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Double Fine Raises $1 Million for New Adventure Game

Double Fine set out to raise $400,000 for a new point-and-click--and did.

UPDATE 2: Double Fine has now passed $1 million on Kickstarter. Pretty incredible.

UPDATE: Well, they did it. In a single night, Double Fine's Kickstarter campaign earned a whopping $597,036, with 14,372 fans dedicating an average of $41.50 to the project. Many of the top tier donation categories had multiple donations, and the sole $10,000 donation available actually went relatively early in the evening.

As with all Kickstarter projects, the page will remain live for the duration of the planned fundraising period (in this case, another 33 days), so theoretically you can still donate if the mood strikes you. But with the original donation budget now well-exceeded, you seemingly no longer need worry "if" this new adventure game will come to fruition, but rather when.

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No Caption Provided

Just days after Minecraft creator Markus Persson began talking with Double Fine Productions about funding a sequel to Psychonauts, the studio has announced something equally crazy: it’s raising funds via Kickstarter to produce an adventure game from Tim Schafer.

Double Fine is hoping to raise $400,000 in 33 days, and with that number going up by the hundreds just minutes after the announcement, it seems pretty likely Double Fine will be able to hit that number, and probably have much more to play with.

“Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community,” reads the description. “They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision. It's the kind of creative luxury that most major, established studios simply can't afford. At least, not until now.”

The game will be developed over six-to-eight months, with the target being a PC release over Steam in October.

A “small team” will be working on the game at Double Fine under the leadership of Schafer, and getting in on the ground floor--a copy of the game and early access to the beta, access to an ongoing documentary and private discussion forum--requires a donation of $15.

Mac and iOS versions of the game are under consideration, but only if they collect more than $400,000.

“For fans of adventure games,” said the studio, “this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us.”

$8,404 and counting.

Patrick Klepek on Google+

827 Comments

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Progman9000

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Edited By Progman9000

I have never supported a Kickstarter before ten minutes ago. Go Double Fine!

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rox360

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Edited By rox360

Awesome stuff. I hope this works out for them... and judging by how the money is pouring in, I bet it will. This could really help open up the industry's eyes to ways of cutting out the middle man, just like what's happening in the music industry. Money directly from the fans to the developers to help get games made. Awesome stuff.

And Notch just donated five grand. Of course...

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csl316

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Edited By csl316

82,407 and counting.

As long as Schafer spearheads the writing, I'm in. And $15 now seems reasonable, sure.

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Arrested_Developer

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Geeze, only 1 hour in and it's already over 80k.  It's gone up 20k since I saw it just a few minutes ago.

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IshimuraD

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Edited By IshimuraD

Holy crap, the money is adding up QUICK. I left the page when it was ~$59k and came back 10 minutes later and it's gone up to $84k already. Everyone who is a fan of Double Fine at all should be pledging at least $15; you're helping them AND you get the game for that money. DO IT.

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ITSSEXYTIME

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Edited By ITSSEXYTIME

Gave them $300.

Not only do I love Double Fine as a developer, but this project is just one of the most interesting things I've seen in the industry. A chance to see a game being made, for a community of people to give active feedback during development and an unprecedented level of transparency? Yes please.

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Murdoc_

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Edited By Murdoc_

I wish I had $10,000 to give to get this game going and to get that lunch!

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JoshyLee

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Edited By JoshyLee

God damn you, Double Fine! I can't afford food now.

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D_W

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Edited By D_W

If the donations keep going at rate that they are, Double Fine will get their target by tomorrow. hah. That's pretty amazing.

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buzz_killington

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Edited By buzz_killington

Wow, they're already at 90k. Also, I had a question: do those people get their money back, if the game makes money???

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unstoptheday

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Edited By unstoptheday

Thanks in the credits and a signed poster? Sold.

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xyzygy

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Edited By xyzygy

It's almost 100,000. This is nuts.

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katanalauncher

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Edited By katanalauncher

First time using this thing, it's not going to charge me if it didn't go through right?

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deathbyyeti

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Edited By deathbyyeti

I love Tim Schaffer and his games. I want a Grim Fandango re release because I need it

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Kevin_Cogneto

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Edited By Kevin_Cogneto

@katanalauncher said:

First time using this thing, it's not going to charge me if it didn't go through right?

I don't think that will be an issue.

EDIT: To prove my point: they just crossed into six-figures. I'm excited about this whole thing on so many levels.

EDIT #2:

Q: What happens if you go over the goal?

A: The extra money will be put back into the game and documentary. This could result in anything from increased VO and music budgets to additional release platforms for the game.

Squeeeee!

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Blannir

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Edited By Blannir

Start one of these for Brutal Legend 2 and you can have all my money.

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SSully

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Edited By SSully

They already have 1/4 of the money in about 2 hours, this is insane.

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MeatSim

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Edited By MeatSim

I will buy your point-and-click adventure game Double Fine.

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Hellequin

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Edited By Hellequin

I've never been more tempted to drop 10k in my life.

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ghostchant

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Edited By ghostchant

I gave $15 :)

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dr_ryan

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Edited By dr_ryan

just pledged my 30 bucks

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Ehker

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Edited By Ehker

I paid up. If only they had made this a super expensive adventure game. :(

However, fret not as those ingenious fools at kickstarter allow over donations. This will be the most heavily funded adventure game ever! :D

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JLF1

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Edited By JLF1

I'm in for $250. Better be worth if Schafer!

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beefsack

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Edited By beefsack

My first kickstarter support, and very happy to send some money over.

