Ryan Davis
Paul Barnett

Jeff Green

Sent from my iPad
Before I get to my Top 10 Games of 2010, here are a few things to keep in mind:1. I am no longer in the gaming media, so the only games I get (other than PopCap games) are the ones I buy myself. Thus the games I played in 2010 was rather self-selecting. I bought 'em because I knew I'd be predisposed to liking 'em. And for the most part, this turned out to be true, with one notable exception.
2. I still don't own a PS3. Why? Because I am a pud. So there are no PS3 games on this list. deal with it.
3. I'm on vacation in Hawaii as I write this, so if this list seems particularly, brain-dead, blame the sun. I really don't care what you think anyway, because I'm in Hawaii! LOL!
Okay, here's the list, in the order that I'm feeling right now. If I wrote this tomorrow, I'd probably reorder them. Yes, that's how arbitrary this is, just like everyone else's list. They just don't always admit it.
10. Zuma Blitz
Look, what do you want from me? They pay me. What would you do? Besides, this game fucking rules. Zuma was honestly the one big PopCap franchise I was never fully into--I have to shoot balls out of a frog's mouth, you say? -- but, given to me in 60-second challenges, competing against all my friends, and, yeah, I'm in. I'm not going to try to sell you on the game or the gameplay, because that's just PR. I've said enough. Try it, and you'll know I'm not just earning a paycheck here.
9. Costume Quest

8. Pac-Man Championship Edition DX
It endures. Thirty years ago, I was feeding quarters into a machine--always wishing I had more quarters. I don't need quarters for this anymore, thank god, but the addiction--THE FEVER--is back, as strong (or maybe stronger) than ever, in this totally brilliant reimagining of a game that, really, none of us thought could be reimagined any further. I mean, really--Pac Man? But the fundamental change here--from one of survival to high-score attainment--while seemingly butt-simple and not particularly profound, turned out to be a stroke of genius, as did the gazillion unlocks, which, as we all know in 2010, is how to win over our 21st century ADD, reward-starved lizard brains. Seriously, this had no business being any good. The fact that it's awesome is just kind of the Feel Good Story of 2010. When Pac-Man is good, all is right with the world.
7. World of Warcraft: Cataclysm

6. Dragon Quest IX: Sentinel of the Starry Skies
My favorite RPG of the year. Also my first Dragon Quest ever. And the only game I played on my Nintendo DS this year. I loved everything about this JRPG, including the cutesy graphics, but the highlight for me, and one of my gaming highlights of 2010, was hanging out at PAX with hundreds of other Dragon Quest players, all with DSes in hand, as we "visited" each other's games via the game's clever "multiplayer" (in quotes because, ya know, you're not really playing together), which rewards you based on the number of visitors you get. A gimmick, maybe, but a neat way to expand such a normally closed, individual experience. And it didn't hurt that that closed, individual experience was such a well-designed and addictive one.
5. Mass Effect 2

4. Carcassonne for iPhone/iPad
One of the best board games of the past 10 years gets an absolutely awesome port to the iOS. Makers of the far-inferior Catan and Small World, take note: This is how you do it. Totally faithful to the look-and-feel of the board game with an interface that takes full advantage of the digital platform. All that's missing now is GameCenter support. And the board game's expansions.
3. Limbo

2. StarCraft II: Wings of Liberty
Truthfully, this is a bit like ranking Fellowship of the Ring before The Lord of the Rings was fully finished. Because this is just the first part of a trilogy. So StarCraft II's full impact and quality won't really be known until Blizzard has released all three parts. Still, this is all we have right now, and, for me, it was plenty, and it was great. I'm a single-player guy, mostly, and, as usual, Blizzard put together a great campaign, with excellent cutscenes, some great twists on some of the individual missions, and a learning curve that let you fully get a grip on all the new units. Multiplayer-wise, it's still like swimming with five-handed, anal-retentive, aggressive, assholish sharks, but, hey, welcome to the Internet. And I appreciated Blizzard's ample tools for teaching you multiplayer tactics while offline. Blizzard had incredible obstacles to overcome here: 10 year anticipation, a moribund genre, and the need to improve on a game that was almost already near-perfect. It's easy to take them, and this, for granted--but not by me. StarCraft II is a fantastic achievement.
1. Red Dead Redemption

BONUS ITEM!
Biggest Disappointment of 2010: Sid Meier's Civilization V
Understand that for old-school PC gamers like me, the Civilization franchise is kind of like the Holy Scripture, or Noah's Ark, or, I dunno, something...sacred. Each new release is An Event. And while early previews had me psyched as usual, the actual delivery left me thoroughly underwhelmed. I was wowed by the slicker, prettier interface for all of about 15 minutes, after which I began missing all the things they inexplicably took out, like Religion, which was so key to the way I used to play. Honestly, I can't really put my finger on it, but whatever magic ingredient it was that used to make this an impossible-to-resist strategy game just went missing for me this time. I just don't grok it.