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On Games, Reviews, And Criticism -- Part 1

Patrick and BioWare senior designer Manveer Heir begin a three-part conversation about the role of criticism in today's writing about games.

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When Simon Parkin published his review of Uncharted 3: Drake’s Deception at Eurogamer, a mild firestorm erupted, launching a contentious debate about the role of criticism during the review process.

Parkin’s review took issue with the Uncharted design philosophy as a whole, but still awarded the game an 8/10 at the bottom of the page--a respectable score from an outlet as tough as Eurogamer!

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Fans, developers, and even some writers wondered aloud whether Parkin had picked the appropriate venue for his examination of Naughty Dog’s choices. I wrote my own piece about the ensuing response, which prompted a more intimate conversation about the subject with game developer Manveer Heir, who is currently a senior designer on Mass Effect 3 at BioWare Montreal.

Heir has been kicking around the industry for a while now, having landed at BioWare Montreal and the Mass Effect series after five years with Raven Software in Wisconsin, the home state of my dearest football rivals. Heir is known for his outspoken nature, and isn’t one to walk away from a controversial subject. In fact, it was Heir that proposed we start a back-and-forth letter series about game reviews and publish it.

I suggested we throw it up on Giant Bomb in its entirety, and he agreed.

If you’re not familiar with Heir, you can read his dusty blog Design Rampage (which he promises to update), follow him on Twitter, scope this Kill Screen interview about his early years, or load up a Gamasutra interview about race.

Take it away, Manveer.

Note: This exchange took place over email, and I've done minimal editing to reflect the casual style.

--

Patrick,

Heir is working on Mass Effect 3, a sequel to one of this generation's most beloved games.
Heir is working on Mass Effect 3, a sequel to one of this generation's most beloved games.

Thanks for agreeing to discuss the role of game criticism and reviews with me. It's something that has been bothering me for some time now, and I wanted to discuss it with someone who works in the field, instead of just talking to other people like myself who often bitch on Twitter. So you know where I'm coming from, I'll give you a brief background about myself before I became a game developer. I used to cover the news, write previews, reviews, and do interviews for the enthusiast press (what is now known as bloggers) for a couple sites when I was in high school and early college (late 90s, early 2000s). It was a means to an end to get connected to the game development community, instead of wanting to be a journalist, but hey, it worked. More specifically, I don't think I was particularly good at my job. I judged games on 100-point scales that broke scores down into component parts like graphics, sound, etc. (something I find abhorrent now in my life). I say this so you understand that I've actually done the job (to a novice extent) for over five years, and so I understand some of the pressures reviewers are under in today's climate, as well as how the job goes.

My issues currently stem from games criticism and games reviewing, and should they even be the same thing. I am of the mind that they should not, and here's why. I should explicitly note that all my opinions are my own and not my employer's. Games criticism is new, it's in its infancy, and it's growing with every day. Game reviews, on the other hand, have been consumed for a very long time. As a developer, I love game criticism. I love reading my issues of Kill Screen, I love reading how someone finds a game sexist or offensive due to certain elements that are engrained in our culture, when we never stop to sit and think WHY they are engrained. I love all of that, I want more criticism. As a developer, I thrive and grow off criticism. I need it from my peers and those outside to better my own sensibilities, lest my colleagues and I rest on our collective laurels in the future.

But when we give those criticisms a score, we do something else. We make the criticism the focus of the entire product. To use specific examples, let's look at Simon Parkin's Eurogamer review of Uncharted 3: Drake's Deception. Parkin is an author I greatly respect and someone whose work as a critic I find to be on point often times, and his review is recent, which is why I cite it. In his review he states "Uncharted 3 is the most exciting game in the world, but only until you deviate from the script." He goes on to expand on how the game makes you feel like nothing more than an "interactive butler" at times.

Now, this is a criticism of how linear the game is. Like Uncharted 2, Uncharted 3 is very linear. In fact, like Modern Warfare 2, it is very linear. Like Gears of War 3, it is very linear. Like countless other 90+ rated titles, it is very linear. Many blockbuster games that are coming out are very linear. This is the choice they have made. All of them have this problem. The issue I have isn't with this criticism, but rather the calling out of this criticism on Uncharted 3 as a reason for a rating. Because, if that's the case, then shouldn't Modern Warfare 2 have similar criticisms embedded in it and review score docked accordingly? Yet a review of that game by Parkin doesn't mention, in-depth, the linearity issues like it does with Uncharted 3.

If a sequel is just following the path established by the other games, is that a knock against it?
If a sequel is just following the path established by the other games, is that a knock against it?

