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Here's An In-Depth Look At Disney's Epic Mickey

Curious what Warren Spector's been up to lately? Here you go.

In addition to an unveiling currently going on in London (1UP has a live blog), Disney Interactive has finally sent out a bunch of new images and information detailing its big under-wraps Wii project from Warren Spector, Epic Mickey. I never would have envisioned Spector to go from System Shock and Deus Ex to Mickey Mouse, but hey, the guy's got the pedigree. 
 
Here's what you came for: the screenshots. 

 
Disney also put out some basic gameplay info and quotes from Spector. (Note: Entirely from the company's mouth.) 
 

Disney Interactive Studios today announced the development of Disney Epic Mickey, an adventure-platforming game with light role-playing elements for the Wii home video game console.  The game stars Mickey Mouse who has been re-imagined for videogames by luminary game designer Warren Spector and his Junction Point game development studio. In Disney Epic Mickey, Spector, a life-long Disney fan, taps into Mickey Mouse's rich history along with the characters and worlds brought to life by Walt Disney to create an edgy and unexpected cartoon adventure.

"Mickey is an adventurous and rambunctious mouse," said Warren Spector, creative director and vice president, Junction Point. "I want to bring his personality to the forefront, place him in a daunting world and connect his spirited character with video game players worldwide. Ultimately, each player decides for him- or herself what makes Mickey cool."

In the game's fiction, a sorcerer named Yen Sid creates a beautiful, whimsically-twisted world where Disney's forgotten and retired creations thrive. Originally, the powerful sorcerer from "The Sorcerer's Apprentice" in Walt Disney's 1940 film "Fantasia" was nicknamed "Yen Sid" by Disney animators, although never named as such on screen. In Spector's game, Oswald the Lucky Rabbit - Walt Disney's first cartoon star created in 1927 - becomes the earliest inhabitant of Yen Sid's Cartoon Wasteland after Mickey Mouse is created. Oswald makes the Cartoon Wasteland comfortable for other retired characters as they join him in this magical land.  Years pass, and as Oswald dwells in the Cartoon Wasteland, he becomes resentful watching Mickey's popularity swell. When Mickey curiously stumbles upon Yen Sid's map, he makes an innocent yet terrible mistake and inadvertently devastates Oswald's comfortable world. Eventually, Mickey's mistake pulls him deep into the mysterious Cartoon Wasteland to face the destruction he unknowingly created.

Players use the Wii Remote to wield magical paint and thinner to re-shape the world around them. Paint's creativity and thinner's damaging effect give the player robust tools and empowers them to make choices about how they move through the world. Each player's decisions to use paint, thinner or both dynamically changes the world with consequences that affect the environment, interactions with other characters, and even Mickey's appearance and abilities.

"The core of this game is the idea of choice and consequence, and how that defines both the character and the player," says Spector. "By putting the mischievous Mickey in an unfamiliar place and asking him to make choices - to help other cartoon characters or choose his own path - the game forces players to deal with the consequences of their actions. Ultimately, players must ask themselves, ‘What kind of hero am I?' Each player will come up with a different answer."

Blurring reality and fantasy, Oswald the Lucky Rabbit's role is as significant in the game as it was in real life. The Walt Disney-created Oswald appeared in 26 silent cartoons between 1927 and 1928 for Charles Mintz, who contracted with Universal for distribution. At this time, Oswald was primed to be Walt's first big animated star. When faced with daunting production costs, Walt asked for more money to ensure the quality of the Oswald cartoons. When a deal could not be reached, Walt lost the rights to Oswald and with the rabbit went much of Walt's staff. Among those who remained with Walt was animator, cartoonist and long-time friend Ub Iwerks, and together they created a new character named Mickey Mouse.

The initial concept behind Disney Epic Mickey originated within the Disney Interactive Studios' Think Tank. The Think Tank conceptualized Mickey as a cartoon character thrown into turmoil. Spector expanded and refined Disney Epic Mickey's concept and built the game for a broad audience fully utilizing the Wii and Wii Remote for accessibility and engaging gameplay.     


There's also a ton of new concept art for you. Here are some environments. 

 

 
And... character designs! Zombie Donald Duck is pretty neat.
 


 
Am I a big jerk for wishing this wasn't just a Wii game? The artwork and designs going into this are pretty impressive--too bad we won't be able to play through them in high-def. What's your interest level for this one?
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167 Comments

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LiquidSwords

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Edited By LiquidSwords
@Willy105 said:
" Boy, gamers can be so pathetic when they don't get what they want. "
Truth!
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HDCase

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Edited By HDCase

If this was on the 360 I'd be very interested. The WIi seems like a waste for something like this.