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RobertOrri

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Edited By RobertOrri

I wish I was a millionaire, just for this.

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Bocam

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Edited By Bocam

Just gave them $250. Thinking about giving them a thousand and having them paint a picture of Jeff.

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Zippedbinders

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Edited By Zippedbinders

@buzz_killington said:

Wow, they're already at 90k. Also, I had a question: do those people get their money back, if the game makes money???

That seems like a moot point, as just paying $15 gets you a copy of the final game. Which is what every single one of these people would have done anyway. Everything after that is essentially donation based with incentives, like fundraising in general.

I love that this is happening. The concept of "SHUT UP AND TAKE MY MONEY" is in full force here. That $100 with a name in the credits is impossibly tempting.

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ZombiePie

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Edited By ZombiePie

I know it's a joke in the video BUUUUUUUUUUUUUUT...Ron Gilbert didn't invent the point and click genre.

I just wanted to point that out.

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HighPriest

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Edited By HighPriest

I'll drop $15 as a pre-order, sure.

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koolaid

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Edited By koolaid

When I first read this I was kinda upset. I wasn't going to donate for the ability to buy a game. But if you get the game that sounds sweet!

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korwin

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Edited By korwin

100 bucks, done.

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Vrikk

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Edited By Vrikk

Take my money. TAKE IT.

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Kevin_Cogneto

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Edited By Kevin_Cogneto

@ZombiePie said:

I know it's a joke in the video BUUUUUUUUUUUUUUT...Ron Gilbert didn't invent the point and click genre.

I just wanted to point that out.

I always thought Maniac Mansion was the first adventure game that didn't use a text parser, what game used a point-and-click parser before it? I was pretty young back then, but I seem to recall that being pretty revolutionary at the time, that you could just click on the verb you wanted, and you didn't have to type it in or deal with any synonym-related guesswork.

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Zelnox

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Edited By Zelnox

Wow, already over 133K raised!

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SaturdayNightSpecials

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Pledged $15.

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RE_Player1

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Edited By RE_Player1

I wanted to donate $15 but the site doesn't accept PayPal :(

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ThePhilatron

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Edited By ThePhilatron

Count me in! Im a big fan of Double Fine ever since Psychonauts and a big Schafer fan long before that.

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selbie

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Edited By selbie

Tim Schafer now owes me $35 worth of awesomeness.

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ajamafalous

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Edited By ajamafalous

It's already up to 137 thousand. Looking like it'll probably happen.

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Chris2KLee

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Edited By Chris2KLee

$15 for an adventure game from the creator of Day of the Tentacle? Sold!

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C0V3RT

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Edited By C0V3RT

My question is, how many of the $100 or more backers who get their name in the credits are going to try and create themselves a wiki here on GiantBomb...

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TruthTellah

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Edited By TruthTellah

I love the fellows over at Double Fine, and for them to be working with such a great creator on a new adventure game, I am absolutely in. Giant Bomb and Double Fine forever.

My $15 is down.

I hope everyone else who supports the great folks at Double Fine step up to help them out here. :)

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samfo

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Edited By samfo
@C0V3RT:  it's totally above board! i think GB would have to allow it :)
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Branthog

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Edited By Branthog

@C0V3RT said:

My question is, how many of the $100 or more backers who get their name in the credits are going to try and create themselves a wiki here on GiantBomb...

Frankly, if "producers" are listed for games in the database, then it's all legit. There is nothing special about being a "producer". Hell, they are given out like candy in hollywood and in the radio business. It doesn't necessarily mean you had to do anything and in most cases, you get a producer credit (or associate producer or executive producer or yadda yadda producer) specifically because you contributed to the project, financially.

Of course, if we do that, then I want my Giant Bomb wiki page for helping with Frozen Synapse's strategy game last year, too. :)

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trulyalive

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Edited By trulyalive

So Full Funding within 24 hours, right?

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Beanpants

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Edited By Beanpants

I want to wake up tomorrow and see this baby fully funded.

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Branthog

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Edited By Branthog

@Zippedbinders said:

@buzz_killington said:

Wow, they're already at 90k. Also, I had a question: do those people get their money back, if the game makes money???

That seems like a moot point, as just paying $15 gets you a copy of the final game. Which is what every single one of these people would have done anyway. Everything after that is essentially donation based with incentives, like fundraising in general.

I love that this is happening. The concept of "SHUT UP AND TAKE MY MONEY" is in full force here. That $100 with a name in the credits is impossibly tempting.

Kickstarter is about paying for a product before it is made and if enough people buy it, they're charged for it and you go ahead and produce it. It's not about charity or donations. It's about a maker of things (movies, books, games, art, technology, etc) connecting directly with the people who want to buy their product and selling it to them.

In fact, Kickstarter specifically does not allow charities. So they're not going to give anyone any money back for anything, unless the goal isn't reached. If you paid $15, you paid for a game. If you paid $30, you paid for a game and HD documentary, etc.

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Telemekos

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Edited By Telemekos

Almost at $200,000 and this hasn't even been up 12 hours yet.

My $15 were well spent!

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Branthog

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Edited By Branthog

@Beanpants said:

I want to wake up tomorrow and see this baby fully funded.

You're not going to have to wait that long. They've been doing a solid thousand bucks a minute since it started and it started late in the evening. Hopefully people keep funding it well beyond the goal point and they undertand that $400k is what's needed, but not the limit to what they could use for the game. Because come morning, they could get another huge rush of people very easily.