Something went wrong. Try again later

Giant Bomb News

470 Comments

Steam Adds Support for Paid Mods

Skyrim Workshop now lets people charge directly for their add-on creations, more games to come.

Would you pay for Dota swords or drop 49 cents for a hammer in a game full of weapons? I sure as hell wouldn't!
Would you pay for Dota swords or drop 49 cents for a hammer in a game full of weapons? I sure as hell wouldn't!

I suppose you could file this under "another sign that the end times are upon us." Or you could file it under "people who might put in hundreds of hours of work on something might now be able to support themselves while doing so." Kinda depends on your perspective, I guess.

OK, so the shadowy organization known as Valve sent out an update today to inform the world that the Steam Workshop for The Elder Scrolls V: Skyrim now has support for paid mods. If they so choose, mod creators can set a price, or even a range of prices, and start charging for their work. Personally, I'm still a little shocked that people still care about Skyrim mods, but if you think about it, that segment of people may very well be the sort of crowd that doesn't like to buy a lot of games and instead tries to get zillions of hours out of one product. Like kids, for example. They don't have their own money! They're kids! Right?

Or, at least, I hope they're kids. The idea of fully formed adults posting the predictable slew of pasted-in ASCII middle fingers that seems to be shitting up the comments section for some of these paid mods is a little disconcerting. Here's a fun screenshot of said slew!

No Caption Provided

I suppose I should state for the record here that I love ASCII middle fingers.

Anyway, I go back and forth on this. On one hand, the people who create huge, sweeping mods for games probably spend a whole lot of time on that stuff. And if they can be compensated for that work, that sounds kind of cool. But, considering this is Steam, it'll probably go the route of Greenlight and it'll fill up with garbage. Maybe we'll see dirtbags trying to charge 20 bucks for "remove all weight limits" mods or some bullshit like that. Valve seems to have anticipated the potential for abuse on the creator end, and has instituted a 24-hour return policy on all paid mods. Of course, that money goes into your Steam Wallet, and not your bank account, so the money is still trapped up in Valve's system.

Considering that the only Skyrim mods I would be interested in would be ones that would insert Randy Savage or other unlicensed properties into the game, and those are still technically not allowed into the Steam Workshop in the first place, this whole thing seems somewhat benign at the moment. But let's wait and see what happens when other games jump into the circle, which Valve says will happen "in the coming weeks." I bet Cities: Skylines is one of them. The Workshop support has been one of that game's biggest boons, and I bet some of the people crafting new buildings in that Workshop would be interested in doing that for a bit of money.

Skyrim mods are certainly still popular, right? I guess I have to believe that they are, because would these chuckleheads still be doing a "Top 5 Skyrim Mods of the Week" video series if people weren't still watching it? And people wouldn't watch it if they weren't still interested in Skyrim mods... right? OK, maybe I'm digging too deep. I'm going to punch out before I get too close to the truth or something.

Uh... OK, I think this poll widget is mainly for use on Comic Vine, but let's test it out and see if it works over here, too. Like I said, I kinda go back and forth on this. It's one of those "realities of the world" vs. "the kid in me wants everything to be free always and let's never change anything ever because change is scary" sort of situations in my head. Anyway, try voting and let's see where you stand. Think it over!

Jeff Gerstmann on Google+

470 Comments

Avatar image for bradbrains
BradBrains

2277

Forum Posts

583

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@hef said:

If you don't like it don't buy it I don't see how this matters at all.

I think a lot of it is about the idea that something that once was free might not be anymore.

ive read that some modders are already being harrased by being called "sell-outs" which is lame.

it seems like a big part of this is that the game maker advises what cut the modders get if they want to monitize and besesda decided they wanted 75%. it can certainly be debated on both sides if that is fair but the good thing is the people doing the mod can still do what they were doing before and do it for free.

totally agree with @beefthug69420 that they eventually need to have some kind of moderation so that if people are stealing other peoples mod to try to make money off it they can report it. the details on how that would work seem...complicated

Avatar image for quantris
Quantris

1524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Quantris

@jakob187 said:

@chaser324 said:

@jakob187 said:

Here's the real issue: Valve makes shitloads off these things, while the creators of the content only get 25% of the money...as long as it goes over $100 within the given period of time that Valve has allotted?

That's fucking stupid.

Valve actually doesn't make that much. The vast majority of that 75% cut goes to Bethesda.

Right, except they are getting 100% of the money made between the two of them if you aren't making $100 within the given time period (I'm assuming one month). It's the same problem we see with YouTube and Twitch: people are creating content, but they aren't making money until someone says they have jumped high enough. That's pretty annoying, to know that a company is making a shitload of money off a populace of people like that and the people are seeing nothing in return. = /

You've misunderstood something greatly here. That's not how it works; it would be a totally unreasonable way for the contract to work and probably wouldn't hold up legally if Valve could essentially steal money from small fish.

