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A Sinful First Look At Fallout: New Vegas

Find out what Obsidian is doing with the hallowed RPG franchise in its new follow-up to Fallout 3.

Bethesda may have shipped a Fallout game with the number 3 on it in late 2008, but it's hard not to think of Fallout: New Vegas as a more direct sequel to the two hallowed Fallout games Black Isle Studios made at Interplay all those years ago. Bethesda's game established an entirely new dimension of the Fallout universe with its story set in and around the sundered capital of Washington D.C., but it's New Vegas that finally revisits the geography and overarching fiction--if not the specific characters and storylines--last seen in the first two Fallout games.

Understandably, that continuity is there in part because many of the guys making New Vegas at Obsidian--including Feargus Urquhart, Chris Avellone, and Josh Sawyer--are the same ones who made Fallout what it was back in the day. More than that, though, over the last decade those guys have had a lot of ideas percolating in their heads about the events that might still be taking place on the West Coast of Fallout's blasted nuclear wasteland. So if names like the New California Republic, Caesar's Legions, and the plasma caster warm the cockles of your nostalgic heart, New Vegas ought to feel a little like coming home to you. 

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Of course, those things won't mean much to players like me who started the series with Fallout 3, so it's fortunate that New Vegas is built right on top of the graphics engine, RPG mechanics, and even user interface of Fallout 3. That means you can expect to see the same quest structure, dialogue trees, S.P.E.C.I.A.L. system, and general feel and flow that you're already used to from Bethesda's game. Rather than reinventing the wheel, Obsidian is simply building new content and mechanics on top of the firm base that Bethesda already established.

Anyone who put dozens of hours into Fallout 3 and was still left wanting more (myself included) ought to be fine with that. But what are those new elements Obsidian is bringing to the table to set New Vegas apart?

A Little Country-and-Western Twang


I liked the regal sort of feel in Fallout 3, seeing all those iconic national monuments and tongue-in-cheek references to American history, but being out near the West Coast, New Vegas has a different tone altogether. Fallout 3's Capital Wasteland is now replaced by the Mojave Wasteland, a distinctly more arid expanse with lots of cacti and scrub brush spread around, not to mention new enemy fodder like oversized mutant geckos. The residents of the Mojave have a more down-home vibe to them, too. The people you'll find in places like the sleepy little town of Goodsprings (where you start the game) like to spend their time hanging out in saloons and doing mercenary work, like the cheerful gun-for-hire Sunny Smiles, who will serve as your initial guide after you're attacked for your cargo and left for dead in a shallow grave at the beginning of the game.
  
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There seems to be a reverence for midwestern Americana at work in New Vegas. Aside from the tumbleweed feel of Goodsprings, a couple of the other towns Obsidian revealed during the demo I saw featured things like an old amusement park--where you fought bandits right up and down the tracks--and one of those gigantic roadside dinosaurs (Dinky the T-Rex, in this case) that you'd see off the interstate while driving across the desert. Dinky just happened to be the home base of a group of local rangers who were running their operation from within his metal frame, so stuff like this isn't just for window-dressing. But it does add a lot of personality, and some of that trademark Fallout humor.

Major Mechanical Updates


Show of hands: who used companions in Fallout 3? I didn't. Did you? Obsidian wants you to use them in New Vegas, though. They're encouraging you to make friends by giving you the companion wheel, an easier and more immediate way to give your buddies orders about how to behave, outfit them with weapons and gear, and tell them to heal themselves. I'll be honest, I really like to lone-wolf my way through Bethesda-style open RPGs, but if you do want to enlist aid in New Vegas, it looks like the wheel will make it a lot more pleasant to do so.

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The designers are going to greater lengths to give the companions personalities and back stories. The one I got to see was Raul, a feisty ghoul being held captive by a cross-dressing super mutant named Tabitha, who was herself protected by the nightkin, a stealthy breed of super mutant that can turn itself nearly invisible. Whether or not you enlist Raul's help--and he did seem quite capable with a firearm--in typical Fallout fashion, it was possible to more creatively solve the nightkin problem by using a radio broadcast to pit the super mutants against each other rather than blasting your way blindly through every last one of them.

There's also the reputation system, which tracks your standing with specific groups like the residents of Goodsprings and the New California Republic. This is separate from your good/bad karma and will determine how those groups react to you (hostilely or as friends) and even what kind of missions will be available to you. Obsidian gave an ironic example where the townspeople might fear you so much they'd actually tithe you with money and gifts when you passed through town, just to avoid your wrath.

On the flip side, the NCR or the slavers of Caesar's Legions will probably attack you on sight if your rep falls too much, when they might have given you quests or sold you items otherwise. Some missions will let you raise and lower your rep according to your decisions. One quest involved a solar power plant called Helios One that let the player decide which faction to shunt power to, which will have obvious effects on what those groups think of you. Later in that mission, the guy driving the demo took control of the power plant's massive super laser and incinerated a few encroaching NCR troops who were getting too close. I doubt that did much to raise their opinion of him.
    
