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Oculus Rift Pre-Orders Now Available, Package is Priced at $599

On top of the hardware, the bundle includes an Xbox One Controller and copies of EVE: Valkyrie and Lucky's Tale.

EVE: Valkyrie is pretty high on my
EVE: Valkyrie is pretty high on my "VR Games I'd Like to Finally Try Out One Day, Maybe When All of This Stuff is Less Expensive Though, Because Jeeze, Man, This is Kind of a Big Investment, You Know?" list.

It's been over three years since the Oculus Rift was funded Kickstarter, and ever since then people have been wondering: What the hell is this thing going to cost? With pre-orders starting today, we finally have an answer: $599. (Or £500/€700 for our friends in Europe. Or... over $849 for Canadians. Ouch.) If you made an order the second the site went live, your Rift will ship in March, but additional customers will have to wait a little longer. At the time of this posting, the ship date has updated to May.

That $599 will get you either more or less than you expect, depending on how closely you've been following news of the Rift. On top of the headset, cables, and sensor, buyers will also receive the Oculus Remote, an Xbox One Controller, space combat game EVE: Valkyrie and Lucky's Tale, a colorful platformer. Not included in the package (and unavailable for purchase until sometime later this year) are the Oculus Touch "half moon" controllers that made such a splash at press demos last year.

That $599 price tag is definitely going to be a sticking point for some would-be early adopters, especially when you consider the Rift's system requirements ask a lot, too:

Oculus Rift System Requirements
Video Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
CPU: Intel i5-4590 equivalent or greater
Memory: 8GB+ RAM
Video Output: Compatible HDMI 1.3 video output
USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
OS: Windows 7 SP1 64 bit or newer

As someone running a GTX 760 right now, I'd need to make be a pretty big purchase just to be able to use the Rift. (I also don't think I have that many USB 3.0 ports, but that's solved a lot more easily). And I imagine that there are a lot of folks in a situation like me. If early response on social media and on gaming forums is any indicator, there are a lot of disappointed folks out there. It's a tough thing, because the fact of the matter is that that this stuff is just still very expensive. Oculus co-founder Palmer Luckey sent out a tweet trying to make this point:

It's a point he'd made in the past, too. That may be cold comfort for disappointed fans, though. There were times when the official messaging made it seem like the Rift could be more affordable, but that always felt like a strategy used to keep consumer interest high. Speaking with Eurogamer back in September of 2014, Luckey said that the company wanted "to stay in that $200-$400 price range," though did warn that the price "could slide in either direction depending on scale, pre-orders, the components we end up using, [and] business negotiations." It's easy to imagine an excited reader seeing that $200-$400 range and getting their hopes up despite the warning. I always expected in my gut that at least some of this first batch of consumer-grade VR would be too expensive for me, so to be honest I'm not that surprised by the $599 price. (If you'd asked me yesterday, though, I would've bet that the Rift would come in just under $500).

Every time I see
Every time I see "Lucky's Tale" I end up thinking that this is supposed to be a fox version of Palmer Luckey. Every. Time.

There was another group of folks upset about the Rift a couple of years ago: Early Kickstarter backers angry with the Facebook $2B buyout. Some were upset that they weren't getting a cut of that buyout despite feeling like they helped to get the VR device off the ground. Others feared that Facebook's involvement would shift Oculus' focus away from gaming. Others just didn't like the narrative: They were there to root for the little guy, not one of the biggest companies in the world. Yesterday, Oculus finally announced a way to reward these early supporters (and maybe gain back some good will): The company is giving a free Rift to any Kickstarter backer who purchased a DevKit three years ago.

I'm curious to see how Oculus' competitors will respond to this. Between the two controllers and the wall-mounted room scanners, will Valve and HTC's Vive come in a lot higher than the Rift? What about Sony's Playstation VR, which since its announcement has seemed like a more affordable product. Will the Rift's high price allow Sony to consider higher prices of its own? Could the company repeat its "consumer-friendly" rhetoric that won them so much support back at the start of this console cycle? Or is VR such an unstable ground right now that everyone will play nice for fear of torpedoing the whole industry?

