The Legend of Zelda is one of Nintendo's many well-known franchises. Most of the games are fantasy action-adventure games, usually in an top-down view or third-person. The franchise was created by Shigeru Miyamoto (of Mario fame) and Takashi Tezuka.
The games are developed and published under Nintendo, but a few are developed by Capcom's in-house development studios, and there were three titles on the Philips CD-i. Most of the games share gameplay, with puzzle-solving, action, adventure, some RPG elements, and sometimes some other aspects.
All games in the franchise center around Link (although it is rarely the same Link) saving the Princess Zelda (again, rarely the same Zelda), and fighting a menace, usually Ganondorf/Ganon or another monster akin to him. The games also typically take place in the fictional land of Hyrule, although it has been in other lands too. The Triforce is a key object that appears in nearly every Legend of Zelda game, which is an object that is built by the gods of Hyrule.
The Legend of Zelda franchise has sold around 52 million copies since the release of the original The Legend of Zelda. The series has fourteen games in all in the main series, although there have been various spin-offs and Japanese-only games, as well as some unofficial games on the CD-i (which are infamous for their bad quality). In addition, there was an animated series that ran for thirteen episodes in North America. The Legend of Zelda has also had various manga adaptions, but none of them have been produced in North America.
Nintendo Entertainment System
The Legend of Zelda franchise started in 1987 when The Legend of Zelda was released by Nintendo for the Nintendo Entertainment System (NES). The Legend of Zelda was a revolutionary game, not only with a new save system (unheard of in a console at the time), but also with the gameplay. The gameplay was structured within a large open world, with no explicit path to follow.
The player could go and explore the land of Hyrule, without any restrictions (unlike the many linear games on the NES). Although, in classic Nintendo fashion, this game had a main quest, which was save the Princess Zelda from the evil king Ganon, and to restore the Triforce. An updated version of the game, titled BS Zelda no Densetsu, was later released only in Japan on the Satellaview (an attachment for the Super Famicom).
In the following year the game Zelda II: The Adventure of Link was released which is the only game to date that was in side-scrolling style 2D, and this game is considered by many Zelda fans to be the black sheep of the franchise.
However, the game did add several features that would become mainstays for the rest of the series, including the magic meter and the hammer. Zelda II also introduced some RPG elements, including experience points and leveling up.
Super Nintendo Entertainment System
Only one Zelda game was released on the Super Nintendo Entertainment System (not counting Japanese only titles), The Legend of Zelda: A Link to the Past, in 1991. This game was a return to the gameplay of the original Legend of Zelda. This game expanded upon as well as refined the original in many ways. A Dark World was implemented, which Link could travel to and from. In this Dark World, everything in Hyrule was corrupted by Ganon's influence and monsters roamed the land, making Link's quest even more difficult. The iconic Pieces of Heart were introduced and scattered across Hyrule to spread out the rewards for exploration across the much larger game world. Pieces of Heart have been in every Legend of Zelda title since A Link to the Past.
A Link to the Past is widely recognized as one of the greatest games of all time, and is considered one of the high points of the series. A Japanese loose "sequel" was released on the Satellaview, titled BS Zelda no Densetsu Kodai no Sekiban. Later, A Link to the Past was released on the Game Boy Advance as The Legend of Zelda: A Link to the Past & Four Swords. It also included another an entirely new game, Four Swords, which was a multiplayer-focused game.
The Nintendo 64 was Nintendo's first console with full polygonal capabilities, and Nintendo fans was first treated with the amazing Super Mario 64 as a preview of what was to come for the green clothed hero. In 1998, The Legend of Zelda: Ocarina of Time was released, and fans were treated to ground-breaking 3D graphics and a massive adventure previously unseen in a 3D environment.
Even though it looked like something totally new, the core gameplay was nearly identical to previous entries. The most notable addition was the eponymous Ocarina of Time (which had been in A Link to the Past), which, when coupled with the Master Sword in the Temple of Time, allowed Link to travel in time a span of seven years, subsequently giving rise to Adult Link.
The Ocarina allowed the player to alter Hyrule in many ways (time of day, weather, etc.). Koji Kondo (a longtime composer for Nintendo) had composed ten songs specifically to be played on the Ocarina.