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How about perks? Obsidian won't talk about them yet, which leads me to believe they're doing something more unique than simply importing all the level-based bonuses straight from Fallout 3. I can at least tell you that this game appears to be doing a lot more skill checks during dialogue than Fallout 3 did, and more of your skills besides speech and barter will come into play during a lot of those checks. Now, a high level in just about any skill might provide you with a different dialogue option in the right circumstance.

New Vegas has a ridiculous arsenal of new weapons, including a grenade machine gun, but you can tweak those weapons one step further with a new customization system that lets you bolt on modular enhancements like bigger magazines and scopes for better zooming. While I personally want as much VATS as I can get in a Fallout game, Obsidian is trying to make the real-time gun combat feel more responsive and satisfying in New Vegas. 

A Mode For The Hardcore


I will not play Fallout: New Vegas in its new hardcore mode, but some masochists will relish the challenge. Hardcore mode makes a lot of little tweaks to the way healing, encumbrance, and other core mechanics affect your character. More specifically:

  • Healing takes place slowly over time, not instantly
  • You can't heal disabled limbs with stim packs; you have to visit a doctor for that
  • Thirst will become a severe issue
  • Ammo has weight and will add to your encumbrance

I had no problem with the challenge level in Fallout 3, so this stuff frankly sounds anathema to the sort of experience I want to have in New Vegas. But since the Bethesda style of role-playing focuses so heavily on your own individualized experience, letting you explore and adventure the way you want to, I can see how this kind of extreme realism might be highly appealing.

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When I tell you that New Vegas looks like "more Fallout 3," let me clarify that more Fallout 3 is exactly what I (and I know a lot of other players) wanted New Vegas to be. Obsidian claims that the Mojave Wasteland is equivalent in size to the Capital one and that this game will have roughly as many quests as Fallout 3 did, so you can presumably expect to spend plenty of time plowing through the game's stable of content. (There are no plans for DLC in the works at the moment.)  With a new location, a bunch of gameplay enhancements, and the tried-and-true free-wheeling RPG formula from the previous game, a big heaping helping of more Fallout is fine by me. 
 
Hey, check out a chat I had with Josh Sawyer, a Black Isle veteran and one of the head honchos on New Vegas.  
 
  
Brad Shoemaker on Google+

139 Comments

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ArrenDusk

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Edited By ArrenDusk

More Fallout 3 except in a diff location and storyline... Can't wait :P

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BurnTheAction

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Edited By BurnTheAction

man i feel as if i'm watching the slow decline of brads health through giant bomb videos, he used to be a slim handsome chap, all this time in the basement has not done him any good. Needs to get out running in the bay or something
 
p.s i will lap this up, fallout 3 is my favourite single player 360 game

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gingertastic_10

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Edited By gingertastic_10

THIS GAME IS GOING TO BE SO AWESOME!!!!!!!

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edge426

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Edited By edge426

more fallout is fine with me 

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hfm

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Edited By hfm

You don't like the companions?! Fawkes baby!!! 
 
In all things.. a calm heart must prevail.

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genkobar

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Edited By genkobar

Awesome! New Vegas is shaping up to be everything I hoped it to be.
 
Brad, you seriously didn't use any companions? I got all that I could, though the super mutant companion you can get near the end of the story made things a bit too easy, it was always fun to hear him screaming with joy in the midst of battle. I hope the companions in New Vegas are as much fun.

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Jayzilla

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Edited By Jayzilla

Don't forget how buggy Obsidian games can be. KOTOR 2 was terrible as well from a story standpoint. Dialogue would cycle through before you could read it. The only area I think that they could improve upon is with character animations. That has never been Bethesda's strong point.

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subzero

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Edited By subzero

wow Brad is putting on a lot of weight starting to look real heavy

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loganwtf

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Edited By loganwtf

I cannot friggin' wait for this game.  Fallout 3 was definitely in my top5 games of this generation.

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RipAndTear

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Edited By RipAndTear

I can't wait to set the world on fire.

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KrustINC77

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Edited By KrustINC77

jonesing so badly for this weiner of a game... fallout is a god.
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Tolshakk

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Edited By Tolshakk

I can see why they opted to call this Fallout: New Vegas and not Fallout 4

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MingBoo1

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Edited By MingBoo1

Dude thats the coolest thing I have ever seen dude, Very good stuff.
 
Lou

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delsaber

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Edited By delsaber

I've read elsewhere that the Hoover Dam is on the world map for New Vegas. So, I wonder if it will resemble the old Van Buren design docs at all. I guess it's possible considering the Obsidian staff involved.

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Jesaya

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Edited By Jesaya

 
Looks awesome

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ahoodedfigure

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Edited By ahoodedfigure

I have that T-shirt too!

