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    Deus Ex

    Game » consists of 8 releases. Released Jun 22, 2000

    A celebrated cyberpunk-themed first-person role-playing game, Deus Ex puts players behind the shades of JC Denton--an operative thrust into a world of byzantine global conspiracies.

    Short summary describing this game.

    Deus Ex last edited by PlamzDooM on 10/04/21 04:06AM View full history

    Overview

    J.C. Denton
    J.C. Denton

    Developed by Ion Storm Austin, and released in 2000 by Eidos Interactive, Deus Ex is a first-person shooter/role-playing game hybrid. In Deus Ex, players take on the role of JC Denton, a nano-augmented agent of UNATCO (the United Nations Anti-Terrorist Coalition). JC is charged with investigating a terrorist group known as the NSF (National Secessionist Force). Though, throughout the course of the story, JC finds himself dropped into a larger ideological war involving the Illuminati, Majestic-12, and other secret organizations. The future path of humanity is at stake and the game culminates with the player making the ultimate determination of mankind's future by choosing one of three possible scenarios.

    Gameplay

    Deus Ex plays as a hybrid between a shooter and an RPG. As JC Denton, players can make choices that ultimately alter the course of the main story, both in dialogue and through game actions. The RPG/shooter gameplay supports many different play styles; from run-and-gun, to stealth, to subterfuge. For example, a building might be guarded by robots. Players can choose to sneak past the robots as they patrol in circuit, lock-pick a nearby door to bypass the area the robots patrol, or, of course, go in guns blazing. The same set up might even include an opportunity for both stealth and action-based tactics. Again, for example, the player could stealthily hack gun turrets in order to enter a gun fight with added backup.

    As in some RPGs, players can kill almost any non-critical character in the game. Some major characters may live or die based entirely on the player's decisions. Both of these major RPG features can lead to unique dialogue options, or change future mission objectives.

    Deus Ex uses a grid-based inventory system. The encumbrance of Denton was adjusted for volume of larger items, and density of small items; assault rifles will take a few blocks of space, a rocket launcher will take a few more, but multiple disarmed explosives can stack on the same block.

    Character Development

    A large part of Deus Ex revolves around the ability to improve JC's abilities. There are three notable ways to do this: Augmentation Canisters, Upgrade Canisters, and Skill Points.

    Augmentation and Upgrade Canisters

    Augmentation selection screen
    Augmentation selection screen

    The player can improve Denton's abilities via bio-mechanical augmentation. This is done by collecting canisters and interacting with a medical bot. Denton's body contains a set number of augmentation slots. Each slot may only hold a single canister—containing 2 pre-determined augmentations—and only one of the augmentations can be activated at a time, forcing the player to decide between the two bonuses.

    The augmentation slots are as follows:

    • Head Augmentations
    • Eye Augmentations
    • Subdermal Augmentations
    • Torso Augmentations
    • Arm Augmentations
    • Leg Augmentations

    Skill Points

    Skill Upgrade Screen
    Skill Upgrade Screen

    At the start of each game, the player is allotted a set number of points to be spent on various skills. By completing mission objectives (including sub-goals or specific game actions) as well as through exploration, the player gains additional skill points to spend later.

    Every skill has 4 levels of progression: Untrained, Trained, Advanced, and Master. The trainable skills are as follows:

    • Computer – Allows hacking and manipulation of security consoles and computers.
    • Electronics Reduces the number of multi-tools required for any non-computer hack.
    Deus Ex Limb based health system in the PC version of the game
    Deus Ex Limb based health system in the PC version of the game
    • Environmental Training Allows the player to better survive environmental hazards and make better use of certain equipment such as re-breathers, hazard suits and body armor.
    • Medicine Increases the amount of health regained when using health kits.
    • Swimming Increases the player's swimming speed and the time they can spend underwater.
    • Weapons: Demolition (various grenade types) Increases damage and accuracy of small explosives. Also makes grenades placed as mines easier to disarm.
    • Weapons: Heavy (Rocket launchers, etc.) Increases damage and accuracy with heavy weapons. Also shortens reload time and movement penalty when wielding a heavy weapon.
    • Weapons: Low-Tech (Swords, knives, etc.) Increases damage and accuracy with melee weapons.
    • Weapons: Pistol (Hand guns, etc) Increases damage and accuracy, while shortening reload times.
    • Weapons: Rifle (Sniper rifles, machine guns, etc.) Reduces reload time while increasing accuracy and damage. A master-level sniper shot can destroy a camera in a single hit.

