilely or as friends) and even what kind of missions will be available to you. Obsidian gave an ironic example where the townspeople might fear you so much they'd actually tithe you with money and gifts when you passed through town, just to avoid your wrath.

On the flip side, the NCR or the slavers of Caesar's Legions will probably attack you on sight if your rep falls too much, when they might have given you quests or sold you items otherwise. Some missions will let you raise and lower your rep according to your decisions. One quest involved a solar power plant called Helios One that let the player decide which faction to shunt power to, which will have obvious effects on what those groups think of you. Later in that mission, the guy driving the demo took control of the power plant's massive super laser and incinerated a few encroaching NCR troops who were getting too close. I doubt that did much to raise their opinion of him.
    
No Caption Provided
How about perks? Obsidian won't talk about them yet, which leads me to believe they're doing something more unique than simply importing all the level-based bonuses straight from Fallout 3. I can at least tell you that this game appears to be doing a lot more skill checks during dialogue than Fallout 3 did, and more of your skills besides speech and barter will come into play during a lot of those checks. Now, a high level in just about any skill might provide you with a different dialogue option in the right circumstance.

New Vegas has a ridiculous arsenal of new weapons, including a grenade machine gun, but you can tweak those weapons one step further with a new customization system that lets you bolt on modular enhancements like bigger magazines and scopes for better zooming. While I personally want as much VATS as I can get in a Fallout game, Obsidian is trying to make the real-time gun combat feel more responsive and satisfying in New Vegas. 

A Mode For The Hardcore


I will not play Fallout: New Vegas in its new hardcore mode, but some masochists will relish the challenge. Hardcore mode makes a lot of little tweaks to the way healing, encumbrance, and other core mechanics affect your character. More specifically:

  • Healing takes place slowly over time, not instantly
  • You can't heal disabled limbs with stim packs; you have to visit a doctor for that
  • Thirst will become a severe issue
  • Ammo has weight and will add to your encumbrance

I had no problem with the challenge level in Fallout 3, so this stuff frankly sounds anathema to the sort of experience I want to have in New Vegas. But since the Bethesda style of role-playing focuses so heavily on your own individualized experience, letting you explore and adventure the way you want to, I can see how this kind of extreme realism might be highly appealing.

No Caption Provided
When I tell you that New Vegas looks like "more Fallout 3," let me clarify that more Fallout 3 is exactly what I (and I know a lot of other players) wanted New Vegas to be. Obsidian claims that the Mojave Wasteland is equivalent in size to the Capital one and that this game will have roughly as many quests as Fallout 3 did, so you can presumably expect to spend plenty of time plowing through the game's stable of content. (There are no plans for DLC in the works at the moment.)  With a new location, a bunch of gameplay enhancements, and the tried-and-true free-wheeling RPG formula from the previous game, a big heaping helping of more Fallout is fine by me. 
 
Hey, check out a chat I had with Josh Sawyer, a Black Isle veteran and one of the head honchos on New Vegas.  
 
  
Avatar image for marz
Marz

6097

Forum Posts

755

Wiki Points

0

Followers

Reviews: 5

User Lists: 11

Edited By Marz

cool

Avatar image for _phara0h_
_Phara0h_

926

Forum Posts

150

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By _Phara0h_

I hope it's easier to get in to then 3...

Avatar image for opivypunk
opivypunk

27

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By opivypunk

Can't wait

Avatar image for sjupp
sjupp

1949

Forum Posts

40

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By sjupp

Maybe I ought to play this fallout, then.

Avatar image for paulunga
paulunga

3517

Forum Posts

176

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By paulunga

Geckos confirmed! Yes!

Avatar image for vandersveldt
Vandersveldt

108

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Vandersveldt

Almost quested again...

Avatar image for lordxavierbritish
LordXavierBritish

6651

Forum Posts

4948

Wiki Points

0

Followers

Reviews: 7

User Lists: 6

I stopped reading at "so it's fortunate that New Vegas is built right on top of the graphics engine, RPG mechanics, and even user interface of Fallout 3. "  
 
That's all I need to know to know that I need this game.

Avatar image for crono11
Crono11

1688

Forum Posts

34

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Crono11

I'm really looking forward to this game. Day one buy....hopefully it doesn't pull an Alpha Protocol so I can play it this year and not next summer.

Avatar image for j_meyer_13
j_meyer_13

414

Forum Posts

11

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By j_meyer_13

Oh man, Bradley's just cranking out the stories today!
 