The issue does not lie with the criticism. The issue lies with what the game is. I do not judge a pie poorly because it is not cake. Both are delicious desserts, and there is a time and a place for both (the place, specifically, is in my belly). So when talking about player agency regarding linear vs. open-world games, I find these to be drastically different styles that are like comparing pies to cakes. I have a strong preference to see more player agency, and I, too, get frustrated when it is stripped away from me in games. But how do we reconcile this when all of our games that are linear have the same base problem? Do they all just get judged down a point because they are linear? Do we make sure all reviewers from a publication know that when they have different reviewers judge a game?

It seems difficult to handle things this way. I think making pointed criticisms about Uncharted 3's linearity, and then potentially tying it in into the entire industry's reliance on scripted narrative, Parkin could have made a wonderful piece that wasn't overshadowed by the 8/10 score he gave that sent fans into an uproar. The existence of the score took the piece away from criticism of the work and into a review of the work, and sadly, to me, it took away Parkin's ability to actually make a wonderful point because people got too up in arms about a number. To me, a review serves a different purpose. Criticism exists absolutely. Reviews exist relatively. What I mean is, I don't rate Iron Man the movie the same way I may rate Crash. However, if you asked me what I thought of both pieces I would say, in a word, "must see." But clearly their goals are different; one is a well-done piece of Hollywood blockbuster and the other is a poignant piece about race relations in contemporary society. Sometimes I'm in the mood for Iron Man. Sometimes I'm in the mood for Crash. Sometimes I'm in the mood for pie. Ok, I'm almost always in the mood for pie. But I think you get the point.

Shouldn't we then review our games in the same light? Shouldn't a game that is trying to be a linear piece of Hollywood blockbuster be rated against how those types of games typically play and the expectation of the audience? Shouldn't a review tell me if this piece of work is worth my time or not? Is that not a different question than "does this piece of work have flaws"? Trying to relate Uncharted 2 to something like Dark Souls is very hard to do, and I think we go down a bad path when we try to do it.

Let's keep criticizing games. Let's do it louder than ever. The development community needs it! But let's not mix our critique with our reviews. To me one is about recommendations to an audience, and the other is about the state of the art. The latter is far more useful than the former in my world. I'm all for the abolishment of reviews, but I think sites like yours may take a readership hit if that happens. So, without that happening, I think we should separate the two. Am I crazy? Do I have the wrong expectations for what the function of the two are? Or are my opinions just colored too darkly from my life as a developer who has to live with the score of reviews? Let me know your thoughts.

Sincerely,

Manveer

--

Manveer,

Skyward Sword is a terrific Zelda game, but it's also a very familiar game for many reasons.
Skyward Sword is a terrific Zelda game, but it's also a very familiar game for many reasons.

One of the things I love about the video games industry is our collective commitment to self-reflection, a willingness to open ourselves up in the pursuit of becoming better players, creators or writers. In my case, I'm a journalist first and a critic second, a path I started walking down in high school, when an English teacher suggested the best way to ensure I could make a buck putting words on a page was journalism. I'd been writing about video games earlier than that, however, having attended my first E3 back in 1998. If memory serves me right, I was 14 back then, and I've been writing about games in some form since then, attending college for print journalism and rotating between news posts at various outlets.

And while reporting is my daily bread and butter, I'm also a reviewer, having recently endured the trial-by-fire that was reviewing a new Zelda game--The Legend of Zelda: Skyward Sword. My experience giving the latest Zelda a less-than-perfect score fits right in to this conversation, as it was the first review I'd written after reading Simon's review of Uncharted 3 and writing a follow-up editorial that criticized the hyperbolic response from fans.

Before I launch into my own process, perhaps we should back up and examine the purpose of a review. Until only recently, reviews have had more in common with what you'd read in Consumer Reports than a serious critical analysis, an attempt to explain what a game is, isn't and whether it's worth spending any money on. That alone is useful to a great many people, and part of the reason reviews are so important to video games in particular is because, individually, they cost more money than other mediums. You don't feel as burned about wasting $10 on the latest bucket of CGI from Michael Bay compared to shelling out $60 at GameStop, realizing the marketing mislead you, and having nothing but a set of achievements to show for it. There is a very real, important role for reviews that intends to accomplish no more than answering the question of yes or no.

But is that all we should expect from our reviews? Often times, we already know if we're going to buy a game or not, and a review is just a way to read about the game in some opinionated specificity before the game unlocks on Steam. For that audience, of which I'd argue there's a very large one visiting most enthusiast publications, a typical review doesn't provide any real service. As publications evolve, game companies have only themselves to blame for the predicament we're now in. Metacritic has its own issues, but the importance publishers have placed upon Metacritic is the bigger problem, and it's clear publications are beginning to understand the power of Metacritic to varying degrees. For some, it's a recognition that reviews may not impact video game sales in any meaningful way, but the reviews (and the scores attached) are, in fact, meaningful, as publishers have made them important, and the words that appear in those reviews suddenly take on a different weight.