All of this, really, is secondary to the larger question: Why the hell should I buy a VR headset? I've had a great time with many of the demos I've played, and I think there's a ton of potential in VR, but what specifically will be the game (or application) that finally makes me say "okay, no, I need to spend like a thousand dollars on a headset and a new video card." I'm not doubting that this will happen--history is filled with hardware-selling games that encouraged huge groups of consumers to make the leap to (and drop a ton of cash on) new hardware. It could happen again, but until it does (or until the Rift or a competitor makes a more affordable offer), I'll be staying on this side of the VR line.

EDIT: After I posted this article, I made some additional tweets about the backlash that Oculus is facing over this. Because it's 2016, here's a Storify compiling those tweets.

470 Comments

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Berserk007

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give it a minute people....shit

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InvoicedCorn

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Some of you make sense, others do not. I make a median wage in of the most espensive cities to live in in the country. This device is not made nor marketed toward me, yet every gaming outlet said up until its release that it should be the landmark release of its time. I hope its not so, because its just more kickstarter money being thrown towards an un capable crowd.

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Thejugglingbum

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Geeez. I wasn't planning on buying this until the second or third iteration (because that's what I do) but I would first have to upgrade my video card (which I just upgraded last year) first. Then I'd have to shell out 600 to play with this thing and get an Xbox controller that I don't even want. Ugh yeah I'm going to wait this one out.

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Throat

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£500 (730.55 US Dollar) , then also shipping and import tax in addition to that.

I think I will wait a little longer.

I hope the Sony VR has a better price.

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McDunkin

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five hundred and ninety-nine US dollars!

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CheapPoison

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Seeing that the price in europe is crazy. Fuck no!
But I have always been more on the holoLens side of things.

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fingerprints

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@throat: your ok that will include the tax (as is required by law in the uk) just not the shipping!

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yagami

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Edited By yagami

USD$599 is too much. USD$753 (EU) is WAAAAY too much. Oculus can go fuck itself, and especially Palmer Luckey.

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Arjailer

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Edited By Arjailer

Where is all the talk of "anger" and "tears" coming from - not sure about the rest of the internet, but this thread is almost all "disappointed", "not for me" and "good luck with that" - nowhere near as vitriolic as some are making out.

Edit: apart from the post immediately above this one :-)

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ELpork

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Yeah... have fun early adopters.

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NoodleUnit

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"Five-hundred-and-ninety-nine US dollars"

VR is going to bomb with prices like that. Oh well, it was a fun pipe dream.

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smithbenji

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Edited By smithbenji

Still haven't decided if the $600 beta test or the $350-$450 carpet bombing approach would have been better, for now looks like they had enough buy in at $600 to make that the right choice have to wait and see what E-bay says when they ship. I still stand by the fact as a "brand" spokesman Lucky is a d-bag.

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OverDeezPecans

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I'd be extremely skeptical of Occulus as a first VR purchase, it's just positioned poorly. Consider there's 120 million people that will consume hardware for the last 2 generations (not including multiple purchases, or multiple users on one unit; not sure where that puts the actual number) at $200-$400 for basic console hardware. That's economics, and that's a biggest hill to climb for just a peripheral piece of kit. Now we have to subtract population that just can't play VR, which could be higher in the early generations, and now subtract the obscene price point of the hardware and minimum requirements, space requirement in urban situations (lets be real, an 1800 sq/ft place will be needed to keep these things off the shelf for a household of 3-4). Why make software for a unit with a fundamentally diminished user base that can't recoup any cost's of large marquee development. They may only sell half a million of these things. Other than novelty, why develop anything for this if the developer is going to lose money at best. So you got smaller titles, less QA, higher rates of vomit; it's a bad spiral. At $600 it will take years for optimization to get the hardware down to a goldilocks zone price point, and about 1.5-2 years for current gen sys requirements to be affordable. Especially with potentially new graphics card interfaces on the horizon that will explode mid-high end card prices for another 18 months that future hardware will have to aim at.

Now compare that to PS4 VR. $299 for the system (35 million+ already out in the wild), at most $599 for the unit. Occulus is DOA at $2000. It will require Facebook to have the ability and want to back this hardware for YEARS before a return, and to even create a potential user base that at least Valve has built in. Never forget, Facebook couldn't even back their own foray into phone hardware for barely a month, and that offered them a huge financial upside of a direct line of advertising dollars. Once it failed at launch that thing was back pedaled to $.99 in one month, and Facebook Home was neutered almost immediately because it performed so poorly.

