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Social Gaming and the Fear of Missing Out

Destiny's loot cave has come and gone, and if you weren't there, you missed out. The game is counting on our anxiety.

The loot cave has been stressing me out, and it's not because Bungie patched a fruitful exploit for many Destiny players disappointed at the game's regular (or not-so-regular) drop rate. It's because I hadn't experienced the loot cave, and I never will. This has been a running theme with me and Destiny.

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This touches upon an idea I was recently kicking around regarding multiplayer-centric video games that pretend to include robust single-player options, despite evidence to the contrary. I suggested these games would do better to ditch the concept of solo play entirely, as it better represented the design goals. It would ease the mislead frustration of some players.

What's happening here is a bit different.

In my social circle, we have a few friends we jokingly refer to as individuals with a rabid case of FOMO -- fear of missing out. The rest of us, especially as begin to systematically close out our 20s, have no problem spending a Friday night inside with a good movie and some beers. These other people cannot fathom it. Stuff is happening, and taking a break from the world's events is to miss out on potential fun. I'm okay with stuff passing me by because keeping up with stuff can be an exhaustive affair.

This has never really been the case with my video games--well, mostly. To some extent, my job demands I'm keeping up with the steady drip of new game releases, as my readers are looking for me for insight and commentary about them. This means I'm often forbidden from, say, playing a game a second time.

But until very recently, the majority of my game library has been static. This is fueled by my general avoidance of MMOs and multiplayer-centric games, experiences I've purposely dodged because of the time investment required to make them worthwhile. While I pride myself on constantly trying new things, there are some game types I've drawn the line on, simply because reality won't allow for it.

Destiny is weird, though. It's wrapped in the familiar, but it's different. And though we're technically talking about Destiny right now, I suspect these feelings are only the beginning of a common thread coming for many more games. Destiny is the first game where I've felt the gaming equivalent of FOMO, a tangible level of anxiety derived from knowing I'm not participating in events that won't exist in the future.

It's not just about the loot cave, though. When Destiny came out, my first weekend was already booked up. So was the next weekend. My nights have been full of social, work, and familiar engagements. I've been able to squeeze in a few nights when my wife has gone to bed, but when I'm looking for someone to mess around with for an hour or two, my lowly level 17 warlock just can't hang. That's what matchmaking is around for, but matchmaking in Destiny is there as an alternative. It's a second-class experience.

With an hour to spare last week, I hopped online and started completing some bounties, one of the easiest ways to stack experience while playing. Two friends joined up, and helped me grind through what amounted to little more than fetch quests and shooting galleries for an hour. Even though our actions were hardly engaging, the act of doing them together was tremendous fun, if only a glorified chat room.

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Once the bounties were cashed in, though, my friends were debating the next move. All of them were well past level 20, though, which meant the content I was playing through couldn't help them meaningfully advance their equipment. Even though I was the party leader, I was the one who had to leave, forced to venture out on my own again. I hopped into a nearby strike, got myself assigned to a few random players, and went to it. We won. Some stuff dropped. But it wasn't the same. There was only silence.

Granted, none of this is Destiny's fault. To the contrary, it's what Bungie wants, what these games thrive on. You could argue the existence of a loot vault, a void in which players shot mindlessly for hours, says more about what Destiny gets wrong than what it gets right. But that would be missing the point. These collective experiences, even when driven by exploitations of code, are entirely the point. These marks in time wouldn't be possible in single-player. Individualized watercooler moments from the night discussed at the office the next day become shared experiences given more power from the group ownership.

There's a genius to this, of course. If there's a chance a player might miss a one-time event, it generates FOMO. Who wants to be the person who reads about it on Kotaku the next day? Don't you want to say you were there, too? By designing a game around these moments coming and going on a regular basis, you create players who want to keep hopping back in, desperate to become participants, not observers.

How Bungie humorously responded to the loot cave in a patch update shows they recognize this:

"The Hive of the holy 'Treasure Cave' have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack."

The studio made this more explicit in a blog update:

"The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.

But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities."

It still bums me out. It feels like huge parts of Destiny have passed me by--FOMOrealized. It feels like a whole game, one that I want to enjoy but can't because life's getting in the way, is passing me by. That's an exaggeration, but it feels true. In other words: I can't imagine what this will be like when I have kids.

Patrick Klepek on Google+

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bigsocrates

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I kind of understand the gist of this article but I find the loot cave a really weird jumping off point. You missed out on...standing in a clump and shooting into a cave in the hopes of getting some virtual rewards? The loot cave is like the world's worst game of Keno where you pay in time and hope to win virtual goods that you really can't do much with because Destiny has very little end-game content. It's not like trying to play pre-Cataclysm content in WOW, where you know that after the expansion launches the game will be totally different and there's all sorts of content you'll never be able to experience again.