Few took issue with the script-driven design in Uncharted and Uncharted 2, but Uncharted 3 took heat.
Few took issue with the script-driven design in Uncharted and Uncharted 2, but Uncharted 3 took heat.

I don't want this to become yet another conversation about Metacritic, as it's only part of the issue, and the evolution of the review seems more encouraged by the homogeneous nature of so many of them. Unless I'm seeking out the opinions of a specific author, I'm not interested in reading a dozen glowing reviews of The Elder Scrolls V: Skyrim. I want to read the review from the one guy that fucking hated it, the guy who wants to make the argument about why it's actually terrible. Maybe I don't end up agreeing with this hypothetical guy, but I don't need my opinions validated, I need my opinions challenged.

You do point to one real problem with game reviews that publications deal with in different ways. Edge does not specify who actually reviewed a game. Edge is known for being tough, so when Edge proclaims your game is worthy of a 10 (which, for the record, does not mean perfect!), that actually means something. Most publications, however, have a byline in the review, and when it comes to games that don't receive 10/10 or 5/5, the comparative analysis begins. "Well," so the argument goes, "they gave Skyward Sword and Fruit Ninja Kinect a 4/5, so they're both of equal quality." This isn't fair to either game or the reviewer. I'm not of the mind a publication should find itself beholden to making sure its reviews are wholly consistent against everything that has come before it, as games are good, bad and weird for entirely individual reasons that aren't comparable.

What a 4/5 means for Fruit Ninja is a bit different than what 4/5 means for Skyward Sword.
What a 4/5 means for Fruit Ninja is a bit different than what 4/5 means for Skyward Sword.

And here's how I'll circle back to my Skyward Sword review. The Zelda series has existed for more than 20 years, essentially becoming a genre unto itself. This happens to many longtime franchises, and it's happening before our eyes with Call of Duty. The reviews for Modern Warfare 3 almost universally ding the game for being more of the game, but the game's sales suggest that doesn't mean very much to the fans--they want more of the same. The struggle for the reviewer, then, is the audience he's writing to. Haven't most Call of Duty fans made up their mind about whether they are buying the new Call of Duty? Is there anyone who is really "on the fence" about buying Modern Warfare 3? Knowing that, a review that's targeted directly at Call of Duty fans isn't much use to anybody at all, and launching into a larger criticism of this subgenre could be useful to someone like myself, who isn't really interested in yet another on-rails shooter. Parkin didn't review Modern Warfare 3, so we can't predict what he would have said about that one, but the Uncharted series falls into the same boat, and writing 1,000 words about how "Did you like Uncharted 2? Let me tell you why you would like Uncharted 3!" isn't much use, and a grand critique of the foundational philosophy of the series' game design is only possible with the perspective of three games.

With Skyward Sword, I found myself as someone who was no longer satisfied with many of the tropes that had come to define the Zelda series, even if Skyward Sword is a game that works within them very well. The review I wrote, if successful, will read like a five to someone who doesn't have the same hangups, but I'm not that person and I can't write a review for that person. I can only hope to string together a series of words and sentences that allow them to see why I came to my conclusion, and how they might draw another one. But writing a review of Skyward Sword that ignored everything around it would be purposeful ignorance, and a disservice to the same amount of lavish, immaculate detail Nintendo spent crafting the game.

The easy way out would be to drop scores, but let's not kid ourselves, as that won't happen. What's the middle ground?

Good luck finishing Mass Effect,

Patrick

Look for the next installment of our three-part conversation on Monday. Want more pieces like this? Let me know.

Patrick Klepek on Google+

409 Comments

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jred250

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Edited By jred250

Patrick doesn't want to read 10,000 comments on why he is so great, he wants to read a comment telling him how much he sucks.

This is not that comment, I think Patrick is great. I wish he would get a fucking haircut though.

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dpedal1

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Edited By dpedal1

YES YES. More pieces like this please.

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Sarkhan

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Edited By Sarkhan

Patrick is still a "non lose" to the gb community. That is all.