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smithbenji

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It is weird how quiet Facebook as the mother company is on this thing, why I think this is kind of beta test for the consumer level hardware.

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Sto_Ln

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Another thing people are forgetting is that this is the minimum requirement ;) I personally can already play this on my current setup. Now I'm just waiting for it to come out.

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BlueYellow333

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@gulinotm said:

It's about what i figured, if you expected 200-400 you were dreaming.

No, that is what Palmer Luckey himself stated on a few occasions. He has on many occasions stated something and done a complete u-turn on what he said trying to ignore it, and some of the things he comes out with are ridiculous, some of his comments.

I don't know when I will get into VR, but I don't know about Oculus, I don't like Palmer Luckey that much and a few things about Oculus have irritated me a bit. I wouldn't not get it solely because of my dislike of Palmer Luckey but there are other things I don't like about it, I also would prefer to see how the other companies VR headsets work and how they are priced.

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iowcatalyst

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Is that price right for the uk? I had heard £410, which is what $599 equates to. Unless they have upped the price for shipping.

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ptshooter619

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@sto_ln said:

Another thing people are forgetting is that this is the minimum requirement ;) I personally can already play this on my current setup. Now I'm just waiting for it to come out.

I can play it with my current setup too. 600 dollars is way too much for me though.

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smithbenji

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Worse person Palmer Lucky or Don Mattrick?

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Luca717

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I live in Canada and the cost of products the past year or so has been terrible. bought my GTX 980ti at launch, paid about a grand.

i'm not surprised at the cost, but for what people need to run it, and the cost, I feel that at this point, a nice monitor would be better. personally I am waiting on VR, and at this point am spending my money on a decent G-Sync monitor. especially with some lower end cards, G-sync/Freesync might be a bit better for lower end cards, especially until VR is a bit cheaper. I wouldn't be surprised in the coming years graphics vendors selling a VR/Video card bundle for a set price. idk.

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cheato

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The $600 price tag is a little scary to me, but I've been excited about this for a while. However, I most definitely have to wait before dropping the coin.

The $1500 build seems like a good deal at the moment since my PC doesn't meet the requirements. I'd have to build a whole new system due to upgrading the CPU alone. Not to mention, the 970 costs about $330. Threw together a barebone system on Newegg, and it came out to about $1100.

The messaging about the price was no doubt terrible. I feel more duped than Brad and Vinny during the Nintendownload X-press.

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deactivated-5f13bfe580e44

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@yagami: I think I can help.

1. Grab handful of ice cubes

2. Wrap with a single paper towel

3. Place towel and ice cubes within a plastic Baggie

4. Apply directly to buttocks

5. Repeat as necessary

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4thVariety

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Edited By 4thVariety

$600 upon entering the site from Germany.

700€ ($762) after the store recognizes you are ordering from Germany. The price suddenly goes up when you click on checkout.

741€ ($807) including shipping.

881€ ($960) when picking it up from German customs and after having paid import tax.

This is the of the most messed up pre-order product launches in history. And then you hook it up to your $1200 PC to play a 3D platformer aimed at ten year olds. This is an early strong contender for hottest mess of 2016.

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edmundhonda

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Is that price right for the uk? I had heard £410, which is what $599 equates to. Unless they have upped the price for shipping.

Price on the site changes from $599 to £499 when you enter UK as destination country. Shipping is an additional £30

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flakmunkey

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Edited By flakmunkey

The real heart of it here for me is that, in many ways much Like when the first iPhone came out without a subsidy option, the decision to get this or not is going to be extremely personal. In @austin_walker 's storify there is that bit at the very end, about how once you get to a price this high people will start questioning what alternative they could get with the same money and that is exactly why I am getting an oculus.

In that comment it is mentioned how "all I know is I could get a new monitor and a gpu upgrade for that and i ~know~ I will get games that take advantage of those" and this is totally correct, if a $600 upgrade to your setup will make a big enough impact on your experience as the rift will. Personally, being someone fortunate enough to already have a tower capable of running the rift, a $600 upgrade would actually be marginal at best (going from a 970 to a 980ti is essentially all that $600 means, which would be great if I wanted to move up to 4k but that also adds another extremely high expense via a new monitor. As long as I stay 1080 that upgrade would be meaningless) whereas if I spend said $600 on an Oculus, I now have an entire new world of experiences to explore.