    Weapons List

    Weapon / Icon / Inventory spaceDescription / Stats / Possible upgrades
    Flamethrower
    Flamethrower
    A portable flamethrower which utilizes napalm to incinerate enemies.
    Weapon type: Heavy
    Base damage: 3 (fires bursts of 7 units of napalm additional burning damage)
    Accuracy: 55%
    ROF: very fast
    Clip size: 100
    Max ammo: 400
    Upgrades accepted
    Range, Reload speed
    Guided explosive Projectile (GEP) gun
    Guided explosive Projectile (GEP) gun
    A rocket launcher that can fire powerful unguided / heat seeking rockets.
    Weapon type: Heavy
    Base damage: 300
    Accuracy: 75%
    ROF: very slow
    Clip size: 1
    Max ammo: 20
    HE rockets are effective against anything destructible. It has a small splash damage area.
    WP rockets have a wide splash damage area and sets anything flammable on fire.
    Upgrades accepted
    Range, Reload speed
    Scope
    Light Antitank Weapon (LAW)
    Light Antitank Weapon (LAW)
    A disposable, anti-armor rocket launcher with a large splash damage area.
    Weapon type: Heavy
    Base damage: 100
    Accuracy: 70%
    Clip size: Single Use
    Plasma Rifle
    Plasma Rifle
    A devastating experimental weapon that fires three plasma projectiles at once.
    Effective against slow moving targets.
    Weapon type: Heavy
    Base damage: 105 (3 projectiles with 35 damage each)
    Accuracy: 70%
    ROF: medium
    Clip size: 12
    Max ammo: 84
    Upgrades accepted
    Accuracy, Range, Recoil, Clip, Reload speed
    Laser sight, Scope
    Pistol
    Pistol
    A standard government issue 10mm pistol.
    Weapon type: Pistol
    Base damage: 14
    Accuracy: 65%
    ROF: medium
    Clip size: 6
    Max ammo: 150
    Upgrades accepted
    Accuracy, Range Recoil, Reload speed, Clip
    Laser sight, Scope
    Stealth Pistol
    Stealth Pistol
    A pistol with a larger clip and an integrated silencer, designed for stealth combat.
    Weapon type: Pistol
    Base damage: 8
    Accuracy: 60%
    ROF: fast
    Clip size: 10
    Max ammo: 150
    Upgrades accepted
    Accuracy, Range, Reload speed, Clip
    Laser sight, Scope
    Mini Crossbow
    Mini Crossbow
    A wrist-mounted stealth-oriented weapon, which uses three types of ammo.
    Weapon type: Pistol
    Base damage: 25
    Accuracy: 60%
    ROF: medium
    Clip size: 4
    Max ammo: 60
    Tranquilizer darts: ( Nonlethal ) Tranquilizes the target slowly and knocks it out.(Does additional poison damage)
    Darts: Lethal and powerful dart.
    Flare darts: Useful to light up certain surfaces, otherwise it does damage as a normal dart.
    Upgrades accepted
    Range, Reload speed, Accuracy
    Laser sight Scope
    Special: (Tranquilizer darts stun enemies instead of killing them)
    PS 20
    PS 20
    A disposable prototype plasma stealth weapon.
    Weapon type: Pistol
    Base damage: 25
    Accuracy: 100%
    Clip size: Single use
    Assault rifle
    Assault rifle
    A 7.62 x 51mm bullpup assault rifle intended for close-quarters combat.
    Weapon type: Rifle
    Base damage: 3 (fires bursts of 5 rounds)
    Accuracy: 65%
    ROF: very fast
    Clip size: 30
    Max Ammo: 300 7.62 x 51 / 32 20mm HE grenades
    7.62 x 51 ammo: Effective against organic targets and some destructible objects.
    20 mm HE: Effective against everything with a wide splash damage area.
    Upgrades accepted
    Accuracy, Range, Recoil, Clip, Reload speed
    Laser sight, Silencer
    Assault shotgun
    Assault shotgun
    Known unofficially as the "Street Sweeper," it is a fully automatic shotgun which can quickly clear a room.
