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Oculus Unveils Final Model of the Rift, Due Early 2016

Also unveiled: Accessories, games, and Microsoft's Phil Spencer. Wait. What?

I'm very excited for these to be the topic of bad jokes from D-list celebrities in Cyber-VH1's
I'm very excited for these to be the topic of bad jokes from D-list celebrities in Cyber-VH1's "I Love the 2010s"

At a press conference held earlier today, the Facebook-owned Oculus debuted the consumer market model of the company's long-in-development Rift VR device. The company announced that the Rift would be available in the first quarter of 2016, but did not offer a purchase price.

Oculus CEO Brendan Iribe outlined the many improvements made to the Rift to make it ready for a mass audience. The presentation emphasized the improved comfort and adjustability of the Rift, calling to mind the old aphorism that the best technology "disappears" into the background while it's used, getting out of the way and letting users focus on the content instead of the device. Iribe also explained the technical upgrades over the previously available developer models, including increased resolution, reduced motion blur, integrated audio, and better head tracking that uses a camera packed in with the headset. And in an Apple-style "One more thing..." announcement, Iribe brought company founder Palmer Luckey to the stage to debut the "Oculus Touch," a pair of wireless, motion-tracked controllers.

Listen, at least they can say that their advertising honestly shows what using a Rift will look like from the outside.
Listen, at least they can say that their advertising honestly shows what using a Rift will look like from the outside.

Iribe also announced another surprising input device that will come packed in with the Rift: A wireless Xbox One Controller. The head of Microsoft's Xbox division, Phil Spencer, took the stage to give an overview of the new partnership between the two companies. On top of the controller pack in, Spencer stressed the Oculus Rift's native, out-of-box compatibility with Windows 10. He also announced that players would be able to utilize the Oculus alongside the Xbox One-Windows 10 game streaming feature that Microsoft first discussed back in January. This sounds cooler than it is, because, okay, here's what that means: You'll be able to stream your Xbox One games from your living room to your Windows 10 PC (presumably not in your living room), and then put on your Oculus headset where you'll be seated in a virtual living room, where you can then play the Xbox One game on a virtual TV screen. There's a use case there, sure, but boy did it look ridiculous.

The event also featured trailers for a few games that are actually built to take advantage of VR, including EVE: Valkyrie (the multiplayer space shooter from EVE Online developer CCP), Chronos (a third-person fantasy game from the Darksiders alumni now at Gunfire Games) and Edge of Nowhere (a third-person, vaguely Lovecraftian adventure built from the ground up for VR by Insomniac Games). The company will show off more games at next week's E3, and hopefully those will also be built specifically with the Rift in mind. For virtual reality to take off, there need to be games that leverage the platform's strengths in a fundamental way, not just as a little tacked on bonus. Which means less virtual living rooms, please.

I bet we'll see a lot moments like this next week at E3.
I bet we'll see a lot moments like this next week at E3.

On the whole, though, today's event should ease fears that Facebook's acquisition of Oculus meant that the company would stop focusing on gaming. It's clear that, at the very least, the folks at Oculus see gaming as the primary vector for getting VR into homes. Who knows what'll come after that.

(It's porn. It's VR Porn. That's what's next.)

134 Comments

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MOAB

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@icf_19xx said:

@polkaduke said:

I, for one, do not know what'll after that.

I'm sorry. What?

You want him to do you so much you could do anything.

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Zagor

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@frythefly: No-one lit a cigarette after... obviously, it doesn't work ;)

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crithon

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wait a minute.... insomniac games making a lovecraft horror game.... wow! wow! FIRST REACTION is just these current horror FPS games, but with Insomniac Games color, style and Characters....... REANIMATOR.

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hugh_jazz

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@tomba_be: VR games, if designed as sit-down experiences, still need some type of control for turning, if not looking, so a right stick is a good thing to have. In the HL2 control scheme I liked to use with the original Rift DK, the gamepad controls were kept intact, removing the ability to look up and down on the right stick, while the Rift only controlled head-movement, as opposed to the direction of the "body", and aiming.

I hope there are smoother interface designs coming, and I'm sure there's an intelligent physical analog for lifting your thumb off the left stick to press a button. You need to stop moving to tie your shoelaces?

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TheHT

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:o

That Edge of Nowhere thing! I must see more!

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ep_driver

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Now that I'm blessed to work at a videogame developer, I'm finally around people that have an Oculus. Tried it for my first time tonight and that shit is mind blowing. I now understand more than ever the selling power it would have by getting it into people's hands to try. I rarely, if ever, feel immersed in a videogame world (sadly), but using the Oculus changed that for me. So pumped for this.

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colinjw

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I am surprised about the Microsoft addition. I get what both Oculus and Microsoft are trying to do but I am not so sure that it will work. Got to wonder how much the controllers will add to the price.

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Bollard

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Edited By Bollard

Two of the three games they announced to launch their VR experience are third person. What.

Also how the hell are you mean to hold those controllers?

EDIT: Also it is long past time they announce actual specs, instead of saying "higher resolution." Valve and HTC came out and spilled everything immediately with the Vive or whatever it's called, and Oculus still wont say how many pixels are in their damn consumer model.

From having used DK1 and DK2, resolution is still a huge sticking point. 1080p is nowhere near high enough. 4k might be.

