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Game Room Developer Krome Studios Shutting Down

Shed a single tear... and then break an Intellivision.

In the movies, when the local arcade is in danger of shutting down, the community stages a rally or video game tournament that gets everyone excited about about hanging out in front of Vector-based monitors and sit-down cabinets. Thanks to the community, the old arcade can stay in business forever.

But no community rally will save the Game Room arcade. Australian Game Development site Tsumea reports they've received "credible reports" that Game Room developer Krome Studios—not a year ago the largest development house in Australia—is in the process of laying off its remaining staff, after which the studio will be shut down. While there hasn't technically been official word from the studio confirming its closure, an outpouring of Twitter reports from now-former employees of Krome, as well as corroborating comments in the story itself seems to tell the tale for the press release.  
  
 

You could make the argument that this room represents everything that's wrong with Game Room. 
You could make the argument that this room represents everything that's wrong with Game Room. 

== TEASER ==Krome--which only recently released Blade Kitten on XBLA and PSN--has already laid off more than 210 of its nearly 400 employees in the past year, shutting studios in Melbourne and Adelaide. Early word from reports, Tsumea says, is that some of those employees will be hired back as contractors in order to finish Krome’s remaining projects before the studio finally ceases to be. There's been no word as to how this will impact the company's increasingly marginalized set of Game Room releases.
 
Krome's potential shuttering comes after an eleven year journey that saw them become the biggest developer on the continent. Its 3D platformer, Ty The Tasmanian Tiger, is still well regarded as a solid entry in the genre. Following their PS2 releases, Krome became involved with major American publishers such as Activision and LucasArts, releasing games in both the Transformers and Star Wars: The Clone Wars franchises. Along the way, they acquired other prominent Australian developers such as Ratbag and Melbourne House. In a very short span of time, Krome became Australia’s largest game development house.

But, if the layoffs and the success of their projects are any indication, Krome became an entity that was simply too big to support. Efforts to try and reign in the company appear to have been too little, too late to save the studio.

Here’s to hoping the folks at Krome land on their feet. I’d tell you to go play Crystal Castles in Game Room to remember the good times, but that’s not that's not the right way to play that game (no trackball). You could try to remember Game Room for what it was meant to be, instead of what it was, but you really shouldn’t be playing those Dreamcast games on XBLA.

144 Comments

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mattbodega

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Edited By mattbodega

In the movies, when the local arcade is in danger of shutting down, the community stages a rally or video game tournament that gets everyone excited about about hanging out in front of Vector-based monitors and sit-down cabinets. Thanks to the community, the old arcade can stay in business forever.

But no community rally will save the Game Room arcade. Australian Game Development site Tsumea reports they've received "credible reports" that Game Room developer Krome Studios—not a year ago the largest development house in Australia—is in the process of laying off its remaining staff, after which the studio will be shut down. While there hasn't technically been official word from the studio confirming its closure, an outpouring of Twitter reports from now-former employees of Krome, as well as corroborating comments in the story itself seems to tell the tale for the press release.  
  
 

You could make the argument that this room represents everything that's wrong with Game Room. 
You could make the argument that this room represents everything that's wrong with Game Room. 

== TEASER ==Krome--which only recently released Blade Kitten on XBLA and PSN--has already laid off more than 210 of its nearly 400 employees in the past year, shutting studios in Melbourne and Adelaide. Early word from reports, Tsumea says, is that some of those employees will be hired back as contractors in order to finish Krome’s remaining projects before the studio finally ceases to be. There's been no word as to how this will impact the company's increasingly marginalized set of Game Room releases.
 
Krome's potential shuttering comes after an eleven year journey that saw them become the biggest developer on the continent. Its 3D platformer, Ty The Tasmanian Tiger, is still well regarded as a solid entry in the genre. Following their PS2 releases, Krome became involved with major American publishers such as Activision and LucasArts, releasing games in both the Transformers and Star Wars: The Clone Wars franchises. Along the way, they acquired other prominent Australian developers such as Ratbag and Melbourne House. In a very short span of time, Krome became Australia’s largest game development house.

But, if the layoffs and the success of their projects are any indication, Krome became an entity that was simply too big to support. Efforts to try and reign in the company appear to have been too little, too late to save the studio.