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oobs

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Edited By oobs

great article..wish we could see more of this on here..some well thoughtout questions in that articule and some good comments..what gets me is somewhere like IGN gives skyrim a high score and then complains about how broken it is..and rant and rave about it. always gets me they are pretty much like a tabloid website to me these days

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the_OFFICIAL_jAPanese_teaBAG

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I always look for the worst review too

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BoFooQ

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Edited By BoFooQ

I don;t think enough of you are thinking about small games, downloadable games. I spent alot of time playing dungeon defenders, and I really like the game. over the past few months I spent 1/3 of my time playing dungeon defenders, 1/3 uncharted 3, and 1/3 skyrim. Now how do you rate the 3 of these games. Lets start with DD which is the smallest and simplest of the 3, if you just comparing them it would have to be a the bottom. It looks the worse, has the worse music, shortest story, it's lacks any twists. It is a tower defense game that lets you fight alone with your towers all in the unreal engine. this would have been a console game from 10 years ago. Like I said though, I liked it, it does what is says, nothing special.

Now look at skyrim, which I;m playing on my PS3. I love the game and got hooked in the massive world and story. BUT THE GAME IS FUCKING BROKEN, I stopped once and waited for the dragons to stop flying backward. Now I am waiting for the next patch cause I guess my save is to big and game crashes after 20 mins no matter what I do now. The question is how do you score it? it looks better, better story, more complex, and is open world, but I can't play it right now.

As for uncharted 3, let me start with uncharted 2. I play UC2 and was blown away it really is like you're playing a movie at times. after the second one I went back and played the first one, It was easy to see the differance in grafixs and game play. the story telling was still there but the game just wasn't as good. Now I thought UC3 was near perfect well rounded game, my biggest problem was not that the story was too linear but that it lacked replayablity. after going the whole game once, I sat there and looked at it wondering if I should raise the difficulty and try again, just didn't want to.

So lets score the 3 games, I really enjoyed uncharted 3 and would have to say it was more fun than skyrim, at the same time it looked better and ran smoother than skyrim. However I played though dungeon defenders and when I was done I wanted to go back and level my guy up, when I hit the level cap I wanted to start a new guy. Than I wanted to pump it up to insane a try it with my decked up guys, than go online a play with others to show off my dude.

In the end If I were to rank each one I would put dungeon defenders at 10, uncharted 3 at 9, and skyrim at 8. that all said if skyrim worked properly on my ps3 I would be playing it right now. In the end there is no easy or far way to compare anything.

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Max_Hydrogen

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Edited By Max_Hydrogen

Now before you sycophants inundate me with your hate-bukkake, you should be well advised to remember what Patrick Klepeck wrote: " I do not need my opinions validated, I need my opinions challenged."

Many comments point out how some people get very angry when an upcoming game from a franchise they like or a game they hope to like receives a less than outstanding score/review. I feel this applies to anything people promote (as they are inevitably vaunting themselves making it personal) and this includes Giantbomb staffers as well. So...

I do not think this article is "spectacular", "amazing", "fascinating", a "great read" whose "points were made eloquently" or any of the other undue hyperbole I have read in many of these comments. I think the piece is adequate and the subject matter mildly interesting but it doesn't deserve the overpraise many bestow upon it. I do not think Patrick Klepeck is as good a writer as some claim and his command of English leaves much to be desired.

Yes, I know Giantbomb is supposed to be a personality driven review site that distinguishes itself by being more marginal and effervescent than more conventional sites. And that is exactly why I cringe when Patrick Klepeck describes himself as a journalist. Being a personality on Giantbomb is fine, but it can be difficult to reconcile the work of journalists and articles whose spelling mistakes and awkward grammar seem to suggest they were first drafts, not to mention casually informing us of the authors football team preferences before moving on to the topic at hand which is sometimes expressed with swear words. Now don't get me wrong: I have nothing against swearing and I don't think Giantbomb would be what it is if they censored innocuous profanity like Gamespot (at least, the last time I checked) but strictly in terms of journalistic pretense, it doesn't really fit.

Either one abides by the ideals of a profession and its standards or one does not. I see Patrick Klepeck more as a columnist or what the Internet calls a blogger and that's fine but I just don't think his work is "spectacular", "amazing", "fascinating" etc.

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Willhouse

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Edited By Willhouse

I agree with Manveer and disagree with Patrick. I'm never in the position to know I will buy a game ahead of time. I sometimes have expectations about a game, but if the game got a crappy score, I wouldn't buy it. I don't have the time to simply "sample" games. The review should represent how fun the game is and why, period.

As a side note, I also object to dinging a game for being linear. It allows a game developer to present a logical story.

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RadioFlyer

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Edited By RadioFlyer

I come to Giantbomb for stuff like this, and im looking forward to part two to make Monday suck less.

Please keep doing this

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arctusken

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Edited By arctusken

Thoroughly enjoyed this article.

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berezant

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Edited By berezant

Great piece, Patrick. You really elevate the discourse of this site to more than just copy-pasting press releases, and I'm infinitely grateful for it.