You can always shoot into a cave if that's your thing, but it's a little too naked in terms of being JUST grinding with no inherent fun value for me.

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csl316

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@xbob42 said:

@alucitary said:

If you really like a game why would you want to expedite something especially an end game grind?

Because grinding fucking sucks. Rep grinding is nearly on the bottom tier of shitty unfun grinding nonsense.

But aren't you playing the game to have fun?

It's like buying a coin-doubler in mobile games. Why play the game if you're not enjoying it?

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Accolade

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Edited By Accolade

I realized in my great debate in whether to get Destiny now was a sense of not experiencing it in its early days. This only put a name on it. It's mostly FOMA on it before the heavy public interest begins to die down.

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ArbitraryWater

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As someone whose early gaming years mostly consisted of an old PC and Nintendo consoles, I have very little problem missing out on so-called "cultural zeitgeist" moments. I'm also not a games journalist and am not contemporaries with a bunch of people who need to play the latest and hottest games for job reasons. Just sit back, ask yourself "Am I actually missing anything important?" and if by important you mean a bunch of dudes shooting into a cave for hours because the intended loot system in Destiny isn't satisfying, maybe you should take a step back and reassess the situation.

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xbob42

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@csl316 said:

@xbob42 said:

@alucitary said:

If you really like a game why would you want to expedite something especially an end game grind?

Because grinding fucking sucks. Rep grinding is nearly on the bottom tier of shitty unfun grinding nonsense.

But aren't you playing the game to have fun?

It's like buying a coin-doubler in mobile games. Why play the game if you're not enjoying it?

The game locks the "fun" behind artificial gear walls.

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Nasar7

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Edited By Nasar7

Sure, it can be fun to experience things in the Zeitgeist of it. But if not playing a videogame gives you anxiety, you really need to take a step back.

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BigPillow

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Edited By BigPillow

I guess FOMO sounds too much like "homo", so they use FOMA instead. Bravo sir. Bravo!

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emtee

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I don't know, I had a lot of fun farming the loot cave with friends. It may not have given me much in the way of actual items (mainly because I only really starting using it after around hitting level 20), it was a good way to level up the Cryptarch, and who knows, it could've given something good for an alt.

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golguin

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Me and some coworkers would purposely go out and farm the loot cave. It was fun because we had public events and the all out war of "the enemy is moving against each other" to break up the loot cave stuff.

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Newfangled

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Edited By Newfangled

But really, it's FMO, or, at best, FoMO. Can't be doing with upper-case function words in an acronym. Personal gripe, as 'of' is not part of a multi-word proper noun here.

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Cogzwell

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I actually really appreciate timed exclusive stuff. I like when there are these crazy rare things you only see occasionally on really devoted/long standing players. Sorta like seeing old and cool armor sets in mmo's or really limited cosmetic stuff from the early days of dota 2.

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kilrott

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The loot caves are more for farming mats than getting awesome gear. Weapon parts become very limited late game.

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Relkin

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I had this issue similar to this FOMA of yours with Guild Wars 2. I played it habitually when it came out, but life stuff got in the way sometime shortly after they began including regular updates (I think they called it the 'Living Story'). I tried coming back to it but so many events had come and gone that I just didn't continue playing it. It's irrational.

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SomeJerk

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I would have been bummed and also boned if I had owned Destiny and missed out on cave-abuse. It's a huge deal to get gear, glimmer for gambling for gear, or thingamajiggers to identify (randomly) into gear. With enough +light gear you can get on and move on with the game.

With this Destiny truly became the MMO. As lacking it is in content. Be there or be square and suffer and when you finally get there, get sad that you didn't become one of the players picked to enter the raid. Experience it again as you get passed by because you don't know it and don't get a chance to learn it.
- Reasons why I quit WoW in 2008, hopefully Destiny is better off in mentality and community

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toowalrus

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Edited By toowalrus

I overcame this by not caring. I played through the campaign, decided the game, was boring and shelved it and bought The Last of Us Remastered. I keep getting text messages from my cousin about how great this raid is and his overall progress, but it just doesn't sound appealing or worthwhile. This game's not for me.

...that said, I'll be re-subscribing to World of Warcraft when the pre-expansion patch hits. It's what I do every expansion, play until I hit the level-cap, experience some early raids, and drop it again. It's a pattern that's been repeating itself since 2008, and it's probably how I'll be treating Destiny from here on out.