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Knives

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Edited By Knives
@HDCase said:
" If this was on the 360 I'd be very interested. The WIi seems like a waste for something like this. "
A waste for a cartoon platformer staring Mickey Mouse? 
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Al3xand3r

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Edited By Al3xand3r
@Knives said:

" @HDCase said:

" If this was on the 360 I'd be very interested. The WIi seems like a waste for something like this. "

A waste for a cartoon platformer staring Mickey Mouse?  "
Don't you know, Super Mario Galaxy never existed, the Wii has no gaemz so if this game is shovelware you can only blame the Wii as it has a harfmul -100 programming and -100 modeling and animating enchantment. Putting it on the PS360 on the other hand would instantly boost the developers' skill tenfold and the game would become the best platformer ever to have ever existed. Ever. Logic be damned. If on the other hand it ends up being another grand game in the style of Galaxy then the next time a game like this is done we'll ignore it exists also. Fun, no?
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Th3dz

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Edited By Th3dz

never.

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MeatSim

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Edited By MeatSim

The scale of this game doesn't look epic.

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happyfatman

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Edited By happyfatman
@Al3xand3r said:

" @Knives said:

" @HDCase said:

" If this was on the 360 I'd be very interested. The WIi seems like a waste for something like this. "

A waste for a cartoon platformer staring Mickey Mouse?  "
Don't you know, Super Mario Galaxy never existed, the Wii has no gaemz so if this game is shovelware you can only blame the Wii as it has a harfmul -100 programming and -100 modeling and animating enchantment. Putting it on the PS360 on the other hand would instantly boost the developers' skill tenfold and the game would become the best platformer ever to have ever existed. Ever. Logic be damned. If on the other hand it ends up being another grand game in the style of Galaxy then the next time a game like this is done we'll ignore it exists also. Fun, no? "
I know man.  Every time a good game is released on the Wii, people seem to forget the other highly acclaimed games available.  Among them is Super Mario Galaxy (as you said), Super Smash Bros. Brawl, Legend of Zelda: Twilight Princess, No More Heroes, Metroid Prime 3 (or the complete Trilogy), Punch-Out!, Super Paper Mario, World of Goo, de Blob, and I'll just throw in MadWorld because I really enjoyed it.  So there you go.  At least 10  games that are highly acclaimed, by critics and gamers alike, exclusively for the Wii.  Enjoy it.
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Spike94

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Edited By Spike94

I am intriguied enough to wish it was coming out for the PS3...that should say quite a lot, actually.
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Claude

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Edited By Claude

 I want my games on my console of choice!  I hate the Wii! I want my games in HD!  I wish I were never born!
 I want my games on my console of choice!  I hate the Wii! I want my games in HD!  I wish I were never born!
Cry babies... cry.
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Emandudeguyperson

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@TheMustacheHero said:
" Looks...bland. "
This.
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Hailinel

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Edited By Hailinel
@TwoOneFive said:
" @Hailinel said:
" @TwoOneFive said:
" @Hailinel said:

" @TwoOneFive said:

" uhh...wtf?!  the graphics remind me of Blasto, a fucking PS1 game "


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I'd say that Epic Mickey looks a hell of a lot better than this.  Quit your whining. "
i didn't mean it literally you moron. epic mickey looks like blasto 2 on the ps2, if it had ever existed. XD 
i dont know though, it just looks kinda similar: 

 
 blasto_790screen001.jpg "
Don't call me a moron just because I called you out on your off-base comparison. "
these look similar, if you can't see why then maybe i'm just blind.  
    its just the colors and the art style dude.  "
That's a poor attempt at saving your argument.  You said the look Epic Mickey reminded you of a "fucking PS1 game."  How is that in any way not an insult directed at it?
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Media_Master

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Edited By Media_Master

This game looks really cool.

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blacklab

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Edited By blacklab

Man, the limitations of the Wii are just killing this thing.  Check out some of the textures in those shots. 

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MisterMollusk

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Edited By MisterMollusk

Mickey should never have an angry or evil face. EVER.

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Jensonb

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Edited By Jensonb

As Giant Bomb's resident Mickey Mouse freak...
 
OMFG THIS IS THE BEST THING EVER!

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headcase

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Edited By headcase

" the game forces players to deal with the consequences of their actions. Ultimately, players must ask themselves, ‘What kind of hero am I?' Each player will come up with a different answer."    " 
 
Considering the track records of games marketed this way, I'm going to let this game slip off my radar and hope for a pleasant surprise when it comes out. 
 
Vinchenzo: Maybe you should ask the millions of people who bought Kingdom Hearts and its sequels (or the thousands that bought Mickey Mania before it). And don't tell me people are buying KH for the gameplay. Seriously, don't tell me. It'll make me lose my faith in mankind. (j/k all... kinda) 
 
Edit: Oh yeah, and the Wii does have HD (basically just saying that to make keeping my name in red justifiable).

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headcase

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Edited By headcase

Man there's a lot of Wii hate over this game. You know the console can crunch numbers, right? I guess I can understand why someone would like 1080p over 480p for an "artistic" game like this, but the console doesn't limit gameplay possibilities at all, which I could swear is being implied by some of these posts.