I should have hated this game. It's loaded with player-hostile choices and the story is largely garbage. But I don't know, it got in there. It got in there and it crawled around and made a little house and that's where it lives now.
By boiling star combat down to its base systems, FTL reminds us of all the unexplored territory still out there in game design. It's like nothing else out there and it's completely new.
Like watching Kane Hodder in Friday the 13th and then watching Kane Hodder sell his autograph for $5 at the Mid-Ohio Comic Con, first Walking Dead is scary, and then it's sad.
Another one I should have hated, XCOM inexplicably was able to make turn-based combat feel as thrilling as any first-person shooter.
I don't know, man, I just like shooting dudes sometimes. It's got lots of, you know, guns and stuff and I just really like shooting guys with them. I don't know what to tell you.
Saints be praised, someone finally managed to make a stealth game that doesn't make me feel like a dickhead when I get spotted and have to murder a few dudes.
Surprise, the Vita's best game cost like six dollars and was made by one and a half dudes. Bad for Sony, good for you!
Milestones in Super Hexagon are the most fulfilling meaningless things you'll ever achieve.
One of the only games I can recall you can play for 45 minutes and have no idea what its about. Abstract and fantastic.
I'm often stunned by modern convenience, but the idea that I have a seemingly unending stream of YDKJ being pumped into Facebook is still a little much for me to handle.