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Mighty No. 9 Faces Third Major Delay, Release Slips to Spring

This time the culprit is the game's matchmaking. And yes, I am also surprised that this game has matchmaking.

What's colder, the fan support for Mighty No. 9 or the game's prerequisite Ice Stage?
What's colder, the fan support for Mighty No. 9 or the game's prerequisite Ice Stage?

Backers of Mighty No. 9, the Comcept-developed spiritual successor to Mega Man, are going to have to wait even longer to play the game they crowdfunded into existence. Originally scheduled for release last April, then delayed until September, and then until February 9th, the game's release has slipped yet again. In a letter released on the game's Kickstarter page, producer and veteran developer Keiji Inafune explains what the hold up is this time:

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).

Inafune owns up to the delay being the development team's fault throughout the letter, but I can't imagine that's much comfort for fans who were promised they'd receive the game last April. Especially since they may need to wait until this April--if not longer--to play the game: Inafune is cautious to give a new release date for the game, but "expect[s] it to realistically be in Spring 2016." We'll see, I guess.

The tone from backers in the comments is mixed to say the least. A few sympathetic fans offer support, but lots of people are understandably upset. Backers write that they feel "hollow" about the project, that they "regret backing the game," and there are more than a couple refund inquiries. Unsurprisingly, it even gets a little mean in there. People have feelings about faux-Mega Man, y'all.

While I can't support the name calling, I do get where the frustration comes from. Many backers were giving their support--financial and emotional--to a game that was supposed to pick up where their favorite Mega Man titles left off. With rare exception, the majority of those classics were single player experiences. So I'm not surprised that those fans were upset when they read that Mighty No. 9 was being delayed (again) because of busted netcode. At the same time, if the game launched without the multiplayer functionality pledged during the Kickstarter campaign, I'm sure I'd be here raking the developers over the coals for not delivering on their promises.

Hopefully Red Ash, Comcept's spiritual successor to Mega Man Legends, will have an easier time in development.
Hopefully Red Ash, Comcept's spiritual successor to Mega Man Legends, will have an easier time in development.

It would be easy to dismiss this as just the latest example of Comcept fumbling with a Kickstarter campaign (and maybe it is that, too). But I also see it as the latest illustration of the difficulty of managing these sorts of campaigns, where new features are promised in order to bring in more crowdfunding. For that matter, it's also the latest example of how crowdfunding shifts the standards of successful development. If this were a big budget release, some fans would be disappointed and others would be happy that the developers were taking the time necessary to fix things up. But once backer money is involved, everything gets much more complex and way, way more heated.

If Mighty No. 9 really does release this Spring, I wonder if fans will think the delay was worth it. Even more than that, I wonder they'll think backing the game to begin with was worth it. With so many projects up in the air, Comcept needs a hit so that the company can recover the good will its spent the last year or so rapidly losing.

131 Comments

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BDKMat

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We've seen how this story ends. Can we skip to the part where they sell the IP to Gearbox and let them shovel it out?

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MrPlatitude

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It really seems like, in an effort to get more money, they increased the scope beyond what they were capable to deliver.

As a backer, I've long since lost emotional interest in this game. At this point I'm pretty apathetic.

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verysexypotato

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@corvak: This is the best, most informative comment on here. You really should email into the podcast with this parallel.

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Yummylee

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@kerse said:

Is multiplayer a major component? Why not pull a GTA V and release the multiplayer stuff later. I can't imagine people are coming to this for multiplayer.

Typically, Japanese game development is a release all-at-once or don't release-at-all mentality.

Funny you mention that what with SFV's story mode getting released as free DLC!

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TechnoSyndrome

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@yummylee said:
@ruthloose said:
@kerse said:

Is multiplayer a major component? Why not pull a GTA V and release the multiplayer stuff later. I can't imagine people are coming to this for multiplayer.

Typically, Japanese game development is a release all-at-once or don't release-at-all mentality.

Funny you mention that what with SFV's story mode getting released as free DLC!

MGSV also had the same thing happen with its competitive multiplayer.

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DS23

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More like Mighty No. Nein

Mighty No. 9 Forever

etc.

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President_Barackbar

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@tdot said:

I'd feel sorry for the backers but these are the same people who almost drove the community manager to suicide.

Yes, every single backer in unison was responsible for that, totally.

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Julmust

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As a backer I would not be sad if this didn't come out, because it looks like hot garbage.

Hope they get their shit together and makes good for all the people that still wants this.

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landhawk

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Mighty No. Nine More Weeks.

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pyrodactyl

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@julmust said:

As a backer I would not be sad if this didn't come out, because it looks like hot garbage.

Hope they get their shit together and makes good for all the people that still wants this.

To me, ''MN9 got delayed again'' is way less of a story than ''who fucking cares, it looks like a bad game anyway''. From the moment they showed the ugly 3D graphics I knew this thing was heading in a terrible direction.

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D_W

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D_W  Online

Backing anything is always a risk. While I get wanting to play the thing you put money towards, part of me feels like it's childish to get frustrated or angry (especially threateningly so) when something you backed is delayed or altered. Patience folks. I'm sure they're a lot more frustrated about the delays than you are.

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JamesMorrison

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Wow, didn't back this one but man I feel sorry for those who did.

P.S. How is matchmaking going to work in a game like this?

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KogX

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I hope that this game will be good but it looks like it will be a disaster. Unlike something like Star Citizen which at least looks like it have pretty ships this game's art style looks pretty meh imo.

I also remember all the other kickstarter projects it had as well, i wonder what is going on with those.