What's the issue with dropping scores? I understand the expectation associated with reviews and scores, but I don't see them as more than legacy. Not having a score would force someone to, god forbid, read the damn piece and form their own opinion. It would stop the inane Mass Effect == Angry birds comparisons and single-highhandedly murder websites like Metacritic. Why is this not an option? What value does a score bring to the table?

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berezant

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Edited By berezant

@Max_Hydrogen: I do agree his technical mastery of English needs work. Actually, that sounds a lot harsher than I intend, but I think you get my meaning. On the other hand, his drive to write articles that are not just game previews and trailer commentary is rare and commendable. He also has knack for digging information and getting great interviews. I think the latter especially gives him more than ample license to describe himself as journalist.

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zer0mind

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Edited By zer0mind
One of the things I love about the video games industry is our collective commitment to self-reflection, a willingness to open ourselves up in the pursuit of becoming better players, creators or writers

This is going on my wall inspiring quotes. Also, yes, this kind of introspective article is something I'd like to read more of. Not to say that all of your other article styles aren't as equally interesting, Patrick :) *reaches out and creepily touches patrick's hand*

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njean777

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Edited By njean777

Yes please, on more articles like this.

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ldhudsonjr

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Edited By ldhudsonjr

More content like this? Yes please.

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SSully

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Edited By SSully

Anyone who hates Patrick needs to open their eyes and just read his God Damn news stories. He is bringing original news content that is outside the norms of other sites, and its interesting! Thank you Patrick for starting this, and I look forward to the next piece, it was a joy to read.

I love these two's view of how games should be reviewed, and how there should be criticism, and there should be reviews. I really think Patrick has a great point about wanting a review that challenges his beliefs, not something that necessarily supports them.

Sadly this is not what consumers want. I have at least 1 friend who I would say is an actual gamer, and he doesn't read review scores, he just plays games he thinks are good. Now my other friends, the ones who fall into the more casual sense of game playing, do read review scores. The thing is though, they read review scores they do not read the reviews. So when we get to talking about a new game these friends won't tell me how the game is suppose to be good, they will say that it got a 9 from IGN. Also they do this with games they already want, like call of duty. They are not looking to have their opinion challenged, they are looking to have someone pat them on the back and say, "You made the right purchase."

Sadly, that is what main stream sites like IGN cater to. That is the bulk of their viewers, so they write reviews in the fashion to cater to that. Thankfully there are sites out there that do challenge the consumers opinion, or in the case of GaintBomb, are just trying to tell you if the game is worth buying or not.

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dragon

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Edited By dragon

Good stuff! LookIng forward for more

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lockwoodx

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Edited By lockwoodx

Reviews and criticism cost talented people their jobs these days, when all they use to be was the industry patting itself on the back for refusing to let go of the dream that one day video games would be a mainstream form of entertainment. Now that they "ARE" mainstream (minus PC gaming fortunately), it's up to the so called "journalists" aka "glorified bloggers" to go put some integrity back into what makes up a review instead of simply trying to be entertaining for their audience.

When's the last time a review tried to guide you through a puzzle or offer you tips on how to be a better gamer? Quicklooks are being used as commercials at major department stores now because they are designed to mimic Saturday morning cartoons so even the dimmest of witted gamers cheer obediently, and I long for the day these so called "journalists" get back to their roots. Jar time is a good step in that direction and I applaud Jeff for taking the initiative. He and Dave are the glue keeping the serious veteran gamers still coming to this site while the children squabble over score numbers.

For as little love as Patrick gets (or deserves with his MTV taint), this was a good exchange to share with the community because I hope it opens their eyes to how much of a joke "reviews" have become.

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Edited By me3639

My over/ under for pronouncing their "Love" of Patrick, or the article was 20 posts. Lets just say im drinking for free tonight.

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Edited By ShaunassNZ

@jred250 said:

Patrick doesn't want to read 10,000 comments on why he is so great, he wants to read a comment telling him how much he sucks.

This is not that comment, I think Patrick is great. I wish he would get a fucking haircut though.

Don't worry, he needs it. I send him emails occasionally telling him he sucks.

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BombKareshi

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Edited By BombKareshi

I enjoyed this piece very much. This is me telling you that I want more pieces like this, Patrick. :-)

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Edited By jwoozy

It would never occur to us that such a conversation were even necessary if so much of the gaming press' review corps weren't hacky shills who function primarily as another arm of the major publishers' marketing machines. Of course reviewers should be critical. Asking whether a review is the "appropriate" time to be critical is just a weaselly way of asking whether reviewers should do their fucking jobs. Reviewers, despite whatever pretenses they may have about themselves, are not neutral observers who objectively evaluate a games strengths and weaknesses on its own terms. They are players and critics with their own perspectives and their opinions SHOULD piss someone off, strike nerves, and move the conversation forward.