An important innovation was the revolutionary "Z-targeting" system which allowed Link to lock on to a single target and focus on fighting him, dedicating sword swipes and enabling evasive maneuvering. This proved to be the way to control third-person action games in 3D; the system was simple and easy to get into, and every 3D Legend of Zelda game since has contained the Z-targeting system.
Ocarina of Time is often considered to be the greatest game in the series, and places among the greatest of all time. It received the "Game of the Year" award from the Academy of Interactive Arts and Sciences, the only Japanese game to do so. IGN, Famitsu, GameSpot, and Edge Magazine awarded their first perfect scores to Ocarina. Jeff Gerstmann stated that Ocarina "can't be called anything other than flawless." Nintendo Power considered it to be the second greatest games to appear on a Nintendo console, behind Super Mario Bros. and surpassing Super Mario Galaxy. It also holds the top spot on GameRankings.com and MetaCritic.com, a position it has held since its release. It was the last Zelda game Miyamoto directed, while simulatenous being Eiji Aonuma's directing debut, the latter describing Ocarina as the best game in the series, as well as the one to beat.
Ocarina of Time has been re-released four times. First for the Nintendo GameCube as The Legend of Zelda: Ocarina of Time / Master Quest, then for the iQue Player--a Chinese game system based on the GameCube--in 2003, then on Virtual Console for Wii in 2007, and finally, a fourth remake was released on the Nintendo 3DS in June 2011, which featured enhanced stereoscopic graphics, and touch controls.
Ocarina of Time was later re-released as a pre-order incentive for 2003's, The Wind Waker. This version comes with the previously unreleased Ura Zelda and Ocarina of Time / Master Quest. Ocarina of Time was also included in The Legend of Zelda: Collector's Edition on the GameCube.
Two years after the first release of Ocarina of Time, The Legend of Zelda: Majora's Mask was released. This game is one of few that features the same Link as another game, a continuation of the adventures of Ocarina of Time's hero. In Majora's Mask, Link must fight Skull Kid, a child who happens upon a mask of ultimate power, going as far as making the moon fall from the sky.
The biggest change, however, was the fact that there was a three day time limit to finish the game. On the third day, the moon would collide with Termina (the main world in Majora's Mask) and the game would end. To prevent this, the Ocarina can be played to move from day to day. The game did not feature either Ganondorf or Zelda, which is rare for a Legend of Zelda game, but overall the game was well-received by fans and critics alike.
At Nintendo's Spaceworld Expo 2000, the Nintendo GameCube was revealed, and along with it came a technical tease of a fight between Link and Ganondorf. The style was realistic, like Ocarina of Time and Majora's Mask.
However, the following year a new trailer was released. This time the trailer was cel-shaded and stylized. The game featured perhaps the youngest Link yet, and a new world where Hyrule is covered in water, and the land is scattered across the Great Sea.
Along with the cel-shaded graphics came new changes. Instead of Epona, Link's trusty horse in previous games, Wind Waker features a talking boat which Link uses to sail to the game's many islands. Wind Waker was well-received upon release, with critics and fans alike praising the game as one of the best Zelda games to date.
The Legend of Zelda: Four Swords Adventures was the next game to be released in the franchise. It was based on the handheld game Four Swords on the Game Boy Advance. This was more of a spin-off game than an actual game in the Legend of Zelda series, with gameplay being level based and primarily multiplayer. To play in multiplayer, the players must connect to the Nintendo GameCube with a Game Boy Advance connect cable.
In 2006, The Legend of Zelda: Twilight Princess was released simultaneously with the Wii launch on November 19th. Twilight Princess returned to the light and dark world mechanic featured in A Link to the Past, and also starred a new companion and a new form for Link. Much of the game was played in Link's wolf form, with the companion (a small imp named Midna) riding on his back.