Here’s to hoping the folks at Krome land on their feet. I’d tell you to go play Crystal Castles in Game Room to remember the good times, but that’s not that's not the right way to play that game (no trackball). You could try to remember Game Room for what it was meant to be, instead of what it was, but you really shouldn’t be playing those Dreamcast games on XBLA.
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skadbob

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Edited By skadbob

Sad news

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fwylo

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Edited By fwylo

Endurance Run over.

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Jeffmoocow

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Edited By Jeffmoocow

I'm going to miss the weekly Game Room videos with all of the mostly bad games they put out that week.

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EpicSteve

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Edited By EpicSteve

Game Room failed mainly due to lack of marketing. Also, bad pricing structure. In concept, it's badass.

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Doctorchimp

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Edited By Doctorchimp

Haha, I just want to hear Jeff's thoughts.

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MikkaQ

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Edited By MikkaQ

So it finally happened. Wonder how microsoft will deal with Game Room now. Probably not going anywhere. 

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CharlesAlanRatliff

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Nooooooooooooooooooooooooooooooo

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spaceturtle

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Edited By spaceturtle

Game Room is a brilliant idea that was just executed poorly considering the long-term commitment that entails keeping such a product alive. It was really only a matter of time before something like this happened.

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AnAmericanPatriot

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IT'S A fuckin SHAME Game ROOM couldn't BE ALL IT could be (airforce), BUT WHAT can you do? Hope EVERYONE COMES out alright.

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zitosilva

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Edited By zitosilva

I guess this means Game Room is in the brink of dying, no? I'm going to miss the weekly videos.

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FourWude

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Edited By FourWude

Retro gaming is like a religion. And Game Room is just shit.

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Video_Game_King

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Edited By Video_Game_King

What's this mean for the Game Room Quick Looks? How will they end? THEY WERE MY ENDURANCE RUN!!! *slaps someone across the face, runs out of room crying*

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jacob816

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Edited By jacob816

Why did they even need 400 people to make Game Room in the first place?

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President_Barackbar

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Oh no, now we don't get to be treated to 3 mediocre 2600 games every week... (sarcasm over)

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damodar

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Edited By damodar

I dunno if this necessarily means the end for game room, but as an Australian, it's a bummer to hear of all those people losing jobs etc, as it's nowhere near as big an industry in this country.

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Sin4profit

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Edited By Sin4profit

Ya knew it was coming. Question is, do they just stop Game Room or do they restructure it's development with a new team. Either way, licensing for those old arcade games are such a cluster fuck that failure is probably an inevitability no matter who takes over.
So, everyone should just build a MAME machine and steal that shit...unfortunate, but that's the easiest way to get the job done.

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JoeyRavn

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Edited By JoeyRavn

In honor of  Krome Studios, Brad, Jeff, Vinny and Ryan should play all the Game Room games in a row. That'd be awesome. Best QL ever.

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Jonnyflash80

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Edited By Jonnyflash80

I won't miss Game Room but I will miss the Game Room Quicklooks. It's funny as hell to hear Jeff get frustrated with all the stinkers they've been releasing lately.

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MeatSim

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Edited By MeatSim

What will we do without are weekly apathetic Game Room Quick Look!

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Sil3n7

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Edited By Sil3n7

NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
 
...thank god.

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Kjellm87

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Edited By Kjellm87

No Caption Provided
Game Room Quick looks........over?
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crusader8463

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Edited By crusader8463

Sad face. I will miss seeing Jeff in pain every week.

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JoeyRavn

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Edited By JoeyRavn

In honor of  Krome Studios, Brad, Jeff, Vinny and Ryan should play all the Game Room games in a row. That'd be awesome. Best QL ever.

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RampageAssassin

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Edited By RampageAssassin

I wonder what Jeff is feeling right now.

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pbhawks45

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Edited By pbhawks45
@Sil3n7 said:
" NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!  ...thank god. "
AND THUS ENDS THE GAME ROOM ENDURANCE RUN.
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stinky

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Edited By stinky

game room was never a good idea. 
not sure what people are smoking.  
 
the only good thing to come out of it were the Quick Looks.

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heatDrive88

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Edited By heatDrive88

The irony of it all? 
 
This article hit my twitter feed right at the same time I was watching the latest Game Room QL with Jeff and Brad, right as Jeff said "Well that's all for Game Room", and both exclaimed "YAY!". 
 