Turning criticism--a practice meant to advance the body of thought surrounding a medium and introduce a sense of progress to our understanding of game design--into a low-rent "buyer's guide" a la Meta-critic leaves us in an intellectual cul de sac that's bad for gamers and bad for the industry, because it only serves to assure the built-in audience that they bought the correct game for their own tastes and never questions whether something can be done better. Jeff, for example, reviewed AC as a perfect 5/5, giving a total pass to the deeply problematic and (elsewhere, at least) controversial misogyny that made playing Catwoman a nauseating sexual assault simulator. In what universe is a review not the most important place to skewer this kind of bullshit?

I'll tell you: a universe where videogames remain an insular and culturally irrelevant void of creativity and humanity enjoyed by the same audience of aging manchildren that never change and never grow up.

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spilledmilkfactory

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That was a great read, and one that I can agree with. I've never written any professional reviews or anything like that, but I do write a lot, and this issue is one that I've given great thought to.

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AiurFlux

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Edited By AiurFlux

Truth be told I didn't notice Uncharted 3's linearity until something very very specific happened. I guess that it is linear in how scripted it is, but it's a story driven game. That's like complaining about a movie having a climax because it's a touch to loud. For the most part though the battles offered multiple paths to take which is what really matters. But there was a problem with this too...

Okay, so during the Syria mission you get to the courtyard that they used in the multiplayer as well. There's someone with you as well (not spoiling it). Now the game insinuates that you can do it with either stealth or with firepower, but stealth is more preferable. The enemies all have a set pattern based on timing, much like Splinter Cell games of old since it sure as shit isn't like the new Splinter Cell game. But I digress. Anyway I went though the entire area on a new playthrough with stealth just for a little challenge. It took me 4 tries and about 30 minutes to do it properly. Eventually when I killed the last enemy I expected to be able to move on in the mission, but I couldn't. My companion was nowhere to be found and I literally could not progress until I shot my gun and triggered a scripted firefight that was supposed to happen, period. No ifs, ands, or buts about it. I had to do it.

That single moment kind of ruined Uncharted 3 for me. So to be honest it is the reviewers job to critique, but also to properly balance that out with an actual review. If all you do is complain and complain and complain, then say "EIGHT OUT OF TEN" that's a shitty review. It makes me want to smack you upside the head all call the WAHHHHHmbulance. But if you clearly and appropriately discuss the pros and cons and inform people in a proper manner if it's worth their money then you're doing your job.

That said though I don't like or care about reviews from journalistic sites for that reason. There's to much sensationalist bullshit for the most part, and clearly some people are getting paid off to write glowing reviews in exchange for exclusives. I personally trust user based reviews from a site that isn't filled with retards, which pretty much guarantees at this point the Metacritic and IGN are on the "Avoid" list.

Then there are some people that write reviews who clearly have no fucking business doing it. I wouldn't trust them to write up the menu at a McDonalds much less potentially have sway over millions of people, and their hard earned money. I won't name names, but Greg Miller.

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Mars_Cleric

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Edited By Mars_Cleric

This is so good, I definitely want more articles like this

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aceofspudz

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Edited By aceofspudz

Yes, I imagine if you are making a game you want the wall between game criticism and game reviews to be as thick as possible. That way your product will always review well if you competently execute on whatever tired formula you (or someone else) developed, regardless of how flawed a reviewer feels it is.

You know, if a reviewer feels that a formula is bullshit and has an opinion about it, why not review it poorly? I agreed with the Uncharted 3 review he put up and it finally crystallized my thoughts on the previous two entries, and gave me valuable purchasing advice. I didn't purchase. This was far more useful to me than a cacophony of people lining up to tell me how awesome and 'cinematic' Drake's Deception was. I was this close to gettin' fooled again (Sorry, the Who) and throwing more money into a series hoping that, this time, I would see the light. But I wasn't going to see the light and Parker's review showed me why.

If you're developing a game, the only people you want critiquing it are the small audience of nerds devoted to game theory. What you want out of a 'reviewer' is a rubber stamp so that the teeming millions don't catch wind of what a shallow experience tightly scripted, linear games can be when done poorly.

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BSw

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Edited By BSw

I really enjoy these articles from inside the industry. Do more, go deeper, Patrick.

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Darktones

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Edited By Darktones

Keep up the good work Patrick. I look forward to part 2.