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amafi

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@verysexypotato said:

As a big backer of numerous KS projects (though not this one specifically) can people explain to be why delays are taken as such a slight against their supporters? Delays happen and aren't usually an indicator of a project's quality either way.

There are a lot of other issues surrounding the delays for MN9 that make them a bit more concerning than most game delays, crowdfunded or otherwise. This is also one of the bigger KS projects out there ($3.8 million, 67k backers), so any bumps in the road are going to get a lot of attention.

I commented about it above, but I think the big concerns for me and a lot of other people didn't start to really develop until Comcept launched the Red Ash campaign on Kickstarter. At the start of that campaign, Inafune straight up said that development on MN9 was done. Then, towards of the end of the Red Ash campaign, there were a ton of rumors about a MN9 delay going around with many retailers verifying the information, but Comcept denied all of the rumors until a few days after the Red Ash campaign concluded.

I backed neither project, but I always took that as Comcept being done with it, since they're basically just pitching the idea and working on the concept with inti creates doing the actual heavy lifting on the development. It's not like Inafune ever wrote a single line of code for the game.

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deactivated-5ba16609964d9

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It seems like the most entertaining Kickstarted games are the ones that keep it simple.

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Lord_Anime

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Glad I choose not to back. Which was shear luck for my decision and the outcome of this game. This company's activities have just not been honest. Will the game be any good? Will anyone ever back this company again? I'd love to know the inside scoop of why things are so far off track.

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chaser324

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chaser324  Moderator

@amafi: I'm sure their creative team probably was ready to move on to a new project, but the problem I had with it was more the way they managed the Red Ash campaign and the messaging around it. Specifically, informing retailers of a MN9 delay in the middle of the Red Ash campaign and denying all rumors surrounding it when addressing backers until after the Red Ash campaign concluded really stuck out to me as a bit of a sleazy thing to do.

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amafi

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@amafi: I'm sure their creative team probably was ready to move on to a new project, but the problem I had with it was more the way they managed the Red Ash campaign and the messaging around it. Specifically, informing retailers of a MN9 delay in the middle of the Red Ash campaign and denying all rumors surrounding it when addressing backers until after the Red Ash campaign concluded really stuck out to me as a bit of a sleazy thing to do.

Oh yeah, that was super sketchy.

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melodiousj

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The only kickstarter I ever backed was Bloodstained, so I don't really have a stake in this game, but honestly, no amount of bad PR has actually deterred my desire to play this as soon as I can get my hands on it.

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melodiousj

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@bartok said:

It seems like the most entertaining Kickstarted games are the ones that keep it simple.

The problem is that when you were planning on a $900K project and suddenly have $3.8M raised from crowdfunding, you can't just make a $900K game and pocket the rest, you have to put that money into the project, which means adding more features.

I won't claim to know how project management works, so I don't know what kind of safety net they had in place, or whether the KS money factored into it, but I imagine backers would cry foul if their money was just stashed in a war chest for "just in case" situations like, say, your engine no longer being updated.

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MormonWarrior

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I backed this one. I honestly keep forgetting about it. I guess I'll check it out when it comes out.

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hz1985

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@melodiousj said:

@bartok said:

It seems like the most entertaining Kickstarted games are the ones that keep it simple.

The problem is that when you were planning on a $900K project and suddenly have $3.8M raised from crowdfunding, you can't just make a $900K game and pocket the rest, you have to put that money into the project, which means adding more features.

This excuse breaks down when you take into consideration that major features promised when the game had a goal of $900K were cut due to "lack of budget." This was quietly announced after being asked repeatedly about the progress of said features by backers. Naturally, they didn't feel the need to disclose that the features were being cut until way after they got their $3.8M.

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Palculees

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Edited By Palculees

God Kickstarter backers are worse than publishers when it comes to wanting a company to push out an incomplete game. Yeah they need to improve their timeline predictions but at least they are trying to put out a tight game and you aren't seeing the typical rush something out cause we are running out of backer money (cou..Doublefine...gh). I heard the mechanics in the Demo were pretty good even if the art was a bit lackluster. I would reserve judgement on the game for when you can play the finished product.

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GiantLizardKing

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Edited By GiantLizardKing

He looks like a suck ass version of mega man anyway.

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Error52

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@palculees: The problem isn't just the art, the level design's pretty poor as well.

Great example - Instead of using level design to remind Mega Man players that the slide's a thing, it brings up a tutorial message helpfully saying "You can slide!"

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atomicoldman

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MN9 still being in this week's Top Releases column is pretty good.

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darkvare

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i didn't backed this but i was really looking forward to playing it oh well i hope the final product ends up being worth it

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NeoZeon

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At this point I would prefer a refund if anything. I know some people out there are going to trot out their classic "Kickstarter Isn't A Pre-Order" argument so they can feel superior for not backing it, but this game has changed too much for me to feel like it's what I backed at all. The art change? Sure, I can understand that to a point, but Multiplayer? I don't even remember that being in the original pitch, let alone being mentioned as something so seemingly important that it would delay the game like it is now.

Obviously the best we can do is wait, but between the communication issues, design changes and the other KS campaigns that showed up while MN9 was seeking funding and beyond, I feel pretty safe in saying that at least I personally had the wool pulled over my eyes. Blatantly saying I was lied to seems a bit excessive of a term, but I'm obviously not saying I haven't considered saying it either. Just a mess all around.

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glots

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atomicoldman

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I can't wait for this thing to finally actually launch, and then it's nothing but bad reviews and people just not bothering with it.