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GunstarRed

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Edited By GunstarRed

The last thing I want to do is strap shit to my face when playing games. I don't care how immersive it is. I'm still not convinced anyone else is going to want to do this either beyond the initial and inevitable "Hey look how cool this shit is" promotion that will be all over mainstream TV.

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Klyith

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This is weird. Can't wait for Star Citizen on this thing.

You mean on the Oculus Rift 2 right?

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Bollard

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Also are you kidding me? They STILL haven't put padding on the part that rests on your nose? Literally unbelievable.

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Helter_Skelter

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@bollard said:

Also how the hell are you mean to hold those controllers?

EDIT: Also it is long past time they announce actual specs, instead of saying "higher resolution." Valve and HTC came out and spilled everything immediately with the Vive or whatever it's called, and Oculus still wont say how many pixels are in their damn consumer model.

From having used DK1 and DK2, resolution is still a huge sticking point. 1080p is nowhere near high enough. 4k might be.

1. In your hands, I suspect (the view in that picture is from the front).

2. They've previously revealed that the consumer Rift will be use two 1080x1200 screens, same as the Vive.

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Bollard

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BBAlpert

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Icaria

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Someone wake me when the reviews are out and I know whether to begrudgingly give my money to Facebook or to begrudgingly give my money to Valve. I'm guessing the OR will have a slightly better quality screen due to years of R&D on latency and optics and the Vive will only work with Steam games or something stupid like that.

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extintor

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Edited By extintor

ok ok... minor props on making the Xbone controller the standard input, but Microsoft , don't call us again until you've actually got something novel/interesting to talk about.

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north6

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Who know what'll after that indeed.

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nok

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@bollard: Go listen to the recent tested podcast as they discuss in great length how it rests on your head and what they have done to make it comfortable.

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Benmo316

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@jrm: I'm allowed to dream, aren't I?

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yagami

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What is life? :s Good article!

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UracilHokeNut

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@anjinm: god damn it, the dream is real

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Skittlenizzle

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I don't think this is going to be for Me. I got motion sickness the last time I tried one of these things. :(

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Bollard

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@nok said:

@bollard: Go listen to the recent tested podcast as they discuss in great length how it rests on your head and what they have done to make it comfortable.

I'll go check it out. I know that the DK1 and DK2 aren't meant to rest on your nose, but trust me, when you put it on, even with the overhead strap it slips down and eventually starts cutting into it. Hopefully it's a bit more sophisticated then, but I really don't see why they wouldn't just put a bit of padding on the nose just in case. It's all around the rest of the unit, just extend it down damnit!

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avantegardener

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Edited By avantegardener

Have seen nothing yet that has me remotely interested in VR.

Disclaimer: I have not tried VR.

I'm pretty sure this will be a flash in the pan and we'll be joking about it in less than 5 years. It's too complicated (and expensive) for th average consumer. The reason the Wii was a stroke of genius was it was simplistic and cheap.

The acid test will be will Granny and Grandad pop on a headset at Christmas?

Mine are dead, so that would be super creepy.

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monkeyking1969

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Well, I guess that answer how MS gets into this ecosystem with nothing developed.

I think the big issue is YOU DON'T WANT THIS technology now. You don't want 2016 Oculus and you don't want 2016 Sony Morpheus either. There are a few technologies based around solving the resolution, latency, and tracking that will need to happen and that will happen with the updated hardware you might see in 2017/18.

Oh course, we want 'some people' to buy this stuff, so it doesn't flop. Yet, realistically I think most duders here should be mentally preparing themselves for the "desire" to want to jump on VR, but having the sense to wait for the second models from Oculus, Sony. and the other companies. As depressing as this may sound, if you are going to dump $250 into something it should have more viability for use than these first units will have.

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NoodleUnit

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Those built in headphones look cheap as shit. I hope they're removable.

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amwbox

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Smart move by Microsoft. Puts an added pressure on Sony to deliver with the Morpheus. I think VR can absolutely become a popular thing in gaming, it all depends on the price.

Not really. This MS isn't actual VR...its just a flat screen in a virtual room. Which is worthless. Morpheus is actual, legit, VR.

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Isslander

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@amwbox: Is that really all they are doing with it? That's... crazy

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amwbox

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@isslander: As far as I can tell. Its just a streaming Xbox game running on a flat virtual screen. The xbox doesn't have the hardware to do actual VR. So, we won't be playing any VR Forza anytime soon. Morpheus will be a pretty low end experience, compared to oculus, as it will be using the actual PS4 hardware for VR.

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Deathstriker

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@amwbox said:
@isslander said:

Smart move by Microsoft. Puts an added pressure on Sony to deliver with the Morpheus. I think VR can absolutely become a popular thing in gaming, it all depends on the price.

Not really. This MS isn't actual VR...its just a flat screen in a virtual room. Which is worthless. Morpheus is actual, legit, VR.

I doubt Sony can beat Oculus and Valve at VR, the other two companies have more money and at least one of them (Valve) seems like a much smarter company. I'm probably getting a Rift, I'd rather the illumiroom be my second piece of extra tech than another VR headset. However, I doubt MS is doing their glasses and the illumiroom though, since that would be redundant.