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Atsumori346

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Edited By Atsumori346

More of this Patrick, more of this.

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golguin

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Edited By golguin

I liked this piece. I don't know if any specific game review has ever convinced me to buy a game I didn't want to buy, but a combination of reviews and gameplay videos did convince me to buy Dark Souls instead of renting it first. I was already really interested in the game, but I was still on the fence about purchasing it until I saw several hours of the 24 hour marathon that IGN did for the game.

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myxzlplkts

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Edited By myxzlplkts

Please keep articles like this coming. It's stuff like this that separates you guys from the other sites out there and makes Giant Bomb the best video game site out there.

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fieldafar

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Edited By fieldafar

Great article, well done to Patrick and Manveer.

Can't wait for Parts 2 and 3!

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mekon

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Edited By mekon

More of this please.

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precog13

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Edited By precog13

More articles like this, please!

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Seppli

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Edited By Seppli

Great read! Keep it coming.

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Nakiro

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Edited By Nakiro

@RanmaRanma said:

Good article and I would like more. I appreciate Patrick's articles and am glad he has joined the Giantbomb crew.

A major point to ponder though is what if a gamer has not played MW1 and 2 or not played Uncharted 1 or 2? If they come into part 3 fresh, the game very likely will feel like a 5/5 for them. How much of a review stems on what has come before and what is expected now and how much is based on just judging the game for what it is period?

Madden seems to get by with 9s every year from major reviewers. It's obvious which way most reviewers review Madden (not to start a debate on the actual quality of Madden). How is it fair that Uncharted or MW, for example, get judged based on past products more harshly than say Madden? Not saying GB does this but there are websites/publications that do. For another example, Dynasty Warriors has taken huge score losses due to not innovating enough over the years and essentially rehashing. However, if I've never played DW before the newest iteration, does that mean it's not a game worthy of a score better than 4/10? Food for thought.

Well said. I agree with every point.

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dynamix91

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Edited By dynamix91

It seems a bit arrogant to me for a developer to say he'd like to see reviews abolished because they serve no purpose in "his world." In an industry rife with broken, buggy products - an industry that has turned its back on shareware and demos - an industry making every effort to eliminate the second-hand market and the ability for players to trade or loan their games - I consider reviews to be pretty essential.

Granted, scores are stupid - no number can possibly hope to tell you everything you need to know about a game, or any other oft-reviewed medium like books or movies. But the general public isn't as stupid as they might seem. Most people know it's their responsibility to know what they like and merely use reviews to validate their tastes or avoid being mislead. They know if they buy every highly-rated game out there they're going to end up with some stuff they don't want. I often buy games that get 70% scores that are something I'm interested in - likewise I skip plenty of 90% games that aren't.

When a review comes in handy is when a game turns out to be something that it didn't appear to be. Whether it looked good and turned out broken or not-as-advertised, or if it looked bad and ended up something special. Reviews give you a look beyond the marketing, and I'd hate for that to go away.

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Nardak

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Edited By Nardak

Dynamix91 said beautifully what I was trying to say earlier about the importance of giving games scores in reviews.

Also I wish that Game developers themselves would on their part admit that the marketing departments of the game publishers often use the kind of tactics in marketing their games that dont always stand a closer scrutiny.

Just think what game magazine dares to give a bad score for a game like Modern Warfare or Battlefield in fear that the publisher (Activision or EA) will pull away their advertisements from the site and cut access to the game before release.

So I dont really think that the problem is so much about metacritic unfairly preventing good games from getting decent sales but more about the shady pressuring tactics coming from the publishers and the urgency from the game magazines side to guarantee an income in order to continue operating.

I hope that in this ongoing e-mail discussion they will also talk about this subject because otherwise it just seems to about a yet another developer complaining about peoples ability to see a composite of an average review score from several different gaming sites.

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HermanMarte

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Edited By HermanMarte

great stuff patrick.

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ionagenda

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Edited By ionagenda

@Nardak said:

Also I wish that Game developers themselves would on their part admit that the marketing departments of the game publishers often use the kind of tactics in marketing their games that dont always stand a closer scrutiny.

This is definitely one of the larger, unseen parts of the problem... but any solution to it is probably not forthcoming.

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Quarters

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Edited By Quarters

I agree with Mr. Heir. Infusing reviews with nothing but criticism(over things such as the linearity issue) only further fuels the ridiculously pessimistic video game community. This is a culture that thrives on hating certain things, and picking apart every little mistake that a game makes. The more we put criticism as the forefront when talking about a game, the less it becomes about being fun, and the more it becomes about just seeing what the best insult you can come up with, until some miraculous holy game comes along that for some reason everyone decides is void from criticism(such as Skyrim recently).