    Weapon type: Rifle
    Base damage: 20 (5 pellets with 4 damage)
    Accuracy 60%
    ROF: fast
    Clip size: 12
    Max Ammo: 96 Both types
    00 Buckshot: Effective against organic tissues.
    Sabot slug: Effective against armored targets. (In the game this is a pellet round that does more damage)
    Upgrades accepted
    Clip, Reload, Recoil
    Sawed Off Shotgun
    Sawed Off Shotgun
    A compact pump-action, close range shotgun.
    Weapon type: Rifle
    Base damage: 25 (5 pellets with 5 damage)
    Accuracy 70%
    ROF: slow
    Clip size: 4
    Max ammo: 96
    00 Buckshot: Effective against organic tissues.
    Sabot slug: Effective against armored targets. (In the game this is a pellet round that does more damage)
    Upgrades acceptedClip, Reload, Recoil
    Sniper Rifle
    Sniper Rifle
    A 30.06 based sniper rifle.
    Weapon type: Rifle
    Base damage: 25
    Accuracy 75%
    ROF: slow
    Clip size: 6
    Max ammo: 96
    Upgrades accepted
    Accuracy, Range, Recoil, Clip, Reload speed
    Laser sight, Silencer
    Baton
    Baton
    A standard police/military baton.
    Weapon type: Low Tech
    Base damage: 7
    Accuracy: 50%
    ROF: fast
    Special: (Stuns enemies instead of killing them)
    Riot Prod
    Riot Prod
    A weapon which causes a seizure-like reaction when the target is hit by the end of the prod.
    Weapon type: Low Tech
    Base damage: 15
    Accuracy: 75%
    ROF: medium
    Clip size: 4
    Special: (Stuns enemies instead of killing them)
    Combat knife
    Combat knife
    A standard combat knife.
    Weapon type: Low Tech
    Base damage: 5
    Accuracy: 50%
    ROF: fast
    Throwing knives
    Throwing knives
    Knives to throw at targets.
    Weapon type: Low Tech
    Base damage: 15
    Accuracy: 55%
    ROF: fast
    Max ammo: 25
    Pepper gun
    Pepper gun
    A riot control weapon which causes temporary blindness and great pain for the victim.
    Weapon type: Low Tech
    Base damage: 0
    Accuracy: 65%
    ROF: very fast
    Clip size: 100
    Max ammo: 400
    Special: (Immobilizes enemies and causes minor damage to JC when fired by an enemy)
    Crowbar
    Crowbar
    A crowbar.
    Weapon type: Low Tech
    Base damage: 6
    Accuracy: 50%
    ROF: medium
    Sword
    Sword
    A typical sword.
    Weapon type: Low Tech
    Base damage: 10
    Accuracy: 50%
    ROF: medium
    Dragon's tooth sword
    Dragon's tooth sword
    An indestructible and very damaging sword, which was forged with nanotechnology.
    Weapon type: Low Tech
    Base damage: 100 (5x20)
    Accuracy: 50%
    ROF medium
    EMP grenade
    EMP grenade
    Effective against all electronics and can be used as a proximity mine.
    Weapon type: Demolition
    Base damage: 0
    Accuracy: 50%
    ROF: medium
    Max ammo: 10
    Gas grenade
    Gas grenade
    A tear gas grenade which effects humans and can be used as a proximity mine.
    Weapon type: Demolition
    Base damage: 0
    Accuracy : 50%
    ROF: medium
    Max ammo: 10
    Special: (Immobilizes enemies who are in the gas area and causes damage to JC)
    LAM (Lightweight Attack Munitions)
    LAM (Lightweight Attack Munitions)
    A highly explosive grenade. Doubles as a proximity grenade.
    Weapon type: Demolition
    Base damage: 50
    Accuracy: 50%
    ROF: medium
    Max ammo: 10
    Scramble grenade
    Scramble grenade
    A grenade which causes security bots to attack each other and ignore security breaches. Also doubles as proximity mine.
    Weapon type: Demolition
    Base damage: 0
    Accuracy: 50%
    ROF: medium
    Max ammo: 10