The Legend of Zelda: Skyward Sword was formally announced at E3 2010, during a Nintendo Press Conference held on June 17th, 2010. Although Twilight Princess was released on Wii alongside the Gamecube version, Skyward Sword was the first proper Zelda game made exclusively for the console. Chronologically, it is the first game in the series, detailing the origin of the Master Sword. The game required the MotionPlus accessory to play, similar to how Majora's Mask required the N64 "Expansion Pak," as the core mechanics of the game were based around 1:1 swordplay. The Legend of Zelda: Skyward Sword was released on November 20th 2011.
Nearly as many core Legend of Zelda games have been released on handheld systems as on home consoles. The first handheld Legend of Zelda game was released on June 6, 1993, in The Legend of Zelda: Link's Awakening on the Game Boy. The game featured traditional top-down Legend of Zelda gameplay. This time around, Link was shipwrecked on Koholint Island (marking the first time a Legend of Zelda game took place outside of Hyrule).
It introduced several new abilities for Link, including the ability to jump (which was utilized in side-scrolling portions akin to Zelda II). This was one of the few games to not have Princess Zelda, the Triforce, or Ganon in it. Link's Awakening was later released on the Game Boy Color as an enhanced version titled The Legend of Zelda: Link's Awakening DX, which, aside from being in full-color, included an extra dungeon that relied specifically on the use of color.
The next two Legend of Zelda handheld games were released simultaneously for the Game Boy Color. The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons and were both released in 2001. They were built to interact uniquely by passwords, making it so that in the respective game the player could unlock the true ending.
It is notable that these two games were developed by Capcom's in-house development team, Flagship. Originally, there were going to be three games, but the password system proved to be too complex, so they scrapped the third title. Oracle of Ages is the more puzzle-oriented of the two, while Oracle of Seasons is more action-based (although Oracle of Ages is generally considered the better of the two).
In 2005, The Legend of Zelda: The Minish Cap was released. This was the last Zelda game to be developed by Capcom. The game explains the origins of not only Link's trademark green cap, but also the Four Swords. Ganon (or Ganondorf) does not appear in this game; a new villain by the name of Vaati is introduced.
The gameplay is quite traditional, with the main exception being that Link can shrink down to the miniscule size of Picori (incredibly small intelligent creatures). While shrunk, Link can do pretty much the same things as when he is normal sized, but the enemies and environments are different.
The Legend of Zelda: Phantom Hourglass was released in 2007 for the Nintendo DS. It is a direct sequel to Wind Waker, so naturally it has the same cel-shaded visuals. Phantom Hourglass is the same top-down view as other Legend of Zelda games, but there is a catch.
Phantom Hourglass is controlled completely with the touch screen. For this, it was commended, making it not only one of the best handheld Legend of Zelda games, but one of the best handheld titles of 2007. Phantom Hourglass also attempts to make the controversial sailing from Wind Waker more interesting, by making islands closer together and making enemies more common.
A direct sequel to Phantom Hourglass, The Legend of Zelda: Spirit Tracks was released in 2009 for the Nintendo DS. The game maintained the same basic gameplay and graphical style of its predecessor, though players now navigate the overworld by steam train instead of the previous game's steam boat. Players also get to take control of a ghostly version of Zelda at several points during the game, allowing possession of the Phantoms that roam certain dungeons.
In 2013, Nintendo released the first Zelda game on the Nintendo 3DS in The Legend of Zelda: A Link Between Worlds. The game takes direct inspiration from A Link to the Past, but also adds many entirely new features. For one, players can complete dungeons in flexible order. Players can also rent or purchase any of Link's signature items from an early point in the game. Additionally, Link's has a new ability to stick to and move along walls as a flat 2D image, which opens up new exploration and puzzle possibilities.
In Game Chronology
A recent development has been the release of Hyrule Historia a book by Nintendo which revealed stories behind the development of the series and most notably officially canonized the long fan theorized timeline connecting all the core Zelda games. Zelda, Link and Ganondorf are revealed to be reincarnations of same people over and over and the series consists of a single timeline that branches into three branches after the events of Ocarina of Time. All Zelda titles except the Cdi games, The Satellaview remakes, Link's Crossbow training and the Tingle games have been inserted into the same chronology as follows...