Also a fair note, as someone who had borrowed a DK2 for months I have the luxury of knowing for a fact that VR is more then worth that price (to me obviously, subjective opinions and all) so there is really no risk of it being a poor investment to me.

The Oculus Rift is a great example of how value is such a subjective concept.

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deactivated-66361f5b4a584

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What? No Novint Falcon pack in? There goes that niche. No buy.

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llyr

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I'll pass.

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jouhn

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This is cutting edge technology. I laugh at the people who considered this to be around $300 even though the newest iphone sits at $750. I understand that their expectations have been played with for a while, but they shouldn't be too gullible and create the response that they have made.

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TiE23

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Edited By TiE23

Let's imagine it was $300 without controller or those games, people seem to ignore the fact that for a number of big games you still need a full-on top-of-the-line gaming computer. It was always going to be a hard-core gaming toy for the first few years of its existence as PC hardware continued to improve.

I'm one of those people who's livelihood, education and entertainment are all tied into my personal home computer. So after my previous computer finally turned 4 years old I went relatively big with a new PC outfitted with a healthy i7 + 980Ti + 16GB combination with the launch of Win10 back in August all with the intention of having a computer that'd get me on the ground floor of the consumer VR world.

To counter this I noodle around with a cheap but functional $200 Chromebook when I need something portable - not a $1400 MacBook. I'm not made of money, I need to pick my battles, and I do my battling on my desktop.

I'm just saying. After knowing for months and months and months that you'd need a powerful gaming PC to run this I'm flabbergasted that if anyone was on top of this stuff and had invested in the hardware before the price announcement that they'd take their ball (of $600 in cash) and go home without taking the dip.

If someone doesn't have the PC power in the first place they waste their breath complaining about the price because they weren't going to be able to run it properly in the first place. I'm also willing to bet the Vive will be at least $450 and won't be your price-saviour and the PS VR will be at least $300 with a far less entertaining catalog.

But then again, even if the VR stuff doesn't change the world, I'm a person who owns a TrackIR and am perfectly fine with my racing and flight simulators. (Dirt Rally, Project Cars, DCS A-10, Elite Dangerous...)

Well, I guess everyone will just have to come to my house and see where the Oculus Rift lives.

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mike

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And then you hook it up to your $1200 PC to play a 3D platformer aimed at ten year olds.

I'm not even sure what game you are referring to, here. That pack-in? No one is buying an Oculus Rift to play that.

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knoxt

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That actually sounds like a reasonable price; justified. I approach this as a new gaming system that is backwards compatible, gives you an entirely different orbit in how games will work, its brand new tech unlike anything on the main market. Those are enough reasons, in fact that price seems lower than what I'd have expected. It'll take some (a lot of) saving up, but that thing will be mine.

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becca775

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600 is alot. dont know if I ever gonna go for it. may be I will wait for black friday deals or something

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BlueYellow333

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The people saying the $600 price is reasonable are partially correct but missed a key part.

You are ignoring the the man in the know stated that the Oculus would be in the ballpark of $350. Things change I accept that, but $600 is almost twice the price. It is completely reasonable and perfectly understandable that people are annoyed by the price and a little taken aback by it. Palmer Luckey has gone back on so much he has said which is incredibly frustrating. He is the one of the main reason people's expectations on the price etc were what they were. Saying people that expected it to be around $350 are in dreamland is a bit of an insult, they were only there because of the man that should know said what he said, so let's get that right.

I personally expected it to be around what it is, however I was still a little shocked they actually released it at that price. I will 100% not be a day one or year one purchaser. I do have a pc powerful enough for it though. I don't really get the argument if you have a pc powerful enough you can afford it. That argument seems ridiculous to me, I have a pc powerful enough but I don't have unlimited funds, I can use my pc for everything I can't do that with an Oculus Rift. The argument is weak and pathetic.

It is also ridiculous to not have a European store for it imo. I don't generally like ordering stuff from the US or similar distances away.

I want to see the competition for it and see what they offer and for what price before I make any investment in VR.