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zitosilva

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Edited By zitosilva

Well, since "Fallout 3" is exactly what I don't want out of a game, I'll definitely be skiping on New Vegas. I know there's a lot of people that liked Fallout 3, but man did I hate that thing.

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sho76und3wd

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Edited By sho76und3wd

I will be purchasing this on day one. 

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Luck3ySe7en

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Edited By Luck3ySe7en

The only problem i had with fallout 3 and oblivion was the retarded ass looking 3rd person animations. I still love those games :)

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cravins90

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Edited By cravins90
@zitosilva said:
" Well, since "Fallout 3" is exactly what I don't want out of a game, I'll definitely be skiping on New Vegas. I know there's a lot of people that liked Fallout 3, but man did I hate that thing. "
I agree. Just something about the combat doesn't look fun to me at all.
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Lind_L_Taylor

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Edited By Lind_L_Taylor

I'm glad they're gonna space out the releases of New Vegas & Alpha Protocol at least. 
 
I probably put 200 or more hours into Fallout 3...I wish it was only "dozens"..lol.
 
Man, it sounds like there might be a hardcore New Vegas achievement. I'm not sure I'm gonna look forward to that if it's as hard as it sounds...might make it tough to S-rank.

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keoskey

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Edited By keoskey

i wonder if the PC version achievements will be as easy as fallout 3 by just entering codes to unlock them.

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DystopiaX

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Edited By DystopiaX
@Lind_L_Taylor said:
" I'm glad they're gonna space out the releases of New Vegas & Alpha Protocol at least.   I probably put 200 or more hours into Fallout 3...I wish it was only "dozens"..lol.  Man, it sounds like there might be a hardcore New Vegas achievement. I'm not sure I'm gonna look forward to that if it's as hard as it sounds...might make it tough to S-rank. "
ehhh....the stimpak thing just means you need to watch your health closer. Water probably won't be hard to find after awhile, especially if you have a water dispensing robot butler again. Ammo having weight is the hardest thing about this, but I think at some point you could just store your ammo and go back to your home whenever you need to. Just means you'll have to go back to your house more often.
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Neorub

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Edited By Neorub

looking foward to this one
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Superharman

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Edited By Superharman

I'll be getting this one, really want to hear about the actual Vegas stuff though. This is also a fine reminder that I should finish Broken Steel and Point Lookout.

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Maxynator

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Edited By Maxynator

The first time I played Fallout 3 I didn't knew there where followers until I met Charon in the Underworld. After that Fawkes. Now I just get a follower right away. It makes exploring easier, and leaves you more time to explore instead of focusing on continuesly respawning enemies.

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DaBigDawg

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Edited By DaBigDawg

Am I the only one who finished Fallout 3 feeling a little empty?  I mean, it was good and everything, but when I finally finished it all I thought of it as a well done mod of Oblivion with a less interesting environment.
 
Then again, as long as they don't have those annoying metro tunnels, I'll probably get it.

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deactivated-5ffc9b71f33ff

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This is on top of my wish list.

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Auxbackup

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Edited By Auxbackup

im really looking forward to this. just hoping the quest are more varied tho!

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Keavy_Rain

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Edited By Keavy_Rain

FFFFFFFUUUUUUU...
 
Fallout 3 was my drug of choice from launch and, thanks to DLC, it kept me hooked through (almost) all of 2009. Now, with Fallout: New Vegas being built upon Fallout 3's engine, using a lot of the things that made Fallout 3 so damn addictive, I'm gonna spend the remainder of 2010 and a good chunk of 2011 playing this, as my already-full backlog grows...

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AutomaticSnake

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Edited By AutomaticSnake

I hope this is not as broken as Fallout 3!! I got GOTY edition on PS3 and its crashed a lot!! Awesome game though!! lol

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deactivated-5d0b97734751a

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Can't wait.

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captroy

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Edited By captroy

The thing I missed most in Fallout 3 from the earlier games were the different dialogue options based on intelligence or charisma. It's nice to hear that some of that will be coming back.

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graf1k

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Edited By graf1k

Can't wait for this. I put something like 150 hours into Fallout 3 and all the DLCs and I can't wait to step back into that universe. The tweaks Obsidian made all sound positive to me although Hardcore mode sounds a little too hardcore for me. I'm the type of guy that likes to carry 10 guns and two full sets of armor and an ungodly amount of ammo so I'd never be able to move in New Vegas' hardcore mode.
 
Also, how could you play Fallout 3 without companions? I never went anywhere without Fawkes once I got him as a companion.

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MrSnow

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Edited By MrSnow
@ArchScabby said:
" It looks really, really... Falloutey. "
No............you think lol
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peritus

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Edited By peritus

This made me happy!

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sandwich_adjustment

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this looks dissapointing already. unicycling robots? gtfo!  
 
however I am still excited and hoping that this is at least a hundred times better than fallout 3

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ThomasSutton

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Edited By ThomasSutton

I like that it is more of the original fallouts... don't get me wrong, fallout 3 kicked ass...