Legend of Zelda: Hyrule Historia is published by Dark Horse Comics. Its MRSP price is $34.99. In addition to featuring the timeline, the book has 276 pages that are filled with tons of artwork, concept art, backstories of games, staff commentary, and more. It has a short manga illustrated by Akira Himekawa.
|Pre-History (Eras of Creation and Goddess Hylia)||(Era of Creation)-The three Golden Goddesses (Din goddess of power, Farore goddess of courage and Nayru goddess of wisdom) create the World (Hyrule).|
(Era of Godess Hylia). The Goddesses then leave for the heavens and leave behind a relic of their power called the Triforce in the hands of the Goddess Hylia. The Demon King Demise creates an army of monsters and attempts to wrest control of the Triforce from her. In desperation Hylia hides the triforce in the Sky and creates the Goddess Sword for a hero in the future to defeat Demise. Demise is sealed away temporarily and peace is restored.
|Sky Sword||Skyward Sword||The events of Skyward Sword occur.|
|Prosperity Era||Hyrule is created, Hyrule Castle is built, royal family establishes tradition of naming all princesses Zelda|
(Hero of Men)
|Not yet depicted in game, This Link's backstory was hinted at in the beginning of the Minish Cap. The Picori descend from the shy to save Hyrule in a time when it was beseiged by beasts. They give Link the Picori Sword and he wins the day and seals the beasts in the Bound Chest.|
|Force Era||Minish Cap||Set one hundred years after the end of the Force Era, The events of the Minish Cap occur. Includes origin of Link's cap (through the character Ezlo) and secondary series villain Vaati.|
|4 Sword Era||4 Swords||Still within the same era as Minish Cap, Vaati is resurrected by unknown forces and is eventually defeated by a different Link who can split into 4 clones.|
|Unification War||A violent Hyrulean civil war that ended roughy a decade or so before the beginning of Ocarina of Time. A Hylian mother feeling the war, leaves her only son to the Great Deku Tree before expiring. Her son would be raised by the Kokiri and become the Link of Ocarina of Time|
|Hero of Time||Ocarina of Time||Perhaps the most important moment in the Zelda timeline, the events of this game serves to split the timeline into three distinct futures. Link gains the ability to travel between two eras (child and adult) using the Master Sword in his quest to defeat Ganondorf (who becomes Ganon for the first time).|
the three timelines are-
Defeat- In this timeline ganon has defeated Link
Victory (Child)- after defeating Ganon Zelda sends Link back to his childhood so that he may live the years he missed, He warns past Zelda of Ganondorf's machinations and avert the future he just came from splintering the timeline.
Victory (Adult)- This is what happens to the Adult timeline where Link left from. Ganon has been defeated but Link is gone from the world.
|Hero of Time||The Imprisoning War||An alternate take on the events of Ocarina of Time.|
A gang of Gerudo thieves led by Ganondorf accidentally discover the sacred realm, home of the Triforce. In his greed Ganondorf kills his followers and claims the triforce of power as his own. Ganondorf kills Link & Zelda of Ocarin of Time and takes their triforces of courage and wisdom. He successfully assembles the full triforce, is mutated into Ganon and begins to conquer the world. In desperation the Seven Sages manage to seal him and the triforce itself away in the Sacred realm, which has been corrupted by Ganon into the Dark World.
While imprisoned Ganon's corruption begins to seep into the "Light World" (hyrule proper) and entices Hylians into the dark world in search of the "golden power". The Hylians are transformed into monsters of Ganon's Host which spills into Hyrule and ravages it . The Knights of Hyrule manage to beat the host back with heavy losses, buying the Seven Sages enough time to seal the Dark realm off once again.