To be clear I am very interested in VR, I have used versions of the Rift and liked it, I don't think it is as vital as some people think. I don't think it will ever replace my monitor. I do believe the price has to come down though. Which it will in time I know (assuming it lasts long enough which I think it will). And at some point I will almost definitely get into VR. When that will be I don't know.

The tech geek side of me wants it, the more level headed side says wait.

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Nethlem

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Edited By Nethlem

Is that price right for the uk? I had heard £410, which is what $599 equates to. Unless they have upped the price for shipping.

The pre-order site localizes the currency, it's 699€ without taxes and shipping. They don't even say how much shipping is gonna cost, at least until you give them your CC number or a blanket agreement for them to debit money (no specified amount!) from your PayPal account.

If German customs decide to label the Rift a "screen", then they could charge up to 14% extra in fees, ontop of the 19% vat that's already mandatory. So the total price could easily reach 900+€ when ordering from Germany, and shipping would still not have been paid for..

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lowestformofwit

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How can VR ever be mainstream if you can only order it from the US?

There's a world outside of the US you know...

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s-a-n-JR

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Edited By s-a-n-JR
@mike said:
@4thvariety said:

And then you hook it up to your $1200 PC to play a 3D platformer aimed at ten year olds.

I'm not even sure what game you are referring to, here. That pack-in? No one is buying an Oculus Rift to play that.

There's one pack-in that looks pretty good though

And you know what, Lucky's Tale (aka the "platformer aimed at ten year olds", because apparently anyone above that age has a large cavity where their hearts should be), looks charming as hell.

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Saga

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According to Amazon, it will be $200 cheaper than the Sony VR.

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OllyOxenFree

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Naaaahhhh I think I'll wait. Plus I need to update my GPU.

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deactivated-5ba16609964d9

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Thank God for the early adapters. I do think VR is the future but I still think it is 4 to 5 years away before it becomes mainstream and affordable.

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Kazona

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I understand the price being what is is but it's too expensive for my taste. Especially considering the fact that that I would need to buy a whole new PC.

Maybe next year, when we're not busy saving for other stuff.

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JHebbel

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We have to be missing something... First of all, When going from prototype models to mass production typically the cost per unit drops, usually significantly. Second of all, I have the DK1 and have played the DK2, and am curious as to just white kind of differences in hardware could possibly account for this difference in price. The rift better be running at 4k per eye using proprietary screens to justify something like this, Otherwise if they are using an already mass produced screen then that money is going somewhere else. And If the controller, and or game bundles have anything to do with this price (im sure they do) I am going to be pissed off, who said we wanted either? Most of us have 360/XB1 controllers already...

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LiquidPrince

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$849? Not on your life Occulus. VR will never catch on if that plus a pretty beefy computer is the price of admission.

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CouldbeRolf

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Edited By CouldbeRolf

I think this is a lot of peoples first time with new tech. DVD, BluRay, LCD, plasma all very expensive when it first came out. Like Will Smith tweeted: he payed $700 for an early 15" lcd screen, and those early screens were not very good. Being an early adapter, while fun, is never a good idea unless you have money to spend on something that will be outdated techwise (and probably cheaper) in a year or two.

As to why the CV1 is so much more expensive than DK2, it's a case of custom made parts (and higher quality) vs. off the shelves parts.

VR was never meant to be a mass-market product out the gates from any of the manufacturers (I'm guessing Sony will probably be the more affordable and easy to use of the big 3 though). In fact Zuckerberg has said he's not expecting to make money off of Ocolus the first 10 years. There's very much a long-term plan behind VR, and now that they're starting to hit market we can start to see new ways of using them. In a few years we might see VR used in ways we'd never think of today. We'll see new products doing amazing things.

If you look at VR only as a new gaming peripheral, then yes the price is hard to swallow for many. But VR can and will be so much more. And as production ramps up and tech matures, prices will come down. Don't expect that this year though.

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Max_Cherry

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Good thing I saw this. I was able to get a free kick starter edition since I backed their original kickstarter back in 2012.

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Bunny_Fire

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Far to cheap they should sell it at $1599 and that is without all the extra controllers and case and stuff in fact you should have to pay for the software drivers separately and get each component as DLC.

should also be always online. with a renewable passcode you have to repurchase very month for $14.99

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ItsTyler

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Heh, my PC meets all the requirements except for USB 3.0 :[