Gaming is so negative now, that I honestly feel embarrassed for being a part of the video game community most of the time. I remember being young, playing MGS1 back when it first came out, and just enjoying life. I always got excited at the new releases, let myself become absorbed in them, taking in the world that these people have created. Were the games perfect? Of course not. But it didn't matter, because I was having fun. I was enjoying what I was playing.

Now, if one little pixel is off or a bit of an environment is reused, the game is a piece of garbage and everyone who worked on it should be castrated. It's terrible. I just wish we could go back to the games where it was okay for different people to enjoy different things, and to not have to tear each other down.

That's why I can't back overly critical reviews(unless the game's just unplayable or something). It doesn't create a productive atmosphere, and only breeds contempt and anger, as you can see by all the comments on a review if they give it just a little less than what people feel is "right". It's just all so silly.

Also, forgot to mention in my rant, that this piece is excellent. Patrick, the more stuff you can cook up like this, the better. Stuff like this is where Giant Bomb excels.

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thePoark

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Edited By thePoark

Interesting read. Thanks Patrick and Manveer -- looking forward to more.

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Zaapp1

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Edited By Zaapp1

I'm intrigued to see where this goes from here. I agree that dropping scores would instantly solve this problem, but the resulting fallout and loss of audience would definitely hurt most sites that did so to the point that they may not survive. More pieces like this would definitely be appreciated, Patrick.

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Edited By Humanity

I think it's ridiculous to try and separate criticism and review. In my mind those things are one and the same. You will get varying degrees of criticism dependent on the reviewer, but without that critical eye whats the point of reading? Reviews are in danger of becoming overviews rather than articles you will get any sense of value from.

Back in the PC Gamer days I was always fond of reviews for horrible games where the author went to great lengths to compose a satirical piece describing how terrible the title really was. One such article I remember reading was a one page summary of a fishing trip where the last paragraph quickly summed up "despite all those things gone wrong I still had more fun than playing XYZ"

If anything theres not enough criticism in gaming press these days. A lot of reviewers sidestep the ugly issues in games and refuse to bluntly say something is really awful. Even on Giant Bomb some of the reviews seem flowery compared to how they discuss the games on the Bombcast. Many times I've heard the crew go on saying "its so fucking short! C'mon and that thing was ridiculous, I did not enjoy that at all" then the review reads something along the lines of "While not without flaws and perhaps a bit too short XYZ is a stellar piece of gaming!" The dichotomy of ripping into games on the Bombcast only to give a near glowing review on the site is something I never understood.

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jasondesante

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Edited By jasondesante

Reviews aren't about what the game is anymore, its about what you felt the game was.

I've seen enough reviews on GB that gave me a lower expectation for many games that eventually showed a list of qualities that weren't even mentioned in the "review"

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monkeyking1969

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Edited By monkeyking1969

I'm sure it comes down to this - What is a game review for and what types of reviews are there? In addition, what is the reflection of the art of gaming (i.e. criticism) for and what are they types of criticism?

In the end the author of Eurogamers review of Uncharted 3 was angling for speaking about linearity and narrative in games, but instead of writing a piece about that he used another assignment for a review to speak on that topic. That was probably not in service of his goal to review that game and really was not helpful since in the end he neither made a review nor did he make what could very well have been an interesting piece of writing on "the state of the art" of games.

It was the job of the editor at Europgamer to say, "Gee, this seems like an op-ed pieces on linear narrative in modern gaming and less like a review, let’s do a rewrite, and let’s plan for a broader piece on gaming next month." You say that because neither the broader criticism pieces nor the reviews were being served by what appeared in Eurogamer. That might make author and editor defensive, but it is the truth.

In the end was any great harm done? No. Nevertheless, 'no great harm done' is a thin defense for an ill conceived and executed piece of writing.

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mutha3

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Edited By mutha3

@jasondesante said:

Patrick, you said you want your opinions challenged but ironically hated skyward sword.

Skyward Sword was number 5 on his top 10 games of the year list.

But hey, don't let that get in the way of your psychological analysis.

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deactivated-590b7522e5236

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Reviews are personal opinions masquerading as absolutes, the removal of any sort of ambiguity as to the value of the game creates a lot of problems. To me, a discussion on a podcast is of a much higher value than a written review, it is the natural environment of an opinion (review), it informs while still leaving some uncertainty, it provides an approximate area of value (that i am free to manipulate) rather than a pretty arbitrary "accurate" point. I applaud GB for using a 5 point scale because it moves in the direction i want, i think 100 point scales are completely ridiculous.

Overall i don't like reviews because they colour my opinion on a game, whether i like it or not.