|Light & Dark Era||A Link to the Past||A wizard Agahnim, a vassal for Ganon, manages to stage a coup d'etat of Hyrule using hypnosis. he then attempts to kill the seven maidens to break the seal on the Dark World so Ganon can conquer Hyrule. Link, a nephew of Hyrule knight, manages to defeat him and Ganon, save the maidens and reclaim the triforce.|
|Light & Dark Era||Oracle of Seasons||Immediately after Ganon's death Twinrova plot to revive him using their two liuetenants Onox and Veran. The Triforce calls to Link and warns him of Ganon's return. The Triforce then transports him to the Land of Holodrum where he must save the orcale of season, Din, from Onox. Despite Link's success Onox manages to light the flame of destruction, an action needed to revive Ganon. This is the same Link as A Link to the Past.|
|Light & Dark Era||Oracle of Ages||After defeating Onox, Link is teleported to Labrynna. Veran possesses, Nayru, the Oracle of Ages. Link travels back and forth to save her. He defeats veran but is unable to stop the Flame of Sorrow from being lit. This is the same Link as A Link to the Past and Oracle of Seasons.|
|Light & Dark Era||Combined Oracle playthrough||Story obtained by a layer combining saves from Oracle of Ages and Seasons. Zelda following Link to Holodrum in search of him is kidnapped by Twinrova, who plans to kill her to finish the sacrifice needed to resurrect Ganon. Link saves her and defeats Twinrova. As a result Ganon's revival is only partially successful as his body is revived but mindless. Link defeats Ganon's body. Link boards a boat to head back to Hyrule|
|Light & Dark Era||Link's Awakening||Link's boat shipwrecks on Koholint Island. In his quest to get off the island it is revealed the island is but a dream of the Wind Fish and for Link to leave it the Wind Fish must wake, an act which would erase the island's existence. Link does so and awakens holding onto wreckage in the middle of the ocean. This Link's (who has appeared in four games than other) future adventures are as of yet unknown.|
|Golden Era & the Tragedy of Zelda||After the recovery of the Triforce, firmly back in the royal family's hands, Hyrule enters a new Golden Age for an indeterminate time. One later King of Hyrule however can not find suitable heirs for the triforce. Instead the King decided to split the triforce into three pieces (Courage, Power and Wisdom), giving only two to his son. Goaded on by a mysterious court wizard, the Prince (now King) learns that his sister Zelda knows the location of the missing Triforce of Courage. Angrily interrogating her at the King's behest, the wizard places her in an eternal sleep while he himself expires in the process. The King in grief over what he has done enshrines her in the North Palace and insists all future princesses be named Zelda in her honor. The triforce piece is thus lost.|
|Decline Era||The Legend of Zelda||With the Triforce incomplete, evil begins to hold sway in Hyrule once more. Ganon revives and builds and army manages to conquer the kingdom, capturing the Triforce of Power in the process. In desperation the princess Zelda before she is captured the remaining Triforce of Wisdom into eight pieces and hides them throughout the kingdom. She sends her servant Impa out in search of help. She finds a non-descript youth named Link who finds the triforce pieces reassembling the Triforce of Wisdom, defeats Ganon reclaiming the triforce of Power and rescuing Zelda.|
|Decline Era||Adventure of Link||Despite his defeat , Ganon's remaining army attempts to revive him. To do so they need his murderer's blood. Link meanwhile, had a triforce mark appear on the back of his hand which inspired Impa to give him a map to the 6 crystals sealing away the long lost Triforce of Courage. Link reassembles it, defeats Ganon's army preventing his resurrection and awakens the slumbering Zelda from the North Palace (Tragedy of Zelda era not Decline Era Zelda). Peace returns to Hyrule as a new Golden Era begins.|
Victory (Child Link Era)
|Hero of Time||Ocarina of Time||This timeline was created by Link being sent back into the past after defeating Ganon as an adult. Link warns young Zelda about Ganondorf's plans averting the tragic fate that befell Hyrule in the Adult timeline. Ganondorf was captured and imprisoned|
|Hero of Time (Child Era)||Majora's Mask||This game immediately follows the events of Ocarina of Time and features the same Link as that game. In search of his missing fairy Navi, Link stumbles onto the parrallel universe land of Termina while in the Lost Woods. The kingdom is under a cycle of being destroyed in three days by a crashing Moon which using repeated time travel Link managed to avert. Upon saving Termina Link leaves once again in search of Navi.|