    Items List

    Suits

    Hazmat suit
    Hazmat suit
    Protects against acid, radiations, toxic substances, and electric / EMP fields.
    Thermoptic Camo
    Thermoptic Camo
    Grants invisibility for a short period of time, useful to bypass some hard security.
    Ballistic Armor
    Ballistic Armor
    Protcts against most physical and explosive damage.
    Utility
    Rebreather
    Rebreather
    Allow for extended time underwater
    Fire extinguisher
    Fire extinguisher
    Extinguishes fires.
    Creates a cloud to disable enemies similar to pepper spray
    Night Vision Goggles
    Night Vision Goggles
    Enabled vision in low light settings.
    Flare
    Flare
    Generates light within a small radius.
    Short durability but useful for saving other resources.
    Goggles
    Goggles
    Activates a zoom
    Lockpick
    Lockpick
    Useful for unlocking mechanical doors, chests, vents, doors, etc.
    Multitool
    Multitool
    Useful for disabling electronic devices through panels, such as laser fences, alarm panels, security cameras, turrets, keypad locks, etc.
    Weapon upgrades
    Accuracy upgrade
    Accuracy upgrade
    Upgrades a weapon's accuracy and reduces aiming time
    Laser sight
    Laser sight
    Adds laser sight to a weapon.
    Pressing the laser button will toggle its visibility.
    Range upgrade
    Range upgrade
    Upgrades a weapon's range.
    Scope
    Scope
    Adds scope to a weapon.
    Pressing the scope button enables a zoom function.
    Every weapon has a set zoom power.
    Recoil upgrade
    Recoil upgrade
    Diminishes weapon's recoil.
    Silencer
    Silencer
    Adds a silencer to a weapon.
    Reload Speed
    Reload Speed
    Decreases reload time.
    Clip upgrade
    Clip upgrade
    Upgrade the amount of ammo per magazine.
    Add 1 ammo in the magazine if the mag is under 20 ammo and adds 10% if the mag =20 or above

    Consumables

    Medkit
    Medkit
    Heals 30 HP or more depending on medical skill level.
    Can carry a maximum of 15 at a time.
    Zyme vial
    Zyme vial
    Hardcore drug
    Causes vision blur and sway.
    Can be sold to some dealers to gain money or other useful things.
    Soy Food
    Soy Food
    Heals 5 HP.
    Cigarette pack
    Cigarette pack
    Poisonous.
    Removes 10 HP from the torso.
    Soda can
    Soda can
    Heals 2 HP.
    Beer bottle
    Beer bottle
    The beer gives 2 HP and adds some vision blur.
    Candy bar
    Candy bar
    Heals 2 HP.
    Wine bottle
    Wine bottle
    Rarer then beer, but does the same thing, gives 2 HP and vision blur.
    Liquor
    Liquor
    The liquor is very rare and found mostly in bars. Has the same effect as wine and beer, 2 HP and vision blur.

    Augmentations List

    The player is given 1 head slot, 1 eye slot, 3 torso slots, 1 arm slot, 2 sub-dermal slots, and 1 leg slot in addition to the default augmentations. The player must choose the augmentations they wish to equip in those slots. The available augmentations are listed below:

    Default
    Infolink
    Infolink
    Allows player to receive communications from characters in the game.
    IFF
    IFF
    Colors crosshairs to identify friend/foe.
    The light
    The light
    Allows player to see in the dark. Enemies can spot the light.
    Head
    Aggressive Defense System
    Aggressive Defense System
    Allows player to detonate explosives such as rockets / grenades before they reach the player. Upgraded: Detonate planted LAMs, more range.
    Spy Drone
    Spy Drone
    Remote flying camera. Upgraded: Flies faster, has EMP bomb. It needs one minute to be recreated after use.
    Eye
    Targeting
    Targeting
    Scope Vision.
    Upgraded: Can indicate enemy health and status.
    Vision Enhancement
    Vision Enhancement
    Night Vision.
    Upgraded: Can see through walls within a certain range, and at great range when fully upgraded .
    Torso
    Aqualung
    Aqualung
    Allows player to breathe longer, reduces oxygen consumption underwater.
    Environmental Resistance
    Environmental Resistance
    Allows player to resist against radiation and toxins.
    Regeneration
    Regeneration
    Allows player to cure wounds in exchange of bio electric energy.
    Energy Shield
    Energy Shield
    Allows player to resist "energy" and "fire" weapons.
    Power Recirculator
    Power Recirculator
    Reduces energy consumption of other augmentations, while consuming some energy as well.
    Sythetic Heart
    Sythetic Heart
    Increases efficiency of augmentations. Increases energy use slightly while adding one more level to active augmentations.
    (Cannot be upgraded)
    Arms
    Combat Strength
    Combat Strength
    Increases the damage dealt by melee weapons and allows some weapons to break certain objects.
    Microfibral Muscle
    Microfibral Muscle
    Increases player's strength to lift/push heavy objects.
    Subdermal
    Ballistic Protection
    Ballistic Protection
    Resist against physical damage such as bullets, projectiles, and melee weapons
    Cloak
    Cloak
    Makes player invisible to organic creatures. The upgrade reduces its energy consumption.
    EMP Shield
    EMP Shield
    Resists against EMP damage and prevents the BE to be drained by EMP.
    Radar Transparency
    Radar Transparency
    Makes player invisible to robots/cameras. The upgrade reduces its energy consumption.
    Legs
    Speed Enhancement
    Speed Enhancement
    Allows player to run faster, jump higher, and reduces falling damage.
    Run silent
    Run silent
    Makes the player run silently. Great when combined with the cloak.