I really hope this game turns out at least as well as Fallout 3 did... that game turned into a major timesink for me, and I'm looking forwards to doing the same with New Vegas.

Avatar image for napalm
napalm

9227

Forum Posts

162

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By napalm

Looks actively uninteresting.

Avatar image for mightymayormike
MightyMayorMike

448

Forum Posts

148

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By MightyMayorMike

Damn, duders. They're making Brad write a hell of a lot today.
 
Reading about this makes me want to boot up the first one and see what mods are out for it these days.

Avatar image for gike987
gike987

1748

Forum Posts

85

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gike987

This really made me want this game sounds like they improved everything from fallout 3 and the setting reminds me of the old fallout games.
 
Also geckos confirmed!

Avatar image for orgunuk
orgunuk

86

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By orgunuk

Sounds good, all I needed to see was "Fallout 3" - SOLD, day 1. :D

Avatar image for godgolden
Godgolden

29

Forum Posts

21

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Godgolden

Dude, im excited about this! reminds me alittle of diablo 2 with the companion fous, cant wait!

Avatar image for cornonthecobbe
CornontheCobbe

2693

Forum Posts

288

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By CornontheCobbe

Thank you Brad, you have just made my life complete.

Avatar image for lokar36
Lokar36

59

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Lokar36

Companions huh? I got every one of mine killed at some point trying to make use of them in FO3. if they are trying to make a push on using companions they either need to allow you to heal them when downed or make them of sterner stuff.  because nothing sucked more than clover dying mid mission and me not having enough room in my inventory to loot all of the stuff i had her carrying.

Avatar image for marconi88
Marconi88

110

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Marconi88

I can't wait for this game to come out.

Avatar image for archscabby
ArchScabby

5876

Forum Posts

755

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By ArchScabby

It looks really, really... Falloutey.

Avatar image for jschmoe
jschmoe

164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By jschmoe

@Brad "so you can presumably expect to ."
Don't leave us hanging!

Avatar image for madbootsy
MadBootsy

1088

Forum Posts

8007

Wiki Points

0

Followers

Reviews: 3

User Lists: 17

Edited By MadBootsy

More Fallout 3 sounds awesome to me, I dunno.

Avatar image for evil_alaska
Evil_Alaska

333

Forum Posts

808

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Evil_Alaska

I read over on Joystiq that there may not be a fast travel. I presume this would be for only hardcore mode, but anyone heard if it would still be around for the regular mode?

Avatar image for toast_burner
toast_burner

472

Forum Posts

152

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By toast_burner
@EvilHaole said:
" I read over on Joystiq that there may not be a fast travel. I presume this would be for only hardcore mode, but anyone heard if it would still be around for the regular mode? "
Probably hardcore mode. as a big fallout fan im definetely going to play on hardcore
Avatar image for brazzle
brazzle

325

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By brazzle

Hardcore mode.
 
This pleases me.

Avatar image for peepeepoopoo696
peepeepoopoo696

1808

Forum Posts

1461

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By peepeepoopoo696

Maybe.

Avatar image for sickvisionz
sickVisionz

1307

Forum Posts

39

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By sickVisionz

I'm super excited for this game.  I loved Fallout 3 and Obsidan is one of my favorite devs.  Hardcore mode doesn't appeal to me at all, but everything else sounds like it should be pretty damn great.

Avatar image for jmrwacko
jmrwacko

2537

Forum Posts

50

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By jmrwacko

Sounds like this game won't have to be modded for 3 years to be fun.

Avatar image for natetodamax
natetodamax

19464

Forum Posts

65390

Wiki Points

0

Followers

Reviews: 32

User Lists: 5

Edited By natetodamax

Why does the game look so cartoony?

Avatar image for charlessurge
CharlesSurge

127

Forum Posts

39

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CharlesSurge

J. E. Sawyer is #1.

Avatar image for kilnik
Kilnik

78

Forum Posts

102

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Kilnik

I'm still on my first play through of Fallout 3. I just can't get enough of it. Sometimes I'll just wander the waste looking for trouble...

Avatar image for rebirth1337
Rebirth1337

849

Forum Posts

134

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Rebirth1337

Fallout 3 was fucking amazing imo. I love these types of games I can't wait for this one.