|Hero of Time||Ganondorf's execution||Sometime after Majora's mask, Ganondorf is sentenced to death by the King of Hyrule. However upon attempting to do so, the seven sages to their horror learned that Ganondorf had the triforce of Power, unable to kill him they sealed him in the twilight realm.|
|Twilight Era||Twilight Princess||set 60 years after Ocarina of Time the events of Twilight Princess occur. Ganondorf masterminds Zant's overthrow of the Twilight realm and invasion of Hyrule. Ganondorf is killed by a descendant of Hero of Time Link.|
|Shadow Era||Four Swords Adventures||Set hundreds of years after Twilight Princess, Ganondorf is reincarnated. He immediately sets out to revive Vaati in a bid to conquer Hyrule, he does so and creates a Dark Link. This era's Link re-discovers the 4 sword and uses it defeat All three. He kills Vaati and seals Ganondorf inside the sword itself. Zelda seals the sword inside the pyramid of powr so that none may ever release him. Peace returns to Hyrule.|
Victory (Adult Link Timeline or timeline with no Link)
|Great Deluge Era||This timeline continues on from when Link was sent back to his childhood. Peace reigned for a while, but when Ganon manages to break his seal there is no Link there to beat him back. Ganon ravages Hyrule uncontested. In desperation the people of Hyrule and King Daphnes Nohansen Hyrule call to the Goddesses to save them. They answer their call by flooding Hyrule under a Great Sea while giving them time to ascend to the tops of mountains. The Hylians survive, but Ganon and his army remain imprisoned underwater in a time frozen chamber in Hyrule Castle. Eventually the residents of the now Great Seas forget Hyrule existed.|
|Great Sea Era||Wind Waker||Two Sages foolishly revive Ganondorf (who he promprly kills) and he begins kidnapping young blonde women including Link's sister Aryll in search of this Era's Zelda for his usual world domination plans. Link goes off to rescue her accompanied by the pirate Tetra, in the process recovering the triforce of courage and the master sword and his sister. He defeats Ganondorf, preventing him from wishing on the Triforce, but also dooming Hyrule to be lost forever under the sea.|
|Phantom Hourglass||Set immediately after Wind Waker, this game features the same core cast of Link and Tetra (this era's Zelda). Tetra and her pirate crew encounter a Ghost Ship, She boards the ship and is turned to stone and transported away. Link then goes on a quest to save her, doing so successfully with the help of Linebeck. Once he saves her Link and Tetra find themselves back on her pirate ship where he crew claims that only ten minutes has passed, leaving unclear if the characters and places Link encountered existed at all.|
|Spirit Tracks||Some time after the Great Voyage Era, a new landmass is discovered by Tetra and She reestablishes the Kingdom of Hyrule, although its' geography is very different. This land is covered by mystical train tracks called Spirit Tracks, which serve as a seal on an evil Demon King Malladus. She decrees all her female descendents to be named Zelda.|
100 years later the train tracks begin disappearing mysteriously. A young Hyrule army recruit who lived with the last living member of Tetra's crew, Niko, is tasked by Zelda (great-great granddaughter of Tetra) to find out why. Zelda's body is stolen by her evil Chancellor (a double agent of demon king Malladus) but her spirit is able to accompany Link in his quest to save the kingdom and her. They defeat Malladus together and peace is restored.
Three Legend of Zelda games were released on the Philips CD-i. Philips and Nintendo had a deal to create a CD peripheral for the SNES, and as part of the deal, Nintendo gave Philips access to their first-party titles. When the deal fell apart, Philips still had these licenses, and so they created several CD-i games based on Nintendo's franchises. For the Legend of Zelda series Philips released Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure.
These games are all considered to be the worst of the franchise, are not even considered canon, and many fans disregard the fact that they are in the series. The Faces of Evil and The Wand of Gamelon was a side-scrolling adventure and platformer. Zelda's Adventure was more traditional to the Legend of Zelda gameplay, but didn't execute it as well as other games in the franchise. The games are infamous for their incredibly cheesy and over-acted cut scenes.
Link's Crossbow Training is a spin-off in the Twilight Princess world. It was packaged with the Wii Zapper. There are various modes and gameplay options, including a multiplayer mode. In all, there are nine playable levels, each based off an environment from Twilight Princess (and filled with enemies from that particular area). The player is ranked on the performance in the level with a letter grade. Some levels are nothing but a boss battle, while others have Link facing off against waves of enemies, and yet others have Link shooting targets.