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vhold

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@golguin said:

Me and some coworkers would purposely go out and farm the loot cave. It was fun because we had public events and the all out war of "the enemy is moving against each other" to break up the loot cave stuff.

Yeah I think "The enemy is moving against each other" event that happens there is the most fun I've had in the game so far, it just gets totally nuts. It's a bummer when it suddenly ends.

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mdm

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MMOs, never again

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mshaw006

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There are a fair few typos in this one guys...

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deactivated-5d000a93730da

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I'm usually late to the party anyways

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Ry_Ry

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I'm just highly unlucky with this game. I've played about the same amount as my friends but I still haven't had more than one purple drop that just ended up being some coin.

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void

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Oddballs

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Edited By Oddballs

In my younger days (I'm only 25) I was more than willing to group up with online friends and spend hours on end grinding experience away. I spent an inordinate amount of time doing just so in CoD4, but these days the thought of getting sucked in and losing hours upon hours of my life with nothing tangible to show for it doesn't appeal to me. I was really disappointed with Destiny for this reason. I only tend to play single player games these days, with the rare multiplayer efforts being strictly solo, and as such, almost hollow experiences.

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bigevil1987

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Edited By bigevil1987

I've been having a fun time just teaming up with random people from the Lincoln Force clan, even though sometimes we don't always have mics. Not many of my real life friends have PS4s, and the ones that do, aren't playing Destiny. As has often been stated by many, times like that are good podcast and GB video on my tablet times. Also, there are more loot caves. I was hanging out by one yesterday. They've lowered the effectiveness of doing farming like that, so you don't get as many drops, but it still works. Also a good place to upgrade weapons.

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Ichi_

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Personally since I don't really have the time to do everything at once anymore I don't really mind if I get left out, as long as youtube and twitch are around I can always vicariously experience those moments.

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Mechanized

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I was sad I missed the free loot. The thing that hurts the most was I saw two high level players in that area when it was happening and was wondering what the heck they were doing shooting into a cave and not really moving at all and went on about my way. ;_; But wow, if there's any indication Destiny's drop rate/loot system and quest rewards fucking suck I think a bunch of people shooting into a cave for hours is probably the best one.

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subyman

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I don't have any problem with this. Missing out on loot in a video game is probably the lowest thing on my list of worries.

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dorkymohr

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The Destiny loot cave seems a smidgen over-covered.

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timeshero

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Loading Video...

For those still wondering, this is all it was. I felt so dirty doing this, and I'm glad its gone.

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flakmunkey

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Edited By flakmunkey

@timeshero: HAHAHA, I did a similar video myself. Had some fun tooling around with Share studio or whatever its called

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deactivated-5c26fd6917af0

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Hearing about all of the one time things that have happened in WoW over the years must be a complete bummer, than. Even intended things like the undead and elemental invasions, or the opening of the gates of Ahn'Qiraj, or consequential things like pre-cata questing, progression raiding in vanilla and bc, or vanilla nax (specifically its unique drops) being completely gone (the raid for the most part is exactly the same in wrath). Even just the theoretical race to level cap when an expansion comes is something you can never experience the same way unless you're there when it happens.

But there is also nothing you can do about passing these experiences up. Your priorities have lead to a point where shooting at a cave for hours for loot (think about how dumb that is?) isn't going to happen. If those priorities lead to something bigger and more important (like raising a kid) missing these moments will lead to way more fulfillment than a fleeting memory of a cave.

To put it in another way life is full of moments you aren't a part of, its the ones you are that you should treasure internalize. Dwelling on what you've missed out on will only serve to distract you from what you have.

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csl316

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@void said:

Today I learned FOMO is apparently a thing.

"A study by Andrew Przybylski found that the FOMO condition was most common in those who had unsatisfied psychological needs such as wanting to be loved and respected."

Yikes.

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spraynardtatum

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Edited By spraynardtatum

Destiny is a "schedule" game. Much like Clash of Clans.

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r3beld0gg

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The loot cave wasn't that big of a deal. Basically, just shoot a bunch of low level grunts before they can exit the cave, let them respawn a few seconds later, repeat until out of ammo. Go get ammo and a few drops from cave. To me the loot was secondary here. I would get off work late, too tired to run a strike, and just go use it to level up my weapons. I got my Bladedancer's first few upgrades that way. I can't fathom people who did that for HOURS on end. I'd get maybe 30-45 minutes then I'd have to go do something else. That said, I don't have any friends to talk to while doing it so maybe that would make the difference. I feel like the loot system in this games needs some tweaking, and if they fix it the loss of the cave won't be a big deal. What the game really needs is more variety in the patrol missons and bounties. Kinda tired of doing them. I've played a ton of this game, but I'm really glad Shadow of Mordor comes out Tuesday.