Avatar image for toast_burner
toast_burner

472

Forum Posts

152

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By toast_burner

I have faith in  Obsidan. Fallout 3 was disapointing but im sure they can do geat stuff with the engine

Avatar image for landon
landon

4138

Forum Posts

263

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By landon

I put over 70 hours into Fallout 3. I can't wait for this.

Avatar image for bravetoaster
BraveToaster

12636

Forum Posts

250

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By BraveToaster

I'm buying this

Avatar image for eversor
Eversor

27

Forum Posts

107

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Eversor

Man, the hardcore mode reminds me of STALKER so much.

Avatar image for crusader8463
crusader8463

14850

Forum Posts

4290

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

Edited By crusader8463

 so it's un-fortunate that New Vegas is built right on top of the graphics engine, RPG mechanics, and even user interface of Fallout 3.


Fixed that for ya there Brad. I was looking forward to this game after that interview you guys just put up, but after reading that it's going to be the same buggy POS engine running it, I lost all interest in the game. Unless they do some major work on the games engine and keep it from crashing every god dam time you take a step, or press a button on your mouse/keyboard, I will not be buying it.
Avatar image for arrested_developer
Arrested_Developer

855

Forum Posts

180

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Usually I'd be worried about another company borrowing an IP but in this case I'm probably more excited that Obsidian is doing a Fallout than if it was Bethesda again.

Avatar image for snufkinn415
snufkinn415

39

Forum Posts

147

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By snufkinn415

I'm fine with them bringing some of the mechanics from 3 but they really need to get rid of the awful, unlikable, unfunny oblivion characters.
 
Fallout 2 however... that game had some great characters:

Avatar image for jimbo
Jimbo

10472

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Jimbo

Obsidian's great strength is their storytelling, at which they easily trump Bethesda, and even edge out Bioware imo.  They usually go for something less grand, but more thought-provoking and personal.  I hope that's what they're going for this time around too - leave the 'Save The World' storylines to everybody else.
 
I don't just want more Fallout 3 for the sake of it, so the story is probably gonna make or break this one for me.

Avatar image for mysteriousbob
MysteriousBob

6262

Forum Posts

2231

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By MysteriousBob

More of my favourite game of this gen is always a good a thing. 
 
I don't care much for the first two games though- fans of the original seem to think that fans of F3 would like them but the gameplay is completely different.

Avatar image for charkeefarlee
CharkeeFarlee

943

Forum Posts

2760

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By CharkeeFarlee

Eeeeeeeehhhhhhhhh totally gonna get hooked on this game.

Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

I'm afraid of Fallout: New Vegas. I can't lose more weeks of my lifetime.

Avatar image for robothamster
RobotHamster

4284

Forum Posts

1446

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By RobotHamster

I only played fallout 3 once threw and barely did any side quests.  Maybe I'll get more into this one.

Avatar image for animateria
animateria

3341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By animateria

I just hope the combat is good out of VATS.
 
The shooting in FO3 was pretty bad.

Avatar image for evilsbane
Evilsbane

5624

Forum Posts

315

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By Evilsbane

I really wish they had done some more to the ... Ok no I want them to take that POS engine and chug it out the door, it wasn't good in Oblivion it wasn't great in Fallout 3 Why use a substandard engine? There are others that just surpass it in every way, Mainly if anything its the animations, O MAN they were bad in Fallout but at least not quite the inhuman spawn of Oblivion.  But Yea totally gonna play this game regardless I can't help but play these games, they are buggy and unpolished but dammit they are fun.

Avatar image for deadmanforking
deadmanforking

587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By deadmanforking

Looks like more Fallout 3...DUDE SWEET!

Avatar image for snufkinn415
snufkinn415

39

Forum Posts

147

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By snufkinn415

WHERE IS YOUR POWER ARMOR!!!!

Avatar image for milkman
Milkman

19372

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Milkman

Looks like Fallout 3 to me.

Avatar image for samsaturday
samsaturday

119

Forum Posts

4319

Wiki Points

0

Followers

Reviews: 2

User Lists: 16

Edited By samsaturday

Sounds good to me. I'm looking foward to it, even though I expect it to be broken in weird ways like Fallout 3.

Avatar image for thealexray
thealexray

73

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By thealexray
@Evilsbane: 
 
Yo I'd rather play a game with an older engine than deal with framerate issues or scaling back on account of flashier graphics. Besides, Bethesda has never been able to make a game where the people aren't kinda weird lookin and spazzy