Sales tracking and payouts are two separate processes. There's no time limit on sales tracking; sales of your mod are credited to you for life.

Paying out to your bank account happens once per month and there's a minimum cutoff (to prevent fees becoming a large percentage). The FAQ mentions $100 but it's not totally committal; it's possible that the exact value would change over time. This is par-for-the-course for similar arrangements; and note that this is for your account as a whole (so all your published mods combined).

IMO people should stop complaining / making stuff up about the payout schedule as there is nothing wrong with that. The %age cut being totally controlled by the publisher (and Zenimax having been greedy in Skyrim's case) *is* something that merits complaint.

Avatar image for spctre
spctre

349

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Those Clean Faces don't come cheap.

Avatar image for baillie
Baillie

4714

Forum Posts

37415

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Baillie

@bradbrains said:

imagine being mad because someone has a chance of getting paid to do what they like doing : /

This kind of thinking reminds me of the Nestle CEO talking about water and how its beneficial that we start charging for it as a commodity.

Loading Video...

How in anyway is that the same?

Avatar image for crysack
Crysack

569

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

totally agree with @beefthug69420 that they eventually need to have some kind of moderation so that if people are stealing other peoples mod to try to make money off it they can report it. the details on how that would work seem...complicated

I mean, good luck with that. Skyrim mods are especially intertwined with each other and frequently use assets or utilities from other mods. Valve doesn't seem to want to moderate its own store, nevermind a bunch of mods on the workshop.

Avatar image for jaytee00
jaytee00

101

Forum Posts

1117

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

There are perhaps legit problems with some specifics of how valve are doing this, but it seems like most people on the internet (not in this thread - which is lovely) are freaking out over the very idea of paying for a thing. It's giant entitled baby syndrome again.

Avatar image for corvak
Corvak

2048

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Corvak

I think there should really be some kind of check to stop people from loading the workshop with paid trash. Possibly a download goal to hit, or a tier that exists as pay what you want until that point - a way of doing donations through Steam's system without requiring payment before even seeing the mod in action. Mod authors with confirmed quality releases could be fast tracked through the system, like established publishers are for the steam store.

Even places like Youtube and Twitch, long known as places content creators can earn cash, didn't just open the floodgates for anyone with a capture device.

I feel like this may be the end of how I played Skyrim, with my hundred mod jumble, because I just can't afford pay for everything I want to use. Perhaps heavy modders like me are the unfortunate casualty of this in the end.

Were I to offer modders, seasoned or not some advice - going paid isn't something to take lightly. Money ruins everything, and if you've enjoyed a community atmosphere with users, that will probably change. That said, time has value, and many authors deserve to be compensated.

Were I the owner of a successful mod now, I would tell the userbase I am not going paid yet, but will watch how the system works out to decide if/when I would switch over.

Avatar image for pgn
pgn

20

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

comments are tl;dr but how exactly is this not a great thing? Maybe because being able to pay bills with your passion isn't something juvenile trolls can comprehend?

Avatar image for turul
Turul

114

Forum Posts

140

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Paying people for there work? Why should anyone do that?

Avatar image for andylonn
AndyLonn

117

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AndyLonn

@winternet: Hey, Rorie is plenty pretty. You take that back.

Seriously though. I think this is great, Having been an avid mod user in the mid 2000's when I was around 15, It sure helped give extra length to games like Max Payne 2, Half Life and The Sims 2.

I wrote some more on this on my Blog here on the site. Hope some of you make the trip over there, and hit me up in the comments. Would love to hear from you

Avatar image for amyggen
AMyggen

7738

Forum Posts

7669

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Avatar image for christaran
ChrisTaran

2054

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Thank god that's gone. For now at least.

Avatar image for andrewd34n
andrewd34n

9

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

My only real issues with this is that Bethesda is apparently taking a 70% cut of the proceeds, and possible plaigirism. That and the probable buttloads of crap that now cost money.

Avatar image for nicwhole23
nicwhole23

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I would pay for a well crafted mod...the creators should see some type of compensation for mods that add to my playing experience.

Avatar image for asantosbr
asantosbr

215

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Glad to see Valve dropping this shitty idea.

Avatar image for gamefreak9
gamefreak9

2877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Avatar image for crysack
Crysack

569

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Too bad they screwed over all of the modders who put up paid mods for their scheme.

Avatar image for hermes
hermes

3000

Forum Posts

81

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

@pgn: I believe the main problem most people had was that the publisher still got a sizable percentage of the sales of mods... which cynics could see that cases were modders made the game playable were basically doing the publishers work, and Steam shouldn't encourage that kind of behavior. Also, their notion that it would "regulate itself for the betterment of the users" was naive of them, specially considering the state of the greenlight library, and other online stores with low bars of entry.

I still think there was a good idea behind it, but it was poorly implemented. Something to ease the process of "donations" to the steam account of the creator, without setting a pay gate and without the involvement of the publisher would have worked better.