    Music

    The music in Deus Ex was composed by Alexander Brandon and consists of jazz, techno, and ambient sounds. These tracks are implemented dynamically, much like the iMUSE system developed by LucasArts. Thus the music changes based on what is happening around the player.

    Deus Ex Track List:

    1. Main Title - 02:24
    2. Intro Sequence - 02:23
    3. Liberty Island - 05:26
    4. UNATCO - 05:12
    5. Battery Park - 04:42
    6. NYC Streets - 04:15
    7. Lebedev's Airfield - 03:14
    8. Airfield Action - 01:10
    9. Enemy Within - 01:48
    10. Desolation (Hong Kong Canal) - 02:26
    11. The Synapse (Hong Kong Streets) - 04:37
    12. Hong Kong Action - 00:59
    13. Majestic 12 Labs - 01:50
    14. Versalife - 03:48
    15. Naval Base - 04:59
    16. Paris Streets - 01:18
    17. DuClare Château - 06:42
    18. Paris Action - 01:24
    19. Return to NYC - 01:34
    20. Ocean Lab - 01:35
    21. Ocean Action - 01:24
    22. Ocean Lab Complex - 01:48
    23. Vandenberg - 03:46
    24. Begin the End (Bunker) - 01:41
    25. Area 51 - 02:22
    26. Ending 1 - 01:15
    27. Ending 2 - 01:18
    28. Ending 3 - 01:50
    29. The Illuminati - 02:38
    30. DX Club Mix - 03:00
    31. Training Room - 02:03
    32. NYC Bar - 05:10
    33. Hong Kong Helipad - 03:30
    34. Hong Kong Club 1 - 04:56
    35. Hong Kong Club 2 - 02:57
    36. The Nothing - 03:17
    37. Paris Club 1 - 02:49
    38. Paris Club 2 - 04:31
    39. Paris Cathedral - 03:36
    40. Conspiravision - 05:38
    41. Paris Cathedral Conversation - 00:54

    Reception

    Deus Ex was well received by critics, who praised it for its interesting story and immersive gameplay, as well as the game's cyberpunk setting. The game scored solid to exceptional reviews from some notable gaming outlets, such as an 8.2 from GameSpot, a 9.4 from IGN, a 5/5 from GamePro, and a 88/100 from GameSpy. Overall the game averaged scores of 90 and 91 as tracked by review aggregate sites Metacritic and Game Rankings. It was nominated for over 40 Game of the Year and Best in Class awards by numerous gaming outlets, including IGN, GameSpot, and PC Gamer, and is arguably one of the most influential CRPG/shooter hybrids in gaming history.

    Many reviewers repeatedly mentioned a few negative aspects, such as the underwhelming graphics. The voice acting was also criticized, GamePro's Chris Patterson calling it "truly cheesy."

    PC Requirements

    • Operating System: Windows 95/98/Me/XP
    • Processor: Pentium 300 (Min.), Pentium 450 (Rec.)
    • Memory: 64 MB RAM (Min.), 128 MB (Rec.)
    • Video Card: 8MB DirectX 7.0a compatible 3D graphics card (Min.)
    • Sound Card: DirectX 7.0a compatible sound card
    • Hard Drive Space: 150 MB (minimum)

    Trivia

    • There's an Easter Egg in the Hell's Kitchen map in Deus Ex. There's a neighborhood basketball park where a bum is getting roughed up by some NSF toughs. If JC misses hitting the basket enough times with the basketball, the player will see a message that says: "Sign him up for the Nicks!!!!"
    • Deus Ex creator Warren Spector has credited Suikoden as an influence on the game (see here and here). He stated that the limited moral choices in the game, some of which turn out to be false choices, are what inspired him to explore the concept much further and attempt to offer meaningful choices that actually matter.
    • Modern choice-based role-playing shooters like Mass Effect and Fallout 3 are considered "descendants" of Deus Ex.

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