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garion333

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Edited By garion333

Noooooooooooooooooooooooooooooo!

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PlasmaMachine

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Edited By PlasmaMachine

Everyone stand perfectly still and stretch your arms out on opposite ends, this might be the end of Game Room.

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FritzDude

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Edited By FritzDude

Mission fail.

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gbrading

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Edited By gbrading

If this means an end to Game Room Quick Looks, it's dreadful news.
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OllyOxenFree

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Edited By OllyOxenFree

*pours some cheap-ass grape drank onto the floor*

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sin13

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Edited By sin13

If game room had CPS1, CPS2, and Neogeo I'd be all over it. I just have no desire to play these extremely old atari games. If they would have brought things up to the mid 90's arcade games it probably would have done better.

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Floppypants

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Edited By Floppypants

Thus brings to an end the greatest of all Giant Bomb endurance runs.

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googly

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Edited By googly

NEVER FORGET

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Vinchenzo

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Edited By Vinchenzo

That's a lot of employees to have in the first place... is it not?

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Fluffytoast

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Edited By Fluffytoast

I'm desperately trying to think of a reason to care about this, and even looked at all the games they developed, and honestly, I don't care, XD. The demo for their newest game, 'The Owls of Ga'hoole' was utterly horrible, and Game Room was pretty poor anyway.

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fisk0

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Edited By fisk0  Moderator  Online

Not too surprising I guess, but what I will shed a lot of tears for is that this means we're even less likely to ever get another Krush Kill And Destroy game, and maybe even a less chance of getting KKND Extreme and KKND 2 on GOG. :'( :'( :'(

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mosdl

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Edited By mosdl

Jeff buying each game was not enough to sustain them?

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WEGGLES

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Edited By WEGGLES
@stinky:  
 
It was a good idea in concept. 
 
In application there was all sorts of issues. It could've been great. 
 
First: the game selection is mostly garbage you'd never want to play. Game room should be about the classics and the games that could've been classics if people had heard of them. Instead it was about Billiards. Checkers. Bridge and bad games.  
 
Second: Dupe games. Why have multiple (BAD) ports of the same game? 
 
Third: Cost. It's like $3 per game. That's a bit much. This shit can't be expensive to license or make. Charge a dollar. I'd be more likely to drop money on games if it wasn't 1/3 the cost of a good XBLA game. 3 shitty 2600 games... or Geometry Wars 2? Hmmmm. 
 
Fourth: Systems. It was too much about the intellivision, the Atari 2600 and such and less about the actual arcade games. If I wanted to pay too much to play shitty 2600 games I'd go to the flea market and buy a real 2600. At least then I'd get a proper experience. I mean, you have an ARCADE to put the games in... most of the games aren't even arcade games. Just cabinets with a 2600 ontop and no side art.
 
Fifth: Time. All the stuff seemed to be late 70's early 80's. It should've been late 80's early 90's.  
 
 
It could've been great. It could've.... :\
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Chocobodude3

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Edited By Chocobodude3

  

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ladnar

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Edited By ladnar

They should send jeff a patch or something for being their biggest err Donor to the Game Room cause.

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Death_Burnout

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Edited By Death_Burnout

Welp...That's all folks!
 
Live demo folks!

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Nekroskop

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Edited By Nekroskop

and nothing of value was lost. 
In all seriousness though; it's always sad seeing a game developer shutting down

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fisk0

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Edited By fisk0  Moderator  Online
@ahaisthisourchance said:
" and nothing of value was lost. In all seriousness though; it's always sad seeing a game developer shutting down "
They (or rather Beam Software, which was later bought by Krome Studios) fucking created KKND! Probably the 5th best RTS franchise of all time!
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Castiel

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Edited By Castiel

Kinda sad but still it didn't come as much of a surprise.

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Napalm

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Edited By Napalm

Wow, man. What the fuck happened? Witnessing the sad, trickle-down beginning from Game Room's ultimate, sad existence all the way to this is just... it makes me want to ask, "what happened?"

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Happy-Cola

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Edited By Happy-Cola

This was a really well written bit of a business. Kudos.

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albedos_shadow

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Edited By albedos_shadow

NOOOOO! What will I do without my favorite Quick Looks? 
 
Seriously, though, I actually spent $102 on Game Room. I am ashamed.