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Tomac

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I did this for like an hour one night. Never did it again. You know why? Cause it was fucking boring and i didn't get anything worth while.

You didn't miss out on anything. The internet turned it into something way bigger than it actually was. I'm honestly surprised so many people are even talking about it in the first place. Other games have had similar exploits, i don't know why this one is so special.

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YOUNGLINK

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Nailed it.

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bybeach

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I don't know?!?

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jackburtonme

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Edited By jackburtonme

Thanks, Patrick.

I don't think I've ever played a game where I was so aware of the reward structure, yet can't stop playing. I mean, it's essentially a slot machine. You put some time in, pull the lever and maybe a number goes up a little higher than it was before. If I'm honest, I'm beginning to resent it, but I log in every day and play my 5 crucible matches. I can't tell if I'm enjoying it anymore or if I even enjoyed it in the first place. What a strange game.

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Jetpil0t

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The loot cave was one of the few places outside of public events where players were coming together in the world to do something.

I hope they take note and improve this games social experience with DLC, but given the oh-so-safe design of the game in general, I sort of doubt this game will be substantially more interesting until a second installment is released.

I was initially sad this wasn't out on PC, but I kind of think that noone on PC would really play this a whole lot post launch, much like Titanfall on PC. There game is pretty light content wise on a console but compared to anything of this nature on PC, it's anemic as far as content goes.

Again much like Titanfall this whole game felt like a proof of concept, I think it's safe to assume future games will be more fully featured, although I can't help but feel this game was hamstrung with future games and future sales as a foremost priority. I assume they don't want to release a complete game they can't top on their first outing, I mean look at Call of Duty and the crazy amount of features they are piling onto that game lately to keep people interested, and it's not really working.

I think if you are into this type of game, Firefall is probably something you could enjoy for longer, granted the shooting isn't super fantastic or anything but the MMO parts are miles better. Having said that no one is "talking" about Firefall, so why would you need to be playing it >_>

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dillonj9889

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Did someone say twitter codes for in game unlocks.....awwwwwww shit. Late to the party again.

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UltimAXE

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The only time I feel "FOMO" (ugh. Is this a thing that we're saying, now?) is when a fighting game or Demon/Dark Souls game comes out, and that's only because, upon their release, everyone starts at square one and is on a level playing field. Everyone sucks at the game and we can all have fun and learn together before the game's secrets are picked apart, or everyone but the most die-hard fans move on and new players get decimated constantly by them.

The rat covenant was so much fun to be in when Dark Souls 2 first came out. It's probably an absolute waste of time now.

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eggshell

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But shooting at a black hole for hours on end isn't our dream for how Destiny is played.

Then your dream on how Destinyâ„¢ is played sucks.

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ArcadeSage

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Bungie is way over-romanticizing what actually happened at the loot cave. You aren't missing out.

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ArcadeSage

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Destiny is a "schedule" game. Much like Clash of Clans.

I hadn't thought of it that way, but it kind of is.

You have a couple weekly strikes, and you get bounties and a story mission to do every day. Once those are done everyday there really isn't much to do to advance until the next day.

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mrfluke

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yea i can understand that feeling of FOMA for really entertainment culture as a whole. whether its a game or a movie or tv show, generally speaking, everyone wants to have an opinion on an aspect of these things, else they become the "out of touch old man" in their social circle.

it bothers some more than others, but i can definitely get what you mean though.

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Bipa

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Edited By Bipa

Is this the way of thinking now that people have played their first MMO? I've seen people talk about Destiny like it is some new thing but it is simply taking things MMORPGs have done for years and simplified them.

Maybe because I've played a lot of MMOs over the years, but I just can't see this point of view. You always miss stuff in online games, its their nature to change and evolve, its why i enjoyed them so much. No matter how far I got or how much content I devoured there was always those awesome things I missed that guild-mates would talk about, it was almost like they were long-lost legends only a few spoke about. It made the world feel so much more alive.

Maybe that doesn't relate to Destiny as it not quite the same beast as a traditional MMO but if the only thing people are getting this FOMO over is not being able exploit the game like their favourite youtubers then maybe these kinds of games aren't for them.

"I can't imagine what this will be like when I have kids."

I would hope you don't do stupid shit like get sad when you miss out of shit in a video game. Kids will hopefully put life in perspective for you.

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Jetpil0t

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The only thing people are missing out on in Destiny is the on disk DLC content. Kings Watch anyone?

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ejc93

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Not trying to be mean, but Patrick needs to do a way better job with the editing of these articles.