Tingle, a minor character in the Zelda series, is unusually popular in Japan, causing him to star in a few of his own games. Freshly-Picked: Tingle's Rosy Rupeeland is an RPG starring Tingle for the Nintendo DS. It was also released in Europe. The game is based all around money, and is known for being punishingly difficult. A sequel was later released in 2009, titled Color-Changing: Tingle's Balloon Trip of Love.
Tingle's Balloon Fight DS is another title starring Tingle. It is only available to Japanese Platinum Club Nintendo members, and is essentially a remake of Balloon Fight, except with Tingle as the main character.
From its first installment, the Super Smash Bros. series has featured characters, stages, items, and trophies from the Zelda series. The character's move set is lifted from various abilities or story points from Zelda games, including bombs, arrows, as well as costumes and stages based on popular locations. Link is a starting character, while extra characters like Zelda, Ganon, and a younger version of Link are available for unlocking as the player progresses through the game.
The Legend of Zelda in Other Media
The Legend of Zelda TV Show
The Legend of Zelda was a TV show loosely based off of the games (more specifically, the first two games on the NES). The TV show was produced by DiC Entertainment and ran for thirteen episodes on Fox through September 8, 1989 and December 1, 1989. The show was not very well-received, with IGN giving the DVD release of the show a three, citing poor acting and dialogue, and general repetitiveness. This bad quality is come to be somewhat of a joke among fans, especially Link's catchphrase in the show, "Excuuuuuuse me, princess," which he repeats 49 times during the thirteen episodes.
The show's premise involved Link and Princess Zelda defending the Triforce of Wisdom from the evil wizard Ganon. Each episode is some evil plot that Ganon has cooked up to try and capture the Triforce (for the ultimate goal of conquering all of Hyrule). Other minor characters included a fairy named Sprite and the king (Zelda's father). Throughout the series, there is a minor sub-plot of Link trying to get a kiss from Zelda, and always failing (usually because the two are interrupted). Several other characters and enemies from the game appear, including Moblins, Octoroks, Gohma, Aquamentus, Keese, and Ropes. In addition, weapons from the game make appearances, including boomerangs, bows, and Link's sword and shield.
- The Ringer (September 8, 1989)
- Cold Spells (September 15, 1989)
- The White Knight (September 22, 1989)
- Kiss 'n' Tell (September 29, 1989)
- Sing for the Unicorn (October 6, 1989)
- That Sinking Feeling (October 13, 1989)
- Doppelganger (October 20, 1989)
- Underworld Connections (October 27, 1989)
- Stinging a Stinger (November 3, 1989)
- A Hitch in the Works (November 10, 1989)
- Fairies in the Spring (November 17, 1989)
- The Missing Link (November 24, 1989)
- The Moblins Are Revolting (December 1, 1989)
Manga and Comics
The Legend of Zelda has had a considerable amount of manga and comic books. Games that have had manga adaptations include The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Oracle of Ages/Seasons, The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: A Link to the Past, The Legend of Zelda: The Minish Cap, The Legend of Zelda: Phantom Hourglass, and The Legend of Zelda: The Wind Waker. Of note in these adaptations are a possible origin for the Majora's Mask, a plot revealing Agahnim (from A Link to the Past) as a friend of Link's father, but otherwise the manga adaptations generally followed the plot of the games.
In North America, Valiant Comics did a comic book adaptation of the series. The comic series expanded the land of Hyrule, and didn't cover a specific game. The comic ran for two volumes with five issues in each volume. The comic book introduced one character (Captain Krin), and named a previously unnamed character (King Harkinian, named in The Wind Waker as King Daphnes Nohansen Hyrule, but known as merely the King of Hyrule in other games).
- The Wii version of Twilight Princess was a mirror of the GameCube version. Because Link is traditionally left-handed, everything in the Wii version was reflected in order for Link to hold his sword in his right hand, corresponding to the right handedness of the majority of people who would play the game, which was the first in the series to use motion sensing.
- The franchise shares a common timeline which splits to form three possible futures. This occurs as a result of the ending to